Dragon Age: Total War is a currently unreleased Dragon Age-themed total conversion mod for Medieval 2 Total War: Kingdoms. The mod features 23 unique factions throughout various locations across the continent of Thedas each featuring unique unit rosters, faction mechanics, scripts, campaign conditions, gameplay styles, characters, and much more. Dragon Age: Total war aims to provide a distinct and meticulously lore-friendly yet highly familiar insight into BioWare's world of Thedas, all the while expanding further on the lore of Thedas and exploring areas previously unseen in any form of Dragon Age media. All rights to Dragon Age belong to EA and it's subsidiary studio, BioWare.

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Report RSS Blood Mages (Rebel/Mercenary) (view original)
Blood Mages (Rebel/Mercenary)
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OctaviaNocturnis Author
OctaviaNocturnis - - 1,014 comments

Note: Only the Chasind, Seheron, Grey Wardens, Tevinter, Venatori and Red Templars factions are able to hire Blood Mages as mercenaries in certain Andrastian-aligned regions (places near Circles of Magi where Apostates would likely gather). Ideally, all will have unique skins/colors for these maleficars when hired by the faction.

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Brotherblaze
Brotherblaze - - 101 comments

That's dope, I love the staffs and robes. How about Kirkwall, one would imagine that they could recruit Maraas as well as Blood Mages. I'd guess you'd have to choose between that or Templars so it's absence is understandable.

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OctaviaNocturnis Author
OctaviaNocturnis - - 1,014 comments

Kirkwall's an Andrastian faction with Circle mages on the roster, Templars and Chantry breathing down their necks, and the Blood mages in Kirkwall are all too crazy to be reasoned with much less hired to fight alongside the Guard. Guard officers and nobility alike would be unwilling to work with maleficars as well.

Tal-Vashoth mercenaries are a given though.

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TheRoyalBastard
TheRoyalBastard - - 79 comments

How will the blood mages function in game?

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OctaviaNocturnis Author
OctaviaNocturnis - - 1,014 comments

Much like any other mage on the battle map except that blood magic-related projectiles are designed to be infantry-killers which do heightened morale damage and split ranks quicker. On the strat map, they take the place of witches and there are a number of blood magic-related ancillaries. You will usually encounter blood mages with rebel stacks of demons, abominations, and undead.

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Guest
Guest - - 691,493 comments

FOR THE GREY WARDENS

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Gagmk
Gagmk - - 19 comments

Love mages and magic, the more mages we have the better.

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Description

The harsh vigilance of the Templar Order and the laws of the Chantry in regards to magic inevitably leaves many circle mages feeling as if they are within the stranglehold of a tyranny that disowns their very being as mages. Outside of the Fraternities and their varied approaches to the age-old dilemma of the Chantry's dominance, some Circle mages seek a more swift and certain escape from the Chantry's control, many of whom turn to the seductive and powerful, yet dangerous practice of blood magic to bolster their powers far beyond the expectations of the Templars. Chief among the Chantry's greatest fears is the power and influence of blood magic, it's ability to control minds, slay many times the mage's number, and perhaps worst of all, summon and bind demons from the Fade which can be turned on the blood mage's opponents. Thus, the Order wastes no time in hunting down suspected maleficarum, often killing them on sight. Blood mages who are able to evade the Order often band together with covens of other maleficars, presenting a massive danger to any given region as blood mages are often willing to go to any lengths to preserve their freedom, killing whoever appears to be a threat to their new way of life. Much to the ire of the Templar Order and Chantry, some powers in Thedas view blood mages as a necessary, perhaps even helpful evil. Lords and Kings across Thedas, desperate to secure an edge over their rivals sometimes court blood mages in strict secrecy, while organizations such as the Grey Wardens have no qualms about conscripting maleficarum into their ranks. Although blood magic is publicly illegal in the Imperium, some Magisters quietly seek out covens of maleficarum across Thedas and offer them safety and shelter within Tevinter in exchange for their servitude.