SAGE/SAGE 2.0/GoldSRC/Source engine based games coder/designer/Particle effects Artist. Just call me Mark. Glory to Arstotzka!

Comment History  (0 - 30 of 4,862)
Gunship_Mark_II
Gunship_Mark_II @ Half-Life : MMod

It has a sentimental value for me, I'd rather buy inability to read with robux instead.

Good karma+1 vote
Gunship_Mark_II
Gunship_Mark_II @ Half-Life : MMod

please stop downloading v1 i will give you free robux

Good karma+5 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life : MMod

dunno

Good karma+4 votes
Gunship_Mark_II
Gunship_Mark_II @ [ Half-Life 1: MMod v2 ] Bullsquid Effects ( Classic Style )

In options, similar to HL2MMod.

Good karma+5 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life : MMod

Not without actual map sources, no, unfortunately.

Good karma+1 vote
Gunship_Mark_II
Gunship_Mark_II @ Half-Life : MMod

Definitely this year, also I appreciate your cat analogy, fascinating stuff.

Good karma+3 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life : MMod

I'm not sure, majority of things are under the hood or minor cosmetic differences, I guess as soon as I get enough of brand new things implemented.

Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ [ Half-Life 1: MMod v2 ] 9mmAR GL Animation & Tritium Sights

Only if HL1MMod had holstering functions, which I don't want to introduce to keep gameplay relatively similar to vanilla game. If I find a way to attach dummy weapon HEV suit then maybe 🤔

Good karma+14 votes
Gunship_Mark_II
Gunship_Mark_II @ Early Concept-art Nihilanth

That's freaking terrifying, I love it. I also love all your edits, keep up the good work :)

Good karma+3 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life : MMod

Nope

Good karma+5 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life : MMod

No going to happen, wait for Steam sale and buy Steam version for almost nothing, it often goes on sale for a dollar. It's not just the matter of "changing some dll's", I'd have to recode whole thing just so you alone can play it on WON version of Half-Life.

Good karma+4 votes
Gunship_Mark_II
Gunship_Mark_II @ [ Half-Life 1: MMod v2 ] Python Weapon Function

they're brand new button, by default bound to mouse3, but you can always rebind them.

Good karma+3 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life : MMod

No

Good karma+3 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life : MMod

Crashes on startup on Xash, probably because hl1mmod is build on latest steam codebase from valve's github. Mobile version is out of the question, mod would need to be rebuilt from scratch with ARM architecture and Xash port oddities in mind. Just steam version.

Good karma+3 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life : MMod

no

Good karma+4 votes
Gunship_Mark_II
Gunship_Mark_II @ Half-Life : MMod

It needs to be decompiled and modified, I'm using bunch of custom animation events for muzzle flashes and shell ejects.

Good karma+3 votes
Gunship_Mark_II
Gunship_Mark_II @ [ Half-Life 1: MMod v2 ] Blood Effects ( Classic Style )

Decals yeah, as long as there's less than 1024 decals on the map, gibs no because of tempent/entity limit.

Good karma+1 vote
Gunship_Mark_II
Gunship_Mark_II @ Half-Life : MMod

You and me both.

Good karma+3 votes
Gunship_Mark_II
Gunship_Mark_II @ Gunship_Mark_II

Nope, sorry, long gone :c

Good karma+1 vote
Gunship_Mark_II
Gunship_Mark_II @ [ Generals Evolution ] Beta 0.21

This is a relatively small patch, containing mostly bug/exploit fixes, if you're going to participate in the Online Party ( Moddb.com ) - then this patch is MANDATORY. Changelog is in the archive.

Please make sure to read readme files inside the archive.

Good karma+8 votes
Gunship_Mark_II
Gunship_Mark_II @ [Generals : Evolution] Beta 0.2 Release

Rangers already have exactly that at the moment, they were a bit bugged in 0.1. Actually workers are the most polished building system at the moment, but I'll be looking for alternatives if possible, AI is a big limiting factor as well as absence of Generals-like engine callback modules. But yeah, the further we go the more abilities and units GenEvo will have, things should get a lot less stressful now since we have good mod base going, but I have indeed completely mentally drained myself as well as got in a bit of a scuffle with someone I work for, I need to diffuse that situation and I'm good to go again, I think.

