SAGE/SAGE 2.0/GoldSRC/Source engine based games coder/designer/Particle effects Artist. Just call me Mark. Glory to Arstotzka!
No. HL2 models looks like absolute **** when they seen upclose, unless someone can remodel every weapon for me - yes, but I don't see that happening any time soon.
That is intentional...
how in the name of jesus H christ is that a bug?
What for? 50% of people didn't bother to read 5 files included in the archive with my pleas to read them.
As an option, no, but you can edit weapon_*.txt files to display a dummy empty crosshair when not zoomed, I believe it's an "A" character using hl2mmod font file.
Read text files included in the archive.
or you just can use custom folder in HL2MMod_HL2U
I don't own a mac myself, and I don't think I can trust someone with source code right now to compile it for me :c
This mod doesn't work on mac...
4a) For HL2 Version of Cinematic Mod : Locate CM2013HL2 "maps" folder ( \Steam\steamapps\common\CM2013\hl2\custom\1_CM_looseFiles ), copy it ( maps folder ) into ( \Steam\steamapps\sourcemods\HL2MMod_Cinematic_HL2 ), it should take a while.
Please install it properly.
You've got to the ******* kidding me
Install the mod properly.
Quality over quantity. I wanted to focus and polish current weapons before adding new ones. New weapons ( if any ) will not be just thrown in as is, they have to be implemented in a smart manner and not interfere with current weapon set. I also want to keep this mod lore friendly, as much as possible at least. If you want 150000 unbalanced random smg1 clones then you should look elsewhere.
Copy Maps folder from Half-Life 2 Update/hl2 into HL2MMod_HL2U folder, this ******* game is going to give me ulcer
None of the skill settings were changed.
Download latest version, this "bug" has been fixed in 1.2
Tau cannon is not a laser gun, it doesn't even fire a beam of any sort, in HL2 it fires projectiles surrounded by bolts of electricity ( for some reason ). I wanted to keep this concept instead of doing generic laser/beam gun #1005 like every mod does it.
You can disable Particle Tracers in options to get old beam back.
I force disabled it, if you want to have it back then make a custom folder and place music related scripts from CM2013 folder into custom folder.
Try disabling unsharp masking, or any effect one by one. Also i would not recommend using dynamic RTT shadows and Increased Draw Distance if you're playing on Intel HD.
There is a link in a readme file, jesus fuckign christ.
Follow that link ( and read readme 15 times ), go to the bottom of the page and download torrent.
The issue is horrible russian translation, instead of packing combine voices into *_vo_russian.vpk they packed them with other non-voice sounds. Extract them from vpk and put them in hl2mmod_hl2u custom folder if you care enough, cause i sure don't.
OH NO, WHAT A DISASTER!
If only changelog.txt said something about that.