Or Graion Dilach. No more needed to be said, because I used this name everywhere I turned up and nobody ever else used it. Who knows who I am, knows what shall expect. Who does not, well, google then. :P
Great tricks with the artwork.
Pretty strong AI.
Does freeze a lot though. Feels like something goes wrong during building explosions. :(
9.99/10 for 0.8. I miss Commanders. :(
Taking the best of both Heroes 2 and Heroes 3, extending it with M&M6;/7 lore, what's there not to love afterall?
Oh, and Dervish is great.
It well deserved the wait required and I hope that Orzie and his team carries on and manage to get even Heretic finished to the stage of Dervish at a point.
I still miss Commanders though, they were IMO the sole really worthwhile WoG additions. Although considering that the 0.7 beta used Heroes 1 unit sprites (which did looked alien on the battlefield), they would be really broken among the Heroes 2 stats and the team wouldn't have time to create appropriate sprites for them, it might be indeed better to leave them in the dust instead.
There's also a few bugs here'n'there but nothing really serious to ruin the whole game. Have I mentioned great job? Great job.
Goodluck topping this with an eventual 0.9 - it'll be tough. :D
Now excuse me, but this New Day button tempts me to click on it...
This is just a wannabe Mental Omega.
Also, the "project leader" is a known stalker and griever who basically just abuses the goodwill of any newcomer to the RA2 modding community - whom are blinded by the stuff others made before themselves realized that.
This review is based on TDA version 2.2 with the tda submod.
Unfortunately, while it's nice to see a third-party OpenRA mod released... I cannot say I am happy to see this one.
This mod is broken. Beyond possible. The author mixed space-indenting with the default tab-indenting, which results in some hilariously bad bugs, like GDI cannot train basic infantry and such.
The other issue is that the mod author encourages players to overwrite the default OpenRA C&C mod with his... mess. It also edits the modchooser which no mod should ever touch even.
There are mods which are in Obvious Beta mode. However, this is only an Obvious Alpha at best.
Right now I can give 1 for the effort and 2 for the green UI which actually looks really pleasing to see and is the sole reason to give this mod a try.
I'll gladly rereview the mod when the coding issues get fixed.
Better late than never...
It has talents and inspiring. Clever use of recoloring and reassembling stuff actually makes wonders and this makes Schism good. There are clever ideas and good usage of artwork.
Wish there would be a newer version.
The gameplay within this mod is while somehow feels faster and more aggressive than the usual RA2 pace, it still doesn't give you any reason to consider a unit useless. Keeping a noticably low unit-roster, this isn't much of a surprise tho.
Still, where other mods fail, Red Resurrection wins... the balance. I don't know of any other mod which is as finely tuned in terms of balance as this. It's certainly better than any of the Mental Omegas.
The removal of Yuri is well justified, and the technologies it had are well-recycled. I'm more than certain, Red Resurrection is the Almost Perfect Red Alert 2 out here.
Mental Omega is one of the greatest mod when it comes to Yuri's Revenge. It has everything a mod could show... great balance, great assets, new campaign, new storyline, and all that. Everything you could ever ask for.
Yes, it is worthy to bear the unofficial expansion title.
OTOH, compared to the default game, it's serious. Even too serious at cases, like difficulty and way less gimmicks which made the original game memorable. And the missions are frustrating to casuals.
They say, the more, the merrier - but I'm pretty certain "strict" is an exception of that rule.
Silly concept (Spartans), ripped content (Mobile Ore Refinery from YR Devastation (http://www.cncgames.com/mod_yr_devastation.shtml)) and PCM voices. And size.
I'm not impressed.
All I could say, I did it here, nothing else to add.
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