SAGE/SAGE 2.0/GoldSRC/Source engine based games coder/designer/Particle effects Artist. Just call me Mark. Glory to Arstotzka!

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Gunship_Mark_II
Gunship_Mark_II @ June 2019 media update

This is some AAA quality stuff, amazing work guys :D

Reply Good karma+4 votes
Gunship_Mark_II
Gunship_Mark_II @ The Charm Of Lights And Effects

Heyo, I'm keeping a low profile, but I'm always check for a new stuff. Keep up the good work, these particles look real nice, I see that FAS inspired you a lot, that's a very good inspiration source, Valdis Matas is the king of Source engine VFX.

Reply Good karma+6 votes
Gunship_Mark_II
Gunship_Mark_II @ Parachutes

Awesome work c:

Reply Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ Project Raptor 7.0

Doing God's work my friend, thank you c:

Reply Good karma+6 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life: Anti-Climax

I enjoyed playing through this one, even though it wasn't very clear at first where the hell you need to go or what do you need to accomplish, but the attention to details, lovely brushwork and texturing negate all the negatives, I had a lot of fun and still think about how lovely some areas looked. Thank you for your hard work c:

Reply Good karma+4 votes
Gunship_Mark_II
Gunship_Mark_II @ Serious Sam 2: Renovation. Update v0.66

Awesome update, thank you for your hard work c:

Reply Good karma+3 votes
Gunship_Mark_II
Gunship_Mark_II @ Military Conflict: Vietnam

Will this be compatible with HL2MMod?

Reply Good karma+3 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

I responded to your comment on youtube 2 hours ago, what's the point in asking the same question here?

Yes you can play Cinematic Mod 2013 with this, and yes it forces default HL2 models and most of the sounds.

Reply Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

I'd really love to, but I can't trust anyone with source code right now and I can't do it myself. Maybe in the future.

Reply Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

Source Engine.

Also make sure your another PC has all games and mod itself installed on same drive, it's in readme.

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Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

Holster was already in the mod once, but it slowed gameplay by a lot ( which i tried to avoid at all cost ), it also didn't play very nice with model effects ( gravity gun is one example ) they would tranition to other guns despite turing them off manually. Even when i fixed the latter they would still re-appear on loading saved game. It's a ******* mess and I decided to cut it.

When i return to this project ( second part of 2019 ) I will give hands/holster a shot, something like crysis had with its hands system perhaps.

Reply Good karma+3 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

estas usando este software de traduccion de forma incorrecta. por favor, consulta el manual.

Reply Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

Ask valve to fix it.

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Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

No.
Also update to 1.2.

Reply Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

Explain.

If you're asking for "proper" ironsight then no. I don't want to explain again why. It looks awful and doesn't work with vanilla models.

Imgur.com

Stop asking me.

Reply Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

1. Turn SSAO off. This glitch is mentioned in issues text document.
2. Valve broke it, buy me the engine and i will fix it.
3. what?
4. ok.

Reply Good karma+3 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

Turn SSAO off. This glitch is mentioned in issues text document.

Reply Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

Should I do this for all NPC's then?

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Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

Why are you using obsolte game version, it was fixed already.

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Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

Shame.

Reply Good karma+3 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

For me they work just fine.

Imgur.com

Reply Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

no.

Half-Life 2 and its expansions are heavily scripted, removing ( killing ) one variable ( character, NPC ) can ( and sometimes totally will ) break the game entierly. Map scripting is too reliant on certain npc's to be alive.

If you want to expel your anger on almost defenceless NPC's then you should look elsewhere. Friendly fire in HL2 was removed for a reason.

RPG can kill friendly NPC's on some ( not all ) maps due to a unknown glitch, source engine can nibble on my nuts.

Reply Good karma+4 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

No. HL2 models looks like absolute **** when they seen upclose, unless someone can remodel every weapon for me - yes, but I don't see that happening any time soon.

I.imgur.com

Reply Good karma+3 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life 2 : MMod

That is intentional...

Reply Good karma+4 votes
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