targrond.deviantart.com

Comment History
TarGrond
TarGrond - - 22 comments @ Edain Mod

Hello, is the multiplayer community still active? Last time I played was like 6-7 years ago when GameRanger was full of Edain. Now I see no room - Can you please point me out where is Edain played as multiplayer now?

Good karma+1 vote
TarGrond
TarGrond - - 22 comments @ Champions of Tirith Aear

That Swan in the helmet is so clever. I spent hours thinking what would be the best way to implement it, well, you figured it out. Bravo.

Good karma+7 votes
TarGrond
TarGrond - - 22 comments @ Shadow and Flame

Hi Team,

I absolutely love what I am seeing here and thank you so much for all of your work. My question is:

How dificult/challenging is the campaign?

I was dissapointed that BFME Patch 2.22's campaign was too easy, although it was advertised as very challenging. I enjoyed the Elven Alliance campaign much more.

So if you could compare how chalenging is the campaign, which of the options bellow is the most similarto this mod?
- Vanilla
- Patch 2.22
- The Elven Alliance

Good karma+1 vote
TarGrond
TarGrond - - 22 comments @ Suladân the Serpent Lord

My problem is that from film-wise design pow this looks like a mixture of Haradrim/Easterling design. See the plates, little ornaments, helmet inspired by Khamul etc, but with serpent/red themes of Harad. WETA did amazing job with Haradrim, they somehow were unique to its own, so strange and exotic. To my eyes, in the film they managed to bring this feeling that Gondorians/Rohhirim are our own people and Haradrim are this distant, alien, mysterious culture living far far away. You feel it right when the red guy on mumakil blows the horn on Pellenor fields while our guys look terrified.

Good karma+3 votes
TarGrond
TarGrond - - 22 comments @ Edain Mod 4.6 released!

Thank you so much. I needed this.

Good karma+5 votes
TarGrond
TarGrond - - 22 comments @ The Road to Edain 4.6: Campaign Preview

Perfect, thank you so much!
Will the campaing be non-linear BFME1 style or should we expect 8 missions like in BFME2?

Good karma+2 votes
TarGrond
TarGrond - - 22 comments @ The Road to Edain 4.6: War of the Ring - Graphics Update Part III

You guys are awesome. I wonder if we get some news re. revised campaign anytime soon ?

Good karma+2 votes
TarGrond
TarGrond - - 22 comments @ Edain Mod

Hello, will the campaign (previewed in december) be a part of the 4.6?

Thank you for your great work.

Good karma+1 vote
TarGrond
TarGrond - - 22 comments @ Shadow and Flame - Official Trailer

Thank you! I would love if you could make the campaign super dificult (sort of like the Elven Aliance mod) and perhaps add new territories if possible.

Good luck, BFME 1 really needed this mod! :)

Good karma+2 votes
TarGrond
TarGrond - - 22 comments @ Shadow and Flame - Official Trailer

This looks great! I noticed a bits from what I believe is a good campaign - is this mod focused on campaign?

Good karma+2 votes
TarGrond
TarGrond - - 22 comments @ Elessar's King Guard

This is art.

Good karma+7 votes
TarGrond
TarGrond - - 22 comments @ Lebennin Heavy Armour

You guys are amazing at extending WETA's design! Incredible job!

Good karma+16 votes
TarGrond
TarGrond - - 22 comments @ Dol Amroth Captain

That sword looks amazing !! Well, everything does.... :D

Good karma+3 votes
TarGrond
TarGrond - - 22 comments @ Kingdoms of Arda

Hello,
I wanted to post a suggestion about Dol Amroth armour and concretely about DA swan emblem. I think that most of interpretations of the emblem look more like real medieval emblems and not very fantasy, or perhaps bit elvish. So I tried to make one and I came up with this:
I.imgur.com
I made a quick sketch how could it look like on the armour:
I.imgur.com
So what do you think ?

Good luck with the mod, I can't wait to play it.

Good karma+2 votes
TarGrond
TarGrond - - 22 comments @ Lossarnach Plate Armour

Man, that design looks like its straight from WETA. You rarely see (in Lotr mods) fan art, that looks profesional and matches with designs from movies. Excelent job !!! (both modeler and concept-artist)

Good karma+10 votes
TarGrond
TarGrond - - 22 comments @ Edain Mod

Especially the ones with just pic of their own 3D model should be replaced with something "sharper." Mainly in Angmar faction - units, workers, even some heroes have this problem. Imho.

Good karma+3 votes
TarGrond
TarGrond - - 22 comments @ Edain Mod

I agree, it kinda ruins the overall visual/aesthetic experience.

Good karma+8 votes
TarGrond
TarGrond - - 22 comments @ Gondor Portraits

Finally a mod, where character portraits look professional and aesthetically beautiful as well. Good job!

Good karma+14 votes
TarGrond
TarGrond - - 22 comments @ Edain Mod

Ah, ok I can understand that :) Thanks for explanation :)

Good karma+1 vote
TarGrond
TarGrond - - 22 comments @ Edain Mod

Agreed :)

Good karma+2 votes
TarGrond
TarGrond - - 22 comments @ Edain Mod

Hello :)
I would like to ask Edain team, if they reconsidered the final design for Zaphragor, I mean the textures and model are great, but I think that slightly smaller muscular proportions and little but more realistic shapes would suit better to the overal aesthetic style of Lotr. This is how I imaginate it : Imgup.cz

Please, do not take this as criticism it is just humble suggestion from loyal fan of your work.

With respect,
TarGrond.

Good karma+2 votes
TarGrond
TarGrond - - 22 comments @ Zaphragor, First Blade of the Witch-king

His concept and background is awesome and he will probably end up as my favorite hero from Angmar, but I think his design misses the elegance and functionality of movie-style concepts (stuffs from Nick Keller, Daniel Falconer etc...) and reminds more the style of modern fantasies mentioned in other comments. But still, I look forward to play with him :P

Good karma+2 votes