Kingdoms of Arda

is a Singleplayer & Multiplayer total conversion of Mount & Blade II Bannerlord, that brings the world of Tolkien into the game. This includes: characters, locations, weapons etc. from The Lord of the Rings, The Hobbit, Silmarillion and other works by Tolkien and media made for his universe.


Planned Features:

  • Middle Earth Campaign Map
  • Multiplayer
  • Story Mode: Play as your favourite characters in scenes from the books and films
  • Many New Factions 35+
  • Custom Map Icons & Custom Scenes
  • Known Lords and Characters from LOTR, The Hobbit and other works of Tolkien
  • New playable races: Elves, Dwarves, Dúnedain, Orcs, Hobbits, Goblins, Uruks
  • New creatures: Trolls, Ents, Mumakils, Wargs and many more
  • New Music and Audio
  • Many New Troop Trees and Mercenaries
  • New Weapons, Armours and Mounts
  • LOTR related Banners
  • New Companions
  • New Quests
  • Custom LOTR locations
  • New siege equipment
  • Many new features not seen in the native game

As the game is not out yet we have no way to exactly know how moddable the game will be. Therefore this list is subject to change.

map1

For a more detailed look at the map take a look at the Factions article.

Support Luke Martins on @patreon. Patreon.com

Kind Regards - The Kingdoms of Arda Team

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Here is a article with some questions that have been frequently (and some not so frequently) asked questions about KoA (Kingdoms of Arda).

-How can you create a mod for a game that is not out yet?

Without access to the game we cannot. However we can certainly create plans for the mod, which we are currently doing. Factions, items, quests, locations, troops and much more can be discussed. Moreover we create 3D assets, music, and 2D art to use when the game is released. This is an extremely time consuming process and can be done without any mod tools.

-How long after Bannerlord will KoA release?

We cannot say right now. It depends on how much we want to release and how quickly we can learn the tools for Bannerlord. An early estimate for a solid build is 6+ months after Bannerlord is released, of course there will be testing and maybe even an alpha before that. It may be a closed alpha only given to a certain amount of people.

-What art direction will this mod be taking?

We will be following the Weta designs for the movies almost entirely. We will use other sources such as concept, Games Workshop and previous Lord of the Rings modifications. We will not follow much from Shadow of Mordor and LOTRO.

-When will KoA take place in?

January, 3016 T.A. (2 years before The Fellowship leaves Rivendell). It will be possible for the player to attend the Council of Elrond along with other events mentioned in the books & movies.

-Will KoA add new features, not part of the Native gameplay?

-Yes! We plan to include several features, yet not mentioned in Bannerlord, we can’t explain in details at the moment since it’s still being planned. Articles concerning these features may or may not be posted here before it’s implemented into the mod.

-Where will KoA take place?

We plan to cover a very large portion of Middle Earth (with the possibility to expand further south, north and east). Although first version will only cover Eastern Gondor, Rohan and Mordor, the map will be expanded far in all directions. We will be detailing Middle-earth throughout the development of the mod.

-Will X troop have X equipment?

We will try to make every troop unique as possible. If you have a suggestion for a piece of equipment to be added leave a comment down below. Please provide links for images if you have access to them.

-Can you reforge Arnor?

Yes.

-Can I join the Fellowship?

-Yes you will be able to join The Fellowship if you are present at the Council of Elrond and have the right amount of influence etc. with certain characters. As an evil character you are able to oppose The Fellowship as well.

-Will it be possible to kill certain characters (Frodo, Aragorn, Saruman etc.)?

- Yes! It is possible to kill pretty much everyone, but if they are known characters they will be more unlikely to die. Characters like the Nazgûl can’t be killed until Sauron is destroyed.

-Will there be fellbeasts, dragons, chariots, boars, rams, goats, pigs, elk, deer or any similar type of mounts?

No. Some of these would be impossible to add realistically and visually appealing to Bannerlord(fellbeasts and dragons). While the others are not lore-accurate, break balance (dwarven cavalry), and not visually appealing to the team, so the amount of work to put in these complex mounts would not be worth it. We will include new skeletons for various races like hobbits, dwarves, wargs, trolls, goblins etc. We plan to add Gollum as well, but it all depends if we can make visual appealing animations. *Bannerlord may include some of the animals mentioned

-Will there be capes?

