In the spirit of Attila I have to ask: do hobbit holes burn?
In the spirit of Attila I have to ask: do hobbit holes burn?
Should we tell Magnus?
So, it is a big scary thing that murders other big scary things. Sounds like the Nightbringer could be a name inspiration.
What are the pretty pink pew pews?
This looks fantastic. Love the sashimonos, will they be some sort of armour piece, or a "weapon" like in gekokujo?
Are those supposed to be monks? Ikko ikki maybe?
They say the best defence is a good offence, and the Templars truly have been fortyfying their posiotions, for the last 10 000 years.
Papa Dorn would be proud.
BTW: the model is beautiful, fantastic work.
That's an old bug, but try the Lightning Claws just for funsies. Thaddeus will outrun Cyrus at that point. He might do that already...
Want to report a bug: 2H Power sword, the relic ones, cause a stretch issue with chapter banners. It is a purely graphical bug, and does not affect gameplay.
Well would you look at that, real world archeotech...
You saw an opportunity to embrace Goto's heresy, and you ceased it with both hands...
Have to respect that. Hopefully it will put up an epilepsy inducing lightshow nonetheless.
BTW, since you guys have already embraced Goto: Will there be Eldar riding around on/in IG vehicles?
Are those Hurricane Lascannons?
Omnissiah be praised!
It's been mentioned before, but Cyrus has more Glass than Canon in the early game.
Could it be possible to add a +10 armor purity seal to the Campaign Start inventory, just to offset his squishyness in the early game.
As for his weapons: it's a mixed bag.
Sniper rifles are mostly useless, due to low damage and low rate of fire, a full salvo by the scouts is not guaranteed to kill even a single basic Ork Boy.
Grenade launchers are just plain bad due to low damage per grenade. Until you add specialist ammo. GL with Metal Storm rounds will kill all infantry they cmoe across. Othe SA have the same effect.
Flamers are OK, but could it be possible to have the entire squad use flamers instead of just Cyrus, if only for the AOE damage since scouts are a bit too squishy to be that close to the enemy.
Shotgun is fine. Good AOE damage with a respectable rate of fire, the knockback is just gravy. The squishyness is OK, if a bit anoying, with such a solid weapon choice
Plasma Guns, Melta Guns, and Bolters are fine for the most part. Specialist ammo keeps bolters relevant in the late game, but GL are just better, although they do compete with Abitus' Heavy Bolter. Plasma and Melta could quiklcy become broken if changed, but Plasma is usually a bit underwhelming, and both simply loose out to SA GL.
Minor issue with the Chaos Campaign...
The Astartes force starts with 2 Battle Barges, both going right for the transports, which they destroy in one or two broadsides. There is no way to destroy them before they destroy the transports.
Just wondering: How is the Ground Combat rework going?
The Mk III helmet matches the aesthetic of Cataphractarii really well
Too bad FC won't be able to stack enough Melee Resistance for CR with that beauty
I can almost hear crying mekboys
Still awesome tho
How will the blood mages function in game?
I'm guessing this will be one of, if not the, toughest Bodyguard units in the mod
How about a special garrison structure, Consrcription center/slave camp/militia garrison/volunteer center that produce an endless supply of subpar trash units to act as cannon fodder. They should stand no real chance against a legion head on, but cannon fodder have value as long as they die instead of anything important, and in extended battles their numbers may see the defender victorious.
That is Extra Heresy
Will there be ships for each god, or all undivided?
Will there be any hornless qunari units?
Are those Khorne approved dual chainfists?
Defensive bombardment
Maybe give the missile shield to the vindicator, and have it act as offensive support
"Da blu stuff makes ya go fastah too" -Local Meth Boy
TheRoyalBastard
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