Kingdoms of Arda

is a Singleplayer & Multiplayer total conversion of Mount & Blade II Bannerlord, that brings the world of Tolkien into the game. This includes: characters, locations, weapons etc. from The Lord of the Rings, The Hobbit, Silmarillion and other works by Tolkien and media made for his universe.


Planned Features:

  • Middle Earth Campaign Map
  • Multiplayer
  • Story Mode: Play as your favourite characters in scenes from the books and films
  • Many New Factions 35+
  • Custom Map Icons & Custom Scenes
  • Known Lords and Characters from LOTR, The Hobbit and other works of Tolkien
  • New playable races: Elves, Dwarves, Dúnedain, Orcs, Hobbits, Goblins, Uruks
  • New creatures: Trolls, Ents, Mumakils, Wargs and many more
  • New Music and Audio
  • Many New Troop Trees and Mercenaries
  • New Weapons, Armours and Mounts
  • LOTR related Banners
  • New Companions
  • New Quests
  • Custom LOTR locations
  • New siege equipment
  • Many new features not seen in the native game

As the game is not out yet we have no way to exactly know how moddable the game will be. Therefore this list is subject to change.

map1

For a more detailed look at the map take a look at the Factions article.

Support Luke Martins on @patreon. Patreon.com

Kind Regards - The Kingdoms of Arda Team

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Here is a article with some questions that have been frequently (and some not so frequently) asked questions about KoA (Kingdoms of Arda).

-How can you create a mod for a game that is not out yet?

Without access to the game we cannot. However we can certainly create plans for the mod, which we are currently doing. Factions, items, quests, locations, troops and much more can be discussed. Moreover we create 3D assets, music, and 2D art to use when the game is released. This is an extremely time consuming process and can be done without any mod tools.

-Do you have a discord?

discord

Feel free to come and join the community!

-How long after Bannerlord will KoA release?

We cannot say right now. It depends on how much we want to release and how quickly we can learn the tools for Bannerlord. An early estimate for an alpha build is around months after Bannerlord is released. As far as we know we will not receive mod tools with early access on March 2020. So work will be rather slow until Bannerlord's full release. It may be a closed alpha only given to a certain amount of people.

-What art direction will this mod be taking?

We will be following the Weta designs for the movies almost entirely. We will use other sources such as concept, Games Workshop and previous Lord of the Rings modifications. We will not follow much from Shadow of Mordor and LOTRO.

-When will KoA take place in?

January, 3016 T.A. (2 years before The Fellowship leaves Rivendell). It will be possible for the player to attend the Council of Elrond along with other events mentioned in the books & movies.

-Will KoA add new features, not part of the Native gameplay?

-Yes! We plan to include several features, yet not mentioned in Bannerlord, we can’t explain in details at the moment since it’s still being planned. Articles concerning these features may or may not be posted here before it’s implemented into the mod.

-Where will KoA take place?

We plan to cover a very large portion of Middle Earth (with the possibility to expand further south, north and east). Although first version will only cover Eastern Gondor, Rohan and Mordor, the map will be expanded far in all directions. We will be detailing Middle-earth throughout the development of the mod.

-Will X troop have X equipment?

We will try to make every troop unique as possible. If you have a suggestion for a piece of equipment to be added leave a comment down below. Please provide links for images if you have access to them.

-Can you reforge Arnor?

Yes.

-Can I join the Fellowship?

-Yes you will be able to join The Fellowship if you are present at the Council of Elrond and have the right amount of influence etc. with certain characters. As an evil character you are able to oppose The Fellowship as well.

-Will it be possible to kill certain characters (Frodo, Aragorn, Saruman etc.)?

- Yes! It is possible to kill pretty much everyone, but if they are known characters they will be more unlikely to die. Characters like the Nazgûl can’t be killed until Sauron is destroyed.

-Will there be fellbeasts, dragons, chariots, boars, rams, goats, pigs, elk, deer or any similar type of mounts?

No. Some of these would be impossible to add realistically and visually appealing to Bannerlord(fellbeasts and dragons). While the others are not lore-accurate, break balance (dwarven cavalry), and not visually appealing to the team, so the amount of work to put in these complex mounts would not be worth it. We will include new skeletons for various races like hobbits, dwarves, wargs, trolls, goblins etc. We plan to add Gollum as well, but it all depends if we can make visual appealing animations. *Bannerlord may include some of the animals mentioned

-Will there be capes?

Yes, Bannerlord supports cloth physics.

-What are the factions/ How many factions will there be?

There will be approximately be 40-65 factions. We will try to make each one unique and with it’s own culture and history based on the lore of Tolkien.

For further details: Moddb.com

-What races will there be?

Playable races: Men, Dúnedain, Elves, Dwarves, Hobbits, Orcs, Goblins, Uruks

*We do understand that orc and goblin describe the same thing. But the orcs from places like Moria and Goblin-Town will feature a different skeleton, facial features, skin tones, and body mass compared to an orc from somewhere like Mordor. We describe the race that typically lives in caves as "Goblins" and the ones elsewhere as "Orcs".

