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Comment History  (0 - 30 of 117)
GaMryous
GaMryous - - 117 comments @ The Dark Army: Uprising Remastered (2.0.3)

RealRTCW 4.0 win_mingw64-x64 Jun 18 2023
SSE instruction set enabled
----- FS_Startup -----
Current search path:
C:\Users\User\Documents\RealRTCW 4.0\TDA
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\TDA\z_wolf2_sound_RealRTCW.pk3 (28 files)
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\TDA\z_wolf2_sound.pk3 (136 files)
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\TDA\z_kemon_textures.pk3 (419 files)
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\TDA\tda_textures.pk3 (483 files)
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\TDA\tda_sound.pk3 (1549 files)
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\TDA\tda_maps.pk3 (487 files)
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\TDA\tda.pk3 (3441 files)
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\TDA
C:\\Program Files (x86)\\Steam\steamapps\common\Return To Castle Wolfenstein\TDA
C:\Users\User\Documents\RealRTCW 4.0\main
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\main\z_zzzrealrtcw_germanvoices.pk3 (657 files)
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\main\z_zzrealrtcw_scripts.pk3 (187 files)
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\main\z_zrealrtcw_ui.pk3 (497 files)
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\main\z_zperson.pk3 (50 files)
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\main\z_trainingmap.pk3 (17 files)
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\main\z_realrtcw_textures.pk3 (1589 files)
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\main\z_realrtcw_sounds.pk3 (422 files)
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\main\z_realrtcw_models_weapons.pk3 (1297 files)
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\main\z_realrtcw_models_characters.pk3 (829 files)
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\main\z_realrtcw_models.pk3 (507 files)
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\main\z_realrtcw_maps.pk3 (44 files)
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\main\z_realrtcw_localization.pk3 (175 files)
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\main\sp_pak4.pk3 (21 files)
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\main\sp_pak3.pk3 (14 files)
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\main\sp_pak2.pk3 (232 files)
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\main\sp_pak1.pk3 (1342 files)
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\main\pak0.pk3 (4775 files)
C:\Program Files (x86)\Steam\steamapps\common\RealRTCW\main
C:\\Program Files (x86)\\Steam\steamapps\common\Return To Castle Wolfenstein\main\sp_pak4.pk3 (21 files)
C:\\Program Files (x86)\\Steam\steamapps\common\Return To Castle Wolfenstein\main\sp_pak3.pk3 (14 files)
C:\\Program Files (x86)\\Steam\steamapps\common\Return To Castle Wolfenstein\main\sp_pak2.pk3 (232 files)
C:\\Program Files (x86)\\Steam\steamapps\common\Return To Castle Wolfenstein\main\sp_pak1.pk3 (1342 files)
C:\\Program Files (x86)\\Steam\steamapps\common\Return To Castle Wolfenstein\main\pak0.pk3 (4775 files)
C:\\Program Files (x86)\\Steam\steamapps\common\Return To Castle Wolfenstein\main

----------------------
25582 files in pk3 files
execing realrtcwdefault.cfg
execing realrtcwconfig.cfg
execing autoexec.cfg
execing hud.cfg
Hunk_Clear: reset the hunk ok
Bypassing CD checks
----- Client Initialization -----
Couldn't read rtcwhistory.
Cmd_AddCommand: map_restart already defined
----- Initializing Renderer ----
Trying to load "renderer_sp_opengl1_x64.dll" from "."...
---- Renderer Initialization Complete ----
RTCWKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL version 2.0.18
SDL using driver "windows"
Initializing OpenGL display
Display aspect: 1.778
...setting mode 4: 800 600
Couldn't get a visual
...WARNING: could not set the given mode (4)
Initializing OpenGL display
Display aspect: 1.778
...setting mode 4: 800 600
Couldn't get a visual
...WARNING: could not set the given mode (4)
Setting r_mode 4 failed, falling back on r_mode 3
Initializing OpenGL display
Display aspect: 1.778
...setting mode 3: 640 480
Couldn't get a visual
...WARNING: could not set the given mode (3)
----- Client Shutdown (Client fatal crashed: GLimp_Init() - could not load OpenGL subsystem) -----
RE_Shutdown( 1 )
Hunk_Clear: reset the hunk ok
-----------------------

Good karma+1 vote
GaMryous
GaMryous - - 117 comments @ The Dark Army: Uprising Remastered (2.0.3)

Im currently having trouble opening the game. I constantly get an error message about GLimp () could not load OpenGL subsystem. RTCW itself and RealRTCW just runs fine but I couldnt get this mod, The Dark Army, to launch. Anything I should do to resolve the issue?

Good karma+1 vote
GaMryous
GaMryous - - 117 comments @ (DLC) CODBW Extra Weapons

The addon is great. Though its a huge inconvenience that there is no inventory icons so it's a bit difficult for me to spot a new weapon (when u stand over it) from this addon and drop my current one to pick it up.

