Description

It is an unofficial extra weapons for CODBW. This addon contains 38 extra weapons and 1 Wonder Weapon.

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(DLC) CODBW Extra Weapons
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Guest
Guest - - 690,680 comments

This is very cool, though some polishing works are needed.

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Reactorcore
Reactorcore - - 644 comments

Barrett M82A1 is back!!! Heck yeah!

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Wally0222 Author
Wally0222 - - 65 comments

Thank you for your comment!
Looks like you've been enjoying CODBW with this addon.

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KP_SapphireMK2
KP_SapphireMK2 - - 154 comments

candice-- im sorry i mean can this work on vanilla version?

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Wally0222 Author
Wally0222 - - 65 comments

Yes, it also works on vanilla version.
Just simply load this addon after FileB.

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paladin-julio
paladin-julio - - 114 comments

create the railgun Black Ops 3

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YuyuK_05
YuyuK_05 - - 62 comments

This is really nice, as someone added additional stuffs to the mod, though I'd want a version simplified the ammo system (similar to how Warzone handle), considering it's still too much ammo on some weapons types.

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Wally0222 Author
Wally0222 - - 65 comments

Thank you for your interesting feedback.
Compared with the full Modern Warfare game, these ammo pickups are able to be used for multiple weapon categories.
I will add the simplified version of the ammo system in "Addon Pack" if I have time.

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paladin-julio
paladin-julio - - 114 comments

MMMMM BUT YOU NEED THE HUB WEAPON

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Wally0222 Author
Wally0222 - - 65 comments

Hmm...I will create the railgun from BO3 later (not sure if it is Ray Gun, tell me the proper weapon's name if I'm wrong), and I originally planned to update this addon later, but fixing bugs is important (that's why I just add 1 weapon instead of 2 or more weapons).

And what do you mean HUB WEAPON? Weapons for hub-styled maps?

Now I don't have the time to spend on mod development.

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paladin-julio
paladin-julio - - 114 comments

is that when you choose a weapon the logo of the weapon and the accessory mode appear on the right wing hud

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Wally0222 Author
Wally0222 - - 65 comments

Alright...you should typing the HUD rather than HUB earlier, otherwise I don't understand what you mean...

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Reactorcore
Reactorcore - - 644 comments

Now theres a Minigun too! YEEAAAA

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Wally0222 Author
Wally0222 - - 65 comments

This is it! Spin 'em up!

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YuyuK_05
YuyuK_05 - - 62 comments

Extra weapon suggestions:
- Slot 1: Glock 18, Berretta 93R (The lack of 9mm pistols really bugs me)
- Slot 6: LSAT, QBB95 (More LMG because why not?)

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Wally0222 Author
Wally0222 - - 65 comments

Beretta 93R is quite interesting.
I am planned to add Glock 18, although FMG-9 and Roni-G31 (aka Glock 31 with Roni Kit) are Glock 18 lookalike.
And about LMG, I'm not just adding LSAT and QBB95 (and its AR variant), I'm planned to add M249 too.

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YuyuK_05
YuyuK_05 - - 62 comments

Oh and I almost forgot: Adding M134 Minigun is *kinda* useless for me because the XM550 Microgun can do the same. But I guess it's your choice of arsenal after all.
And extra weapons: DSR-50, Dragunov/SVU-50, SPAS-12, PP-2000, USP .45.
I'm planning to redo the sounds of weapons with MW2019 counter-parts based on an extracted SFX pack provided by a montage maker on YouTube. But due to time constraint (mostly from remote jobs), I may need someone else to do. Here's the link to said YouTube editor: Youtu.be

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Wally0222 Author
Wally0222 - - 65 comments

I know XM550 and M134 can do the same, but XM550 fire projectiles instead of hitscan/instant hit bullets. Although I'm not planning to add M134 but user Nightmarekiller suggested it.
Looks like I need more time to add more weapons. (Somebody probably don't need USP (12-round) if they found FNX-45 (15-round), although I add USP anyway.)
Speaking of which sounds of weapons, I kinda think the original CODBW need to overhaul the sounds of weapons. By the way, thanks for the link.

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YuyuK_05
YuyuK_05 - - 62 comments

A few more suggestions:
Slot 1: Mauser M712 Schnellfeuer (WW2).
Slot 2: UMP45 (MWR/MW2R, I love this one in GFL).
Slot 3: XM1014 (MW2R).
Slot 5: China Lake GL (BO1, the pump-action Grenade launcher), FHJ-18 Stinger (BO2), DSR-50 (BO2).
Slot 8: Cheytac M200 Intervention (MW2R, how could I forgot this infamous quick-scope sniper), Artic Warfare Magnum (MW3), HK G3 (MWR)

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Wally0222 Author
Wally0222 - - 65 comments

Maybe the Mauser M712 would be slot 2 weapon if I wish to add Mauser C96.
Just like old times for UMP45, XM1014 and AWM from V0.85.
About China Lake GL, I would add BO3 one (called Max GL in-game) if it look better than BO1 one.
Now I am adding DSR-50 that you already suggested earlier.

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YuyuK_05
YuyuK_05 - - 62 comments

One more thing: Bushmaster Adaptive Combat Rifle, or ACR for short (MW2R)
For god sake's how many times I forgot my favourite AR in MW2.

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Wally0222 Author
Wally0222 - - 65 comments

Another like old times for ACR from V0.85...