Non-playable: Trolls, Ents, Half-trolls, Oathbreakers (Ghosts), Barrow-wights

Mounts: Wargs, Mumakil, Great Beasts

-How will races differ?

Each race will have preset abilities. Dwarves will be much stronger and have more hitpoints while being slower and abominable riders. Elves will be more agile and Men will be overall average. Of course each will have special skeletons and equipment restrictions.

-Can we make LOTR themed weapons with the crafting system?

Yes. New unique parts specifically made for the LOTR universe will be possible to use as well (elven inscriptions etc.).

-Can I help?

Yes! We are currently looking for 3D artists at the moment. We can always use people to give suggestions. And later we need sceners, scripters, writers, testers and voice actors.

You can contact the team here, or on our discord server: Discord.gg


If you have any questions please leave them down below and I will get to them. If they are relevant enough I will add them to the list.

Kingdoms of Arda in 2019

Kingdoms of Arda in 2019

News 33 comments

The state of Kingdoms of Arda in the beginning of the new year.

KoA's Music Devblog 5 - Orchestral Instruments

KoA's Music Devblog 5 - Orchestral Instruments

News

Taking a look at the virtual orchestra and instruments featured in Kingdoms of Arda's soundtrack.

KoA's Music Dev Blog 4

KoA's Music Dev Blog 4

News 2 comments

Part 2 of Blog Nr.3 was cancelled. To make up for this misery I publish two mainthemes in full length.

Story Mode

Story Mode

News 21 comments

Over the last year we have brainstormed a new gamemode for KoA - Story Mode. After much delay we have managed to put together an informational article...

Comments  (0 - 10 of 1,561)
kimsnightmare
kimsnightmare

this is making me want bannerlord like 1000 over, everything is wonderful done. keep up the extremly good work !!!!

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Gwathren-Hìr
Gwathren-Hìr

Will it be possible to create mountain settlements when playing as a Snow-Orc, goblin, or Dwarf? Is it also possible for these mountain settlements to have unique campaign map models and battle models? I would love to create a settlement within a mountain in a Dwarven playthrough and name it something crazy.

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Gwathren-Hìr
Gwathren-Hìr

Also, I do indeed imagine you will make certain elite units better than others? An example would be Dwarven super elite infantry would be better than the best goblin or uruk infantry. Elves, Dwarves, and some Men would have quality over quantity, I presume?

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John.M Creator
John.M

We won't be making the distinction of "snow-orc" as they do in DaC. There will be mountain settlements, but I don't think the player will create them.

And yes, generally the good factions will have quality over quantity. Though the evil factions will have access to plenty of very powerful troops.

Reply Good karma+2 votes
Starl
Starl

It seems that this mode is aiming to be the "ultimate" lotr mod for Mount and Blade Bannerlord. And considering the fact that Bannerlord will be a lot more complex than Warband, I think you guys should talk with the modding community to make only one lotr mod for Bannerlord.

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[Bcw]Btm_Earendil
[Bcw]Btm_Earendil

A good idea which won't work out, like John mentioned ^^

But I highly assume that it won't be that many LotR-mods in Bannerlord as in Warband due to the complexity like you mentioned.

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John.M Creator
John.M

There will never be an ultimate lotr mod. People will always have differing opinions on what makes the best mod, I won't try to recruit other lotr modders for Bannerlord from their own project, chances are they are aware of KoA and would just prefer to do their own thing.

Having all modders come together sounds nice, but I don't think it will work in practice.

Reply Good karma+2 votes
Guest
Guest

Does this mod have a discord I could follow

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John.M Creator
John.M Reply Good karma+2 votes
Savage13765
Savage13765

Would you think about adding an honour guard or personal guard to the lords of the fiefs. If you’re familiar with the concept in perisno, the warband mod, where lords train an increased amount of one particular troop, so , in the case of KoA, something like imrahil training a larger amount of swan knights than other lords, or Faramir training more master rangers. This system was very effective in perisno and added impact to having lords in battle, as they had more elite troops.

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John.M Creator
John.M

Well if you are familiar with how Bannerlord recruitment works currently, there are notables in settlements that offer troops to recruit. The plan is to have there be notables in the settlements offering fiefdom troops. And apparently lords in the game are suppose to act like the player, so they should also recruit from notables.

So if we can get lords to collect troops mainly from the locations they own, we'll have lords like Imrahil having Swan Knights, Belfalas troops, and some standard Gondorians.

Reply Good karma+2 votes
Savage13765
Savage13765

I am aware of that system, but I was thinking if their was s a way to make the fief lord have even more than standard. For example, if Faramir and another lord from ithilian both had a hundred men, Faramir would had substantially more master rangers than the lord, maybe double or triple the amount

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John.M Creator
John.M

I think that should be possible, though it might be done naturally. If the fiefdom lord owns the best settlement they will be able to afford more elite troops.

Either way, what you described is planned.

Reply Good karma+1 vote
Savage13765
Savage13765

Ok thanks, it’s just a mechanism that I think added weight to having an important lord on your side in perisno, and I think would add something to KoA

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