Kingdoms of Arda

is a Singleplayer & Multiplayer total conversion of Mount & Blade II Bannerlord, that brings the world of Tolkien into the game. This includes: characters, locations, weapons etc. from The Lord of the Rings, The Hobbit, Silmarillion and other works by Tolkien and media made for his universe.


Planned Features:

  • Middle Earth Campaign Map
  • Multiplayer
  • Story Mode: Play as your favourite characters in scenes from the books and films
  • Many New Factions 35+
  • Custom Map Icons & Custom Scenes
  • Known Lords and Characters from LOTR, The Hobbit and other works of Tolkien
  • New playable races: Elves, Dwarves, Dúnedain, Orcs, Hobbits, Goblins, Uruks
  • New creatures: Trolls, Ents, Mumakils, Wargs and many more
  • New Music and Audio
  • Many New Troop Trees and Mercenaries
  • New Weapons, Armours and Mounts
  • LOTR related Banners
  • New Companions
  • New Quests
  • Custom LOTR locations
  • New siege equipment
  • Many new features not seen in the native game

As the game is not out yet we have no way to exactly know how moddable the game will be. Therefore this list is subject to change.

map1

For a more detailed look at the map take a look at the Factions article.

Support Luke Martins on @patreon. Patreon.com

Kind Regards - The Kingdoms of Arda Team

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Here is a article with some questions that have been frequently (and some not so frequently) asked questions about KoA (Kingdoms of Arda).

-How can you create a mod for a game that is not out yet?

Without access to the game we cannot. However we can certainly create plans for the mod, which we are currently doing. Factions, items, quests, locations, troops and much more can be discussed. Moreover we create 3D assets, music, and 2D art to use when the game is released. This is an extremely time consuming process and can be done without any mod tools.

-How long after Bannerlord will KoA release?

We cannot say right now. It depends on how much we want to release and how quickly we can learn the tools for Bannerlord. An early estimate for a solid build is 6+ months after Bannerlord is released, of course there will be testing and maybe even an alpha before that. It may be a closed alpha only given to a certain amount of people.

-What art direction will this mod be taking?

We will be following the Weta designs for the movies almost entirely. We will use other sources such as concept, Games Workshop and previous Lord of the Rings modifications. We will not follow much from Shadow of Mordor and LOTRO.

-When will KoA take place in?

January, 3016 T.A. (2 years before The Fellowship leaves Rivendell). It will be possible for the player to attend the Council of Elrond along with other events mentioned in the books & movies.

-Will KoA add new features, not part of the Native gameplay?

-Yes! We plan to include several features, yet not mentioned in Bannerlord, we can’t explain in details at the moment since it’s still being planned. Articles concerning these features may or may not be posted here before it’s implemented into the mod.

-Where will KoA take place?

We plan to cover a very large portion of Middle Earth (with the possibility to expand further south, north and east). Although first version will only cover Eastern Gondor, Rohan and Mordor, the map will be expanded far in all directions. We will be detailing Middle-earth throughout the development of the mod.

-Will X troop have X equipment?

We will try to make every troop unique as possible. If you have a suggestion for a piece of equipment to be added leave a comment down below. Please provide links for images if you have access to them.

-Can you reforge Arnor?

Yes.

-Can I join the Fellowship?

-Yes you will be able to join The Fellowship if you are present at the Council of Elrond and have the right amount of influence etc. with certain characters. As an evil character you are able to oppose The Fellowship as well.

-Will it be possible to kill certain characters (Frodo, Aragorn, Saruman etc.)?

- Yes! It is possible to kill pretty much everyone, but if they are known characters they will be more unlikely to die. Characters like the Nazgûl can’t be killed until Sauron is destroyed.

-Will there be fellbeasts, dragons, chariots, boars, rams, goats, pigs, elk, deer or any similar type of mounts?

No. Some of these would be impossible to add realistically and visually appealing to Bannerlord(fellbeasts and dragons). While the others are not lore-accurate, break balance (dwarven cavalry), and not visually appealing to the team, so the amount of work to put in these complex mounts would not be worth it. We will include new skeletons for various races like hobbits, dwarves, wargs, trolls, goblins etc. We plan to add Gollum as well, but it all depends if we can make visual appealing animations. *Bannerlord may include some of the animals mentioned

-Will there be capes?

Yes, Bannerlord supports cloth physics.

-What are the factions/ How many factions will there be?

There will be approximately be 40-65 factions. We will try to make each one unique and with it’s own culture and history based on the lore of Tolkien.

For further details: Moddb.com

-What races will there be?

Playable races: Men, Dúnedain, Elves, Dwarves, Hobbits, Orcs, Goblins, Uruks

Non-playable: Trolls, Ents, Wargs, Half-trolls, Oathbreakers (Ghosts), Barrow-wights and many more

-How will races differ?

Each race will have preset abilities. Dwarves will be much stronger and have more hitpoints while being slower and abominable riders. Elves will be more agile and Men will be overall average. Of course each will have special skeletons and equipment restrictions.

-Can we make LOTR themed weapons with the crafting system?

Yes. New unique parts specifically made for the LOTR universe will be possible to use as well (elven inscriptions etc.).

-Can I help?

Yes! We are currently looking for 3D and 2D artists at the moment. We can always use people to give suggestions. And later we need sceners, scripters, writers, testers and voice actors.