Despite that, its all good and I love the AWP since the SV-98 is my favorite sniper rifle. Perhaps add the SV-98 if possible?

Good karma+1 vote
GaMryous
GaMryous - - 117 comments @ Ace Combat X Zero Edtion by DanielGG18

The addon you uploaded is incomplete as the zip file doesn't have all the textures as mentioned in the textures.ini

Good karma+1 vote
GaMryous
GaMryous - - 117 comments @ Brutal Doom LedgeGrab

There is an addon similar to this that works with Zandronum so I think that addon beats this in terms of compatibility. Link to the ledgegrab addon I was talking about: Moddb.com

Good karma+1 vote
GaMryous
GaMryous - - 117 comments @ [Abandoned] Project Brutality 3.0 for Zandronum and FreedoomApp V1.0.2

Good job on the effort for this mod. I have seen your other mod, your version of Brutal Wolfenstein and it seems ok. I could tell that you enjoy making mods for DooM.

I have played the latest version of PB so I can tell the difference between the latest build and your build for mobile users.

The thing is, you have to finish what you started here. I only have a few requests that may be possible to apply for your PB mod:

-Add Dual Deagles. Dual Sub Machine Guns. Dual Auto Shotguns. Dual M2 plasma rifles. I dont think you need zscript to do that.

-The menu mentions the Dragon's breath shells for the shotgun yet I cant obtain it from anywhere. Only the buckshot shells and slug shells are available.

-Add the option to fire dual wielded weapons using the left mouse button only instead of having to use both right and left LMB. Im pretty sure mobile users have difficulty of using dual wield since that's the case. That option is usually available in the latest builds of PB but I dont think it requires zscript.

-The Nailgun has a special fire mode where it fires harpoons. The pickup animation shows this yet it is unavailable. I dont think you need zscript to do that.

I have more to add here but this is all I can think of. Once again, good job on porting this for engines that doesnt support the latest build of PB.

Good karma+2 votes
GaMryous
GaMryous - - 117 comments @ Girls Frontline Enemy Territory pt 1

I think you need to add more info regarding on how your mod works and if it's compatible with other mods and instructions on how to use it.

Good karma+3 votes
GaMryous
GaMryous - - 117 comments @ GFL ET Companions

Ok. How do you spawn a T-Doll and also, can you add SV98?

Good karma+1 vote
GaMryous
GaMryous - - 117 comments @ Brutal Vanilla Doom

The creator of this mod never even took any of this seriously. This thing looks like it is abandoned. Moddb.com I posted a more playable mod similar to what the creator promised in response to this.

Good karma+1 vote
GaMryous
GaMryous - - 117 comments @ "Call of DOOM: Black Warfare" Release date information & message

Reading your article has touched me. The dedication and perseverance on tirelessly working on this mod despite the harsh criticism thrown upon you is hugely remarkable. I have loved your mod ever since. It is very enjoyable and the friendly soldiers make me feel safer when playing difficult doom wads. I want to say more but it seems the previous comments have beaten me to it. I look forward to more of your work. I will be waiting for the Light versions of the mod but take as much time as you need on making lighter versions of your latest release so I can play this on my **** PC and on my phone. Take care and Good job.

Good karma+2 votes
GaMryous
GaMryous - - 117 comments @ "Call of DOOM: Black Warfare" is COMING SOON !

Welp, I hope this mod will come along with a lite version just like the older versions so I can run this on my sht PC. Good Job for your efforts on this mod.

Good karma+1 vote
GaMryous
GaMryous - - 117 comments @ Worst mod of all time

Forgot to login lmao.

Good karma+1 vote
GaMryous
GaMryous - - 117 comments @ wdwfv

I think MoDDB needs to at least have some quality control even if it's just a little.

Good karma+2 votes
GaMryous
GaMryous - - 117 comments @ CALL OF DOOM: COD Style Advanced Weapons MOD

Great! You finally updated! I am glad to hear that development is still ongoing and it isn't abandoned. I always played the lite version of your mod in my phone and on my sht PC. I understand that things are progressing slowly because of real life problems and stuff, and the fact that you are developing this mod for free is reasonable. I don't really know the best way to word my gratitude or how I recognize your hard work so this is all I can say. I will patiently wait for the next release and hopefully you will make a lite version of it so I can play it on my phone and on my weakass PC. Keep up the good work!

Good karma+2 votes
GaMryous
GaMryous - - 117 comments @ Vanilla Brutal DooM

One more condition: See to it that your mod is more enjoyable than TDRR's when it is now on a playble state.

Good karma+4 votes
GaMryous
GaMryous - - 117 comments @ Vanilla Brutal DooM

Didn't you read my conditions?

