is a Singleplayer & Multiplayer total conversion of Mount & Blade II Bannerlord, that brings the world of Tolkien into the game. This includes: characters, locations, weapons etc. from The Lord of the Rings, The Hobbit, Silmarillion and other works by Tolkien and media made for his universe.
As the game is not out yet we have no way to exactly know how moddable the game will be. Therefore this list is subject to change.
For a more detailed look at the map take a look at the Factions article.
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Kind Regards - The Kingdoms of Arda Team
Here is a article with some questions that have been frequently (and some not so frequently) asked questions about KoA (Kingdoms of Arda).
Without access to the game we cannot. However we can certainly create plans for the mod, which we are currently doing. Factions, items, quests, locations, troops and much more can be discussed. Moreover we create 3D assets, music, and 2D art to use when the game is released. This is an extremely time consuming process and can be done without any mod tools.
Feel free to come and join the community!
We cannot say right now. It depends on how much we want to release and how quickly we can learn the tools for Bannerlord. An early estimate for an alpha build is around months after Bannerlord is released. As far as we know we will not receive mod tools with early access on March 2020. So work will be rather slow until Bannerlord's full release. It may be a closed alpha only given to a certain amount of people.
We will be following the Weta designs for the movies almost entirely. We will use other sources such as concept, Games Workshop and previous Lord of the Rings modifications. We will not follow much from Shadow of Mordor and LOTRO.
January, 3016 T.A. (2 years before The Fellowship leaves Rivendell). It will be possible for the player to attend the Council of Elrond along with other events mentioned in the books & movies.
-Yes! We plan to include several features, yet not mentioned in Bannerlord, we can’t explain in details at the moment since it’s still being planned. Articles concerning these features may or may not be posted here before it’s implemented into the mod.
We plan to cover a very large portion of Middle Earth (with the possibility to expand further south, north and east). Although first version will only cover Eastern Gondor, Rohan and Mordor, the map will be expanded far in all directions. We will be detailing Middle-earth throughout the development of the mod.
We will try to make every troop unique as possible. If you have a suggestion for a piece of equipment to be added leave a comment down below. Please provide links for images if you have access to them.
-Yes you will be able to join The Fellowship if you are present at the Council of Elrond and have the right amount of influence etc. with certain characters. As an evil character you are able to oppose The Fellowship as well.
- Yes! It is possible to kill pretty much everyone, but if they are known characters they will be more unlikely to die. Characters like the Nazgûl can’t be killed until Sauron is destroyed.
No. Some of these would be impossible to add realistically and visually appealing to Bannerlord(fellbeasts and dragons). While the others are not lore-accurate, break balance (dwarven cavalry), and not visually appealing to the team, so the amount of work to put in these complex mounts would not be worth it. We will include new skeletons for various races like hobbits, dwarves, wargs, trolls, goblins etc. We plan to add Gollum as well, but it all depends if we can make visual appealing animations. *Bannerlord may include some of the animals mentioned
Yes, Bannerlord supports cloth physics.
There will be approximately be 40-65 factions. We will try to make each one unique and with it’s own culture and history based on the lore of Tolkien.
For further details: Moddb.com
Playable races: Men, Dúnedain, Elves, Dwarves, Hobbits, Orcs, Goblins, Uruks
*We do understand that orc and goblin describe the same thing. But the orcs from places like Moria and Goblin-Town will feature a different skeleton, facial features, skin tones, and body mass compared to an orc from somewhere like Mordor. We describe the race that typically lives in caves as "Goblins" and the ones elsewhere as "Orcs".
Non-playable: Trolls, Ents, Half-trolls, Oathbreakers (Ghosts), Barrow-wights
Mounts: Wargs, Mumakil, Great Beasts
Each race will have preset abilities. Dwarves will be much stronger and have more hitpoints while being slower and abominable riders. Elves will be more agile and Men will be overall average. Of course each will have special skeletons and equipment restrictions.
Yes. New unique parts specifically made for the LOTR universe will be possible to use as well (elven inscriptions etc.).
Yes! We are currently looking for 3D artists at the moment. We can always use people to give suggestions. And later we need sceners, scripters, writers, testers and voice actors.
You can contact the team here, or on our discord server: Discord.gg
If you have any questions please leave them down below and I will get to them. If they are relevant enough I will add them to the list.
Taking a look at the virtual orchestra and instruments featured in Kingdoms of Arda's soundtrack.
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