SAGE/SAGE 2.0/GoldSRC/Source engine based games coder/designer/Particle effects Artist. Just call me Mark. Glory to Arstotzka!

Comment History  (0 - 30 of 4,669)
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

No. HL2 models looks like absolute **** when they seen upclose, unless someone can remodel every weapon for me - yes, but I don't see that happening any time soon.

I.imgur.com

Reply Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

That is intentional...

Reply Good karma+3 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

how in the name of jesus H christ is that a bug?

What for? 50% of people didn't bother to read 5 files included in the archive with my pleas to read them.

Reply Good karma+4 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

.....

Reply Good karma+3 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

no

no

read changelog.

Reply Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

As an option, no, but you can edit weapon_*.txt files to display a dummy empty crosshair when not zoomed, I believe it's an "A" character using hl2mmod font file.

Reply Good karma+1 vote
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

Read text files included in the archive.

Reply Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

or you just can use custom folder in HL2MMod_HL2U

Reply Good karma+1 vote
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

I don't own a mac myself, and I don't think I can trust someone with source code right now to compile it for me :c

Reply Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

This mod doesn't work on mac...

Reply Good karma+1 vote
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

4a) For HL2 Version of Cinematic Mod : Locate CM2013HL2 "maps" folder ( \Steam\steamapps\common\CM2013\hl2\custom\1_CM_looseFiles ), copy it ( maps folder ) into ( \Steam\steamapps\sourcemods\HL2MMod_Cinematic_HL2 ), it should take a while.

pls.

Reply Good karma+1 vote
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

Please install it properly.

Reply Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

Read text files included in the archive.

Reply Good karma+1 vote
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

You've got to the ******* kidding me

Reply Good karma+7 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

Install the mod properly.

Reply Good karma+1 vote
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

Quality over quantity. I wanted to focus and polish current weapons before adding new ones. New weapons ( if any ) will not be just thrown in as is, they have to be implemented in a smart manner and not interfere with current weapon set. I also want to keep this mod lore friendly, as much as possible at least. If you want 150000 unbalanced random smg1 clones then you should look elsewhere.

Reply Good karma+1 vote
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

Copy Maps folder from Half-Life 2 Update/hl2 into HL2MMod_HL2U folder, this ******* game is going to give me ulcer

Reply Good karma+3 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

None of the skill settings were changed.

Reply Good karma+1 vote
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

Download latest version, this "bug" has been fixed in 1.2

Reply Good karma+1 vote
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

Tau cannon is not a laser gun, it doesn't even fire a beam of any sort, in HL2 it fires projectiles surrounded by bolts of electricity ( for some reason ). I wanted to keep this concept instead of doing generic laser/beam gun #1005 like every mod does it.

You can disable Particle Tracers in options to get old beam back.

Reply Good karma+4 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

I force disabled it, if you want to have it back then make a custom folder and place music related scripts from CM2013 folder into custom folder.

Reply Good karma+1 vote
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

Try disabling unsharp masking, or any effect one by one. Also i would not recommend using dynamic RTT shadows and Increased Draw Distance if you're playing on Intel HD.

Reply Good karma+1 vote
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

There is a link in a readme file, jesus fuckign christ.

Follow that link ( and read readme 15 times ), go to the bottom of the page and download torrent.

Reply Good karma+3 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

The issue is horrible russian translation, instead of packing combine voices into *_vo_russian.vpk they packed them with other non-voice sounds. Extract them from vpk and put them in hl2mmod_hl2u custom folder if you care enough, cause i sure don't.

Reply Good karma+1 vote
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

OH NO, WHAT A DISASTER!

If only changelog.txt said something about that.

Reply Good karma+3 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

FyreOnix

hl2mmod_weapons_gaussjumping 1

Reply Good karma+1 vote
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