Good karma+4 votes
GaMryous
GaMryous - - 117 comments @ Vanilla Brutal DooM

I am proving a point because I have a good reason to. Let's have a deal then, If you upload your mod in a more playable state, I will remove this page so you can get all the attention again because you deserve it. You can take all the time you need. As long as you haven't made your mod playable, this page stays up. Understood?

Good karma+4 votes
GaMryous
GaMryous - - 117 comments @ Vanilla Brutal DooM

Consult TDRR about this then, I didn't create this mod.

You chose now to tell me this even though you already noticed this mod a few days ago. Why? Is nobody visiting your mod page because this page overshadows it?

I had a reason why I uploaded this to Moddb. If you released your 'Early Access' mod in a more playable state, then I wouldn't have to upload this in the first place.

"This is blatant art theft". You are telling me, the uploader and not the creator of this mod, that this is art theft when you are also using sprites from Brutal DooM and other forks for your mod? Tell that to this mod's creator TDRR, you hypocrite.

I am sorry that I uploaded this mod to overshadow yours but I had to anyway because of how you put up your 'Early Access' mod in the first place.

I will save you some slack by giving you this link, Forum.zdoom.org so you can scream at TDRR for being a blatant art thief.

Here is a little something in case you don't feel satisfied for accusing me of "blatant art theft": Youtu.be

I may be going too far but I feel ****** for those who accuse someone of doing something when they have done that something as well.

Good karma+5 votes
GaMryous
GaMryous - - 117 comments @ Brutal Vanilla Doom

"I hate to come off as rude"

You never came off rude in your comment as if you just wanted to add that to make yourself sound professional.

"But do you know what the phrase 'Early Access' Means?"

I know what it means and yet you provide something to the community something really unplayable that I had to upload something for the community to check on instead.

If you had provided the mod in a more playable state while it's still in 'Early Access' then I wouldn't had to upload something else to rip you off.

I understand your efforts in making this mod, or if that is what you are actually doing for the past 7 months as it says on the label.

Good karma+1 vote
GaMryous
GaMryous - - 117 comments @ Brutal Vanilla Doom

Is this mod some sort of joke? Don't upload this unless it is certainly playable. I am not in a position to criticize you since I dont make mods but at least have some decency for the modding community to know whether your work is playable or not.

Good karma+3 votes
GaMryous
GaMryous - - 117 comments @ Brutal Vanilla Doom

I will take that back. I am sorry mate.

Good karma+1 vote
GaMryous
GaMryous - - 117 comments @ Vanilla Brutal DooM

Well thank you for your words altough I didn't make this mod and I may relay it to the creator. I got this mod from the ZDooM forums. The only reason why I uploaded this file from the ZDooM forums is because of this: Moddb.com

Yes, its the same link that was in your comment and its what you're referring to as "obnoxious and mediocre variations". It could possibly be the creator's modding skills but I have a feeling he did it on purpose as a joke wad.

I had to upload something more playable to the DooM community that usually browses Moddb for gameplay mods and addons.

Credits to TDRR, the guy who created the mod. I hope you enjoy your time with it:)

Original forum from where I got it: Forum.zdoom.org

Good karma+2 votes
GaMryous
GaMryous - - 117 comments @ Rotating Double Barrel Shotgun for Brutal Doom v21

-Quad Barrel Shotgun
-Hexa Barrel Shotgun
-Rotating Double Barrel Shotgun

Whats next? A Super Shotgun that fire Super Shotguns?

Good work anyway.

Good karma+1 vote
GaMryous
GaMryous - - 117 comments @ Vanilla Brutal DooM

I will right away. Thanks for the reminder!

Good karma+3 votes
GaMryous
GaMryous - - 117 comments @ Vanilla Brutal Doom

Well, I apologize about that. Im going to be frank with you, I uploaded this because your work was seriously unplayable.

Good karma+5 votes
GaMryous
GaMryous - - 117 comments @ Vanilla Brutal DooM

This is the reason why I uploaded this mod: Moddb.com

To the guy who made the mod linked above, I had to upload a more playable version of the one you made yourself. I am aware that you put some effort into it but I had to upload something that is more playable to the Doom Community.

Good karma+3 votes
GaMryous
GaMryous - - 117 comments @ Brutal Doom Almost All Old Versions

I remember when I was looking for the oldest version of BD I could find and I found it on SGT Mark IV's youtube channel which was the v11 beta. Thanks for sharing these anyway.

Good karma+2 votes
GaMryous
GaMryous - - 117 comments @ Brutal Vanilla Doom

I tried out your mod and Im going to be frank with you, It is still a buggy mess. There is a mod like this in the zdoom forums that is vanilla compatible. Why not use it for reference? Here is a link: Forum.zdoom.org

Good karma+1 vote
GaMryous
GaMryous - - 117 comments @ Brutal Vanilla Doom

This looks promising, I wish you good luck with development!

Good karma+3 votes