You can contact the team here, or on our discord server: Discord.gg


If you have any questions please leave them down below and I will get to them. If they are relevant enough I will add them to the list.

KoA's Music Devblog 5 - Orchestral Instruments

KoA's Music Devblog 5 - Orchestral Instruments

News

Taking a look at the virtual orchestra and instruments featured in Kingdoms of Arda's soundtrack.

KoA's Music Dev Blog 4

KoA's Music Dev Blog 4

News 3 comments

Part 2 of Blog Nr.3 was cancelled. To make up for this misery I publish two mainthemes in full length.

Story Mode

Story Mode

News 21 comments

Over the last year we have brainstormed a new gamemode for KoA - Story Mode. After much delay we have managed to put together an informational article...

KoA's Music Dev Blog 3

KoA's Music Dev Blog 3

News 2 comments

Welcome to the third blog about the music of Kingdoms Of Arda, this time with a video showing what I promised to do. The general approach software wise...

Comments  (0 - 10 of 1,365)
Guest
Guest

Will there be navel combat/ exploration? And if so will you or could you please add islands
/lands to go to? Like off the coast of middle earths coast's. I would like to live the dream of a pirate that raids lands away ffrom middle earth

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[Bcw]Btm_Earendil
[Bcw]Btm_Earendil

Might probably come with the southern expansion which includes Harad and Umbar. Before there is rarely any use for it

Reply Good karma Bad karma+1 vote
Sigmar213
Sigmar213

So just for clarification so you don't get surprised again. Lords will be just like players in that they have morale, food, horses, and they must recruit troops the same way and even pay them. This is one of the biggest reasons bannerlord is taking so long as they must balance the game with all these factors AND make sure the AI doesn't make stupid mistakes like not bringing enough food or not having enough business to afford their army (Yes, lords need income).
Castles and towns now have a actual amount of food that they keep on hand for sieges which goes up or down depending on availability. A towns and castles also have a free upkeep garrison that lords manage which makes things fun, they're not enough to stop a lord but it may cause them to hesitate if nearby lords with equal or more strength than them is nearby.
fun no? A faction is composed of clans which is either a dynasty (a family and their servants) or a band with similar ideals (Mercs, cults, ect).Each clan has a clan head that will vote on laws in a kingdom if the current law allows for such a thing they can also start a rebellion or vote themselves into power.
All can die and also have children, the player is subject to this as well and will continue on as their children if they perish in battle (tho there is gonna be an easy mode in which you can't die) They've even shortened how long a year takes just for this so the child can grow quick enough to matter in gameplay.

You probs already knew most of this but I was a bit surprise a few days ago.

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John.M Creator
John.M

I understand they are trying to make the AI play as similar to the player as possible, but I think this will be done through simulation rather than actually doing it. Like I don't think lords will be doing quests for the notables for more troops like the player has to. Is there a blog or something where it talks specifically about how lords recruit troops?

I am familiar with this information. I would like to mention that I intend on returning the timeframe of the game back to Warband with a full year.

Reply Good karma+1 vote
Sigmar213
Sigmar213

I was pretty sure you knew most of this this. But i'm not sure how they get rep with notables. All I know is that they do hire from notables which sucks up troops. The blog in particular is simply called "Recruitment System"

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John.M Creator
John.M

I see, you are right.
I dislike this mechanic, why would a lord have to compete for troops in their own fief? :p
But I don't think that really changes anything for our plans.

Reply Good karma+1 vote
Sigmar213
Sigmar213

Yeah due to the whole reason of mods being that of changing how the game works and plays I doubt this does much. You can just alter it to act like warband so you don't have to deal with the hassle.

Reply Good karma Bad karma+1 vote
Sigmar213
Sigmar213

So just for clarification so you don't get surprised again. Lords will be just like players in that they have morale, food, horses, and they must recruit troops the same way and even pay them. This is one of the biggest reasons bannerlord is taking so long as they must balance the game with all these factors AND make sure the AI doesn't make stupid mistakes like not bringing enough food or not having enough business to afford their army (Yes, lords need income).
Castles and towns now have a actual amount of food that they keep on hand for sieges which goes up or down depending on availability. A towns and castles also have a free upkeep garrison that lords manage which makes things fun, they're not enough to stop a lord but it may cause them to hesitate if nearby lords with equal or more strength than them is nearby.
fun no? A faction is composed of clans which is either a dynasty (a family and their servants) or a band with similar ideals (Mercs, cults, ect).Each clan has a clan head that will vote on laws in a kingdom if the current law allows for such a thing they can also start a rebellion or vote themselves into power.
All can die and also have children, the player is subject to this as well and will continue on as their children if they perish in battle (tho there is gonna be an easy mode in which you can't die) They've even shortened how long a year takes just for this so the child can grow quick enough to matter in gameplay.

You probs already knew most of this but I was a bit surprise a few days ago.

Reply Good karma Bad karma+1 vote
Guest
Guest

Just use the units from divide and conquer, third age reforged and rise of Mordor. That would be a cool way to see this units in your Mod.

Reply Good karma Bad karma0 votes
John.M Creator
John.M

Using units from those mods would be a way to see those units?
Of course :P
If you mean for us to use their models and assets, no.
If you mean for us to use their designs for our models, maybe. They can work as inspiration but we would like to make our own designs for the most part.

Reply Good karma+2 votes
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