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YuyuK_05
YuyuK_05 - - 62 comments

My suggestions for WW2 era weapons:
1. Kar98K, MP40 and Walther P38 for the Nahtzees. (The Kar98k code was recycled for M24 SWS, sad) (World at War/World War 2)
2. M1897 Trench gun and M3 Grease gun, maybe in the extremely rare case of spawning/exclusive to Nahtzee levels? (World at War/World War 2)
3. Sten, either the "Bootlegger" (MkIII) in Zombies or MkV in Multiplayer. (Black Ops 3)
4. PTRS-41 (Slot 5) with explosive rounds (The anti-tank gun that is always mistaken as a sniper rifle). (World War 2)
5. The Panzerschreck (Slot 5) (converted to uses the same ammunition type as M202 Grim Reaper). (World at War)

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YuyuK_05
YuyuK_05 - - 62 comments

So I found bugs with some weapon spawners in Brutal version of the mod:
- Pistol zombies did not drop pistols.
- Nahtzees did not drop StGs.
I tested without weapon addons and those worked as intended.

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Wally0222 Author
Wally0222 - - 65 comments

Sorry about that, I will fix these bugs immediately.

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YuyuK_05
YuyuK_05 - - 62 comments

Thank you for your hard work for the past 3 months. I understand IRL can take heavy tolls on free time, as myself being a college student constantly flooded with deadlines, that's why I can't do modding just yet.
When the holiday season is around, I definitely will do some reading on ZScript, then reverse-engineer this mod with true Vanilla compatible instead of Brutal Doom-based.
PS: The reason I called Nahtzee instead of N_-zi is because it is an extremely sensitive word (originated from a r/sbubby meme).

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Wally0222 Author
Wally0222 - - 65 comments

You're welcome. I currently have 28 requested/suggested weapons to be added, but I think some weapons (about 8) will not be added for some reasons. And it hurting my eyes if I keep an eyes on the monitor too long.

It would be great if CODBW is a true Vanilla compatible mod. Maybe I will create "Pistol/Handgun Pack" addon for Vanilla/Classic DOOM.

PS: I added XM8 because Malaysia Day. By 2010, the Royal Malaysian Navy special unit PASKAL began using the XM8 along with other HK assault rifles such as HK416 and G36.
And about Nahtzee...yeah, it is an extremely sensitive word for Germany (and XM8 is made by Germany too).

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Guest
Guest - - 690,680 comments

XM8 is my favorite weapon, I test every weapon that appears in fashion, I would like to see TAVOR TAR -21, Remington AKR, Pecheneg machine gun ... this is the perfect mod where everyone will find their weapon ... thank you for such a difficult and important work, looking forward to the update !!))

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Wally0222 Author
Wally0222 - - 65 comments

I like XM8 too (because it looks similar to G36), although it looks like a "fish gun" or an alien gun (that why XM8 fell out of favor with the US Armed Forces, probably...).

And...Remington AKR? It must be Remington "ACR"...

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Guest
Guest - - 690,680 comments

yes, I'm sorry ACR, I also love automatic shotguns such as AA-12, pancor jackhammer, Ksg and daewoo usas ... as for the G36-C rifle, this is one of the best NATO weapons, reliable and comfortable ... me I had a chance to shoot from it and XM8, 36 model is closer in quality to Izhmash AK-47

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YuyuK_05
YuyuK_05 - - 62 comments

About your suggestions, I do agree to see the TAR-21, but since we already have enough 5.56x45mm NATO weapons to work with (14 as the time writing this comment), I don't think it is necessary to add more.
For auto-shotties, we already have HS-10, KSG and M1216 in the original mod. Adding more is not that useful.
About ACR, I have already suggested along with some modern weapons a while back. You can check my earlier replies for that.

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Wally0222 Author
Wally0222 - - 65 comments

It is true there is too many 5.56x45mm NATO weapons...
About the KSG...it's actually a pump-action shotgun (not to be confused with KS-K 12, aka Saiga-12K).
And the Pancor Jackhammer is not exist in any CoD games.

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Guest
Guest - - 690,680 comments

it's just imagination, a variety of weapons intoxicates) I adore weapons and enjoy anything new in fashion, I respect your efforts and the opinions of other people, so I will test any weapon, even if it is a Soviet PM pistol (by the way, an idea) ... of course, NATO 5.56 × 45 mm is already a lot, but we forgot about galil and Gewehr 3 ... to be honest, now weapons of the World War 2 are more relevant for me, I go through Nazi mods, m3 and type 99 would be more important than saiga and AK)))
p.s. forgive me my english, i'm from Germany

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FloritzNeuswanstein
FloritzNeuswanstein - - 90 comments

You, of course, are right, however, this mod is wonderful in that it contains weapons from different parts of CoD, so the TAVOR TAR-21 or Galil does not diminish the interest in any way.

From pistols I want a Soviet PM, a Czech CZ-75 auto, as an alternative for the G-18...

From slot 2 - the old scorpion and the Polish PM-23, H&K MP-5K, Steyr TMP, italian Spectre M-4...

Let's leave the shotguns ...

In slot 4 we need to add the FN P90, as well as the G-11 rifle, very interesting weapon with 4.7×33 mm..

Anti-material weapons ... RPG-7, stinger or Jewelline for cyberdemon ...

NATO 5.56 assault rifles (cartridge length is not always 45) - SCAR-L (because NATO 7.62 cartridges are quite rare), H