Good karma+7 votes
Gunship_Mark_II
Gunship_Mark_II @ DO NOT DOWNLOAD IT'S OUTDATED [ Generals Evolution ] Beta 0.2 ( QUICKFIX )

PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README

CHANGELOG IS IN THE ARCHIVE.

QUICK FIX CHANGELOG :

Quick Fix 0.2 :

- Fixed Overlord and Emperor not being able to attack-move.
- Reverted supply truck change, you have to manually assign extra supply trucks to docks.
- Aircraft will now repair at elite status.
- Fixed urban Oil Derrick balance values.
- Propaganda center no longer takes up Tech Slot in GUI.
- Fixed collision detection on Defcon 6 and Autumn Garden V2.

Good karma+14 votes
Gunship_Mark_II
Gunship_Mark_II @ DO NOT DOWNLOAD IT'S OUTDATED [ Generals Evolution ] Beta 0.2

PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README
PLEASE READ README

CHANGELOG IS IN THE ARCHIVE.

Good karma+12 votes
Gunship_Mark_II
Gunship_Mark_II @ Coterminus - Major Media Update Part 1 - Weapons

I really like this, though I think you need to scale some of your models up ( like ar1/hmg ) so spent casings don't appear so huge when they fly out from the gun, maybe offset/rotate attachment origin a bit so they don't fly in straight into players face. I really like material work on HMG, one of the best recreations I've seen so far. Also you might want to put an actual attachment for molotov wick when it is thrown, so it doesn't look like bottle itself is emitting fire. Animations of all guns are also quite faithful to Valve style of viewmodel animations, great work.

Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ DO NOT DOWNLOAD IT'S OUTDATED [ Generals Evolution ] GenEvo Launcher v3

New version of the launcher, this should fix hash errors : 3155CCEF, and 2EA7E048 as well as older hashes: 13F3E041, 75DA0A02, and D3D7E1F7.

If you're getting virus warning - that's false positive, add an exception. That's just how this launcher functions, it injects needed code into game binary at runtime to alleviate container crashes ( infantry firing from garrisons ) and allow native C&C Online functionality.

To install : put all files into your GenEvo directory, it should ask you to overwrite, if it does - do it, if it doesn't then you're installing it into wrong location, God help you.If you wish to support launcher development, you can support Darth Jane Patreon page: Patreon.com

Good karma+5 votes
Gunship_Mark_II
Gunship_Mark_II @ Command And Conquer : Generals Evolution

Also I'm currently working on a big patch, which should fix majority of issues and add new features and maps, should be released somewhere this week.

Good karma+12 votes
Gunship_Mark_II
Gunship_Mark_II @ Command And Conquer : Generals Evolution

New version of the launcher, this should fix hash errors : 13F3E041, 75DA0A02, and D3D7E1F7.

If you're getting virus warning - that's false positive, add an exception. That's just how this launcher functions, it injects needed code into game binary at runtime to alleviate container crashes ( infantry firing from garrisons ) and allow native C&C Online functionality.

To install : put all files into your GenEvo directory, it should ask you to overwrite, if it does - do it, if it doesn't then you're installing it into wrong location, God help you.

Download it here : Moddb.com

Good karma+5 votes
Gunship_Mark_II
Gunship_Mark_II @ DO NOT DOWNLOAD IT'S OUTDATED [ Generals Evolution ] GenEvo Launcher v2

New version of the launcher, this should fix hash errors : 13F3E041, 75DA0A02, and D3D7E1F7.

If you're getting virus warning - that's false positive, add an exception. That's just how this launcher functions, it injects needed code into game binary at runtime to alleviate container crashes ( infantry firing from garrisons ) and allow native C&C Online functionality.

To install : put all files into your GenEvo directory, it should ask you to overwrite, if it does - do it, if it doesn't then you're installing it into wrong location, God help you.

Good karma+9 votes
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