Or Graion Dilach. No more needed to be said, because I used this name everywhere I turned up and nobody ever else used it.
Who knows who I am, knows what shall expect. Who does not, well, google then. :P
Just skip the forums, Discord is more active anyway.
The code required for Disruptor is in since years ago - was merged in Dec 2015 - and it's used for the D2k Sonic Tank as well. Yes, it has linedamage.
Notsure how accurate the setup is in ORA-TS, though.
Dude, you have both "classic" pixel-based and "SHP-hack" animation-based particles for a while now. (Railgun in mainstream OpenRA(!)/SpriteRailgun in AS).
What are you talking about? D:
EDIT: OpenRA merged forcecore's railgun in last June, I wrote SpriteRailgun in August. Again, what are you talking about?! D:
When you launch the launcher, it'll automatically check for available updates and prompt you to do so.
You have to download the patch. This is fixed now. In 2.2.0, this only happened either in End of Nations or with Yugoslavia, regardless of AI difficulty.
Have you looked at the manual? It has a credits list. It's even available online - Omegabolt.cncguild.net.
Stop being a parrot.
Have you installed it correctly to your RA2 folder?
The launcher has a link to the RedRes Discord server where you can also get help at this.
Experiment with the renderers. On my system, TS-DDRAW is fine and DDrawCompat works only if the alt-tabbing happened on the apuse menu.
What the guest said. Also you have to place them into the Red Resurrection folder and not to your base folder - the one folder with md10, md11 and md99 already pre-existing.
Copy movies01.mix and movies02.mix from RA2 (CDs) to the RedRes folder as expandmd21 and expandmd22 respectively.
If you copy the RA2 movies.mix into the game folder as an expandmd** with a number between 20 and 80 (choose a number not yet taken, see the manual/Modding section for details), the movies will work.
The YR missions will not be ported. There is no Yuri faction here afterall.
Have you considered replacing all WW terriblevoxels with community-made replacements? The visual quality of the mod is quite all-over-the-place atm.
Sorry for late response, I literally burnt out from AS to even track ModDB for some months now. There are just too many RL trouble as well.
In case of OpenRA vs YR, the reasons I had still apply - YR might be able to do more, but what OpenRA can do, OpenRA can do it more flexible. (veterancy levels and bonuses are hardcoded in YR, asin you can only apply a bonus once, such restrictions don't apply to OpenRA).
On the other hand, one can also say that this flexibility is why OpenRA YAMLs are a lot harder to maintain than their respective YR INI counterparts and I can understand that - one of the major struggles which killed my mood lately was my idea to introduce the Threat Rating logic (technically doable) in AS but I haven't got there to go through all units and fix thzeir autotargeting as part of this.
Voxels and mixes don't really make a difference since both can read both (and OpenRA allows you to maintain your own organization instead of throwing everything you have to an expandmd)
You're indeed correct that the system requirements suck though but that doesn't play a role in my silence.
OpenRA isn't ready for Iron Dominion though.
I find it weird how both you and Freedom Fighter took the same two civvoxels of mine only out of the 10-something I've released.
You can convert voxels to obj files (3D models) with VXLSE version 1.39 and above. When you're done with that just take an appropriate camera/lighting setup for your preferred modeller software (there are such available for Blender and 3dsMax on PPMforums), open the obj and render it in 32 facings, and done.
Is that my Bel-Air? D:
Doubt so. There's work ongoing on a new internal beta though - however content is pretty much frozen for a while now.
Yes and no - the Archangel is not an epic unit.
The current public release depends on CnCNet4 which was shut down 2 years ago and requires a lot of knowledge to have this dependency worked around. Your best bet is to wait for the next build.
Ah, I understand now. The ARMG readme implied they are some sort of a tool and not a variant of the game with the updated RMG.
Are the MMH55_Utility executables supposed to also launch the game? I'm new to this mod.
Planks. The Monument is garrisoned.
This is the old 4P map Stalington, on a new theatre basically.
It's obviously SHP. It only has 8 facings and proper shadows on all frames.
When an actor is created with the Doctrine trait, all the owner's other actors with this same Doctrine's type defined are killed.
Tracking. If you have a way to be contacted directly (not at OpenRA IRC, preferably a Discord channel/server), I'd like to support this atleast as a technical advisor.
Notsure what you're using/how you're doing this internally, but reasons like this was why I added the Doctrine hack to AS - so the upgrade can be a dummyactor while still preventing duplication.