Yes, Bannerlord supports cloth physics.

-What are the factions/ How many factions will there be?

There will be approximately be 40-65 factions. We will try to make each one unique and with it’s own culture and history based on the lore of Tolkien.

For further details: Moddb.com

-What races will there be?

Playable races: Men, Dúnedain, Elves, Dwarves, Hobbits, Orcs, Goblins, Uruks

Non-playable: Trolls, Ents, Wargs, Half-trolls, Oathbreakers (Ghosts), Barrow-wights and many more

-How will races differ?

Each race will have preset abilities. Dwarves will be much stronger and have more hitpoints while being slower and abominable riders. Elves will be more agile and Men will be overall average. Of course each will have special skeletons and equipment restrictions.

-Can we make LOTR themed weapons with the crafting system?

Yes. New unique parts specifically made for the LOTR universe will be possible to use as well (elven inscriptions etc.).

-Can I help?

Yes! We are currently looking for 3D and 2D artists at the moment. We can always use people to give suggestions. And later we need sceners, scripters, writers, testers and voice actors.

You can contact the team here, or on our discord server: Discord.gg


If you have any questions please leave them down below and I will get to them. If they are relevant enough I will add them to the list.

KoA's Music Devblog 5 - Orchestral Instruments

KoA's Music Devblog 5 - Orchestral Instruments

News

Taking a look at the virtual orchestra and instruments featured in Kingdoms of Arda's soundtrack.

KoA's Music Dev Blog 4

KoA's Music Dev Blog 4

News 3 comments

Part 2 of Blog Nr.3 was cancelled. To make up for this misery I publish two mainthemes in full length.

Story Mode

Story Mode

News 19 comments

Over the last year we have brainstormed a new gamemode for KoA - Story Mode. After much delay we have managed to put together an informational article...

KoA's Music Dev Blog 3

KoA's Music Dev Blog 3

News 2 comments

Welcome to the third blog about the music of Kingdoms Of Arda, this time with a video showing what I promised to do. The general approach software wise...

Comments  (0 - 10 of 1,320)
mrsunshine123
mrsunshine123

So I don't know if this has already been asked, but how are you going to work with minor factions if at all? If you do have them, will they also be factions based off of lore or will you make them groups that have never been heard of before (Making them unique to KOA)?

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Nicrlaitheking Creator
Nicrlaitheking

Yes minor factions will be included but none will be madeup by the KoA team, it will simply be inspired or based on non-canon stuff if there is not enough canon about the faction.

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djogloc
djogloc

So, can I expect dunedain rangers?

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John.M Creator
John.M

Yes.
At one point I plan to release an article that will cover all of the plan troops and troop trees.

Reply Good karma+2 votes
Guest
Guest

Hello friends, congrats on the inspiring work!

I want to ask the following: in the FAQ you say: "Although first version will only cover Eastern Gondor, Rohan and Mordor, the map will be expanded far in all directions. We will be detailing Middle-earth throughout the development of the mod."

This looks to me like in the first version it will neither be possible e.g. to join the fellowship (because to so so, one needs to be present at the council of Elrond, wich is not possible since only Eastern Gondor etc. are covered) nor to reforge Arnor (for the same reason). Is that correct?

Which means that we're all looking forward for you guys to expand your amazing work across middle earth to cover the last corner of the area you intend to!

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John.M Creator
John.M

Thanks!
As Earendil said, if it is a feature that requires a faction that is not out yet, then the feature will likely not be added until the related faction is added.

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Guest
Guest

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[Bcw]Btm_Earendil
[Bcw]Btm_Earendil

You are right in your observation, you can also look it up in the article here: Moddb.com
Starting faction are, like in most LotR mods, the GRIM factions, everyone knows them and as the map is expanding the possibilities are also. And someday, who knows, you might stumble above some weired group of nine persons. They might be wearing only black and you won't survive the meeting but eh, who said live is easy^^

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Guest
Guest

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John.M Creator
John.M

You are really trying to coin the term GRIM, eh? :P

Reply Good karma+1 vote
[Bcw]Btm_Earendil
[Bcw]Btm_Earendil

Who would do it if not I? One day this word will be listed in the Tolkien nomenclature^^

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