is a Singleplayer & Multiplayer total conversion of Mount & Blade II Bannerlord, that brings the world of Tolkien into the game. This includes: characters, locations, weapons etc. from The Lord of the Rings, The Hobbit, Silmarillion and other works by Tolkien and media made for his universe.
For a more detailed look at the map take a look at the Factions article.
Here is a article with some questions that have been frequently (and some not so frequently) asked questions about KoA (Kingdoms of Arda).
Feel free to come and join the community!
It is impossible to answer this right now, it is still a long time until then. The mod tools have accelerated our production, but we can't and won't give a date.
Our primary inspiration is from the main trilogy, the books will be used to supplement them in times of lack of creativity or poor choices. TLD is a big inspiration being the biggest LotR mod for Bannerlord's predecessor. We are familiar with the vast majority of LotR works, if we are not using ideas from one of them, its likely on purpose.
We will be following the Weta designs for the movies almost entirely. We will use other sources such as concept, Games Workshop and previous Lord of the Rings modifications. We will not follow much from Shadow of Mordor and LOTRO.
January, 3016 T.A. (2 years before The Fellowship leaves Rivendell). It will be possible for the player to attend the Council of Elrond along with other events mentioned in the books & movies.
We plan to cover a very large portion of Middle Earth (with the possibility to expand further south, north and east). Although first version will only cover Gondor, Rohan, Mordor, Isengard, Harad, and Dunland, the map will be expanded far in all directions. We will be detailing Middle-earth throughout the development of the mod.
Arnor as part of the Reunited Kingdom, yes.
-Yes you will be able to join The Fellowship if you are present at the Council of Elrond and have the right amount of influence etc. with certain characters. As an evil character you are able to oppose the Fellowship as well.
Playable races: Men, Dúnedain, Elves, Dwarves, Hobbits, Orcs, Goblins, Uruks *We do understand that orc and goblin describe the same thing. But the orcs from places like Moria and Goblin-Town will feature a different skeleton, facial features, skin tones, and body mass compared to an orc from somewhere like Mordor. We describe the race that typically lives in caves as "Goblins" and the ones elsewhere as "orcs". Non-playable: Trolls, Ents, Half-trolls, Oathbreakers (Ghosts), Barrow-wights Mounts: Wargs, Mumakil, Great Beasts
No. Some of these would be impossible to add realistically and visually appealing to Bannerlord(fellbeasts and dragons). While the others are not lore-accurate, break balance (dwarven cavalry), and not visually appealing to the team, so the amount of work to put in these complex mounts would not be worth it. We will include new skeletons for various races like hobbits, dwarves, wargs, trolls, goblins etc. We plan to add Gollum as well, but it all depends if we can make visual appealing animations.
Yes! It is possible to kill pretty much everyone, but if they are known characters they will be more unlikely to die. Characters like the Nazgûl can’t be killed until Sauron is destroyed.
There will be approximately be 25 major factions factions with a large spattering of minor factions. Learn more here: Moddb.com
Currently we have no plans for using the crafting system.
The player will have ways to take control of specific factions or create one based on the one they start with.
No, this is not needed because our musicians will make our own soundtrack.
Story mode is entirely separate from our campaign. It is a series of scenarios that can be played from the perspective of a hero or soldier. Examples are Aragorn at Helm’s Deep or Éowyn at the Battle of Pelennor Fields.
No, we are not accepting donations.
If you would like to apply to the team, please look at #recruitment on the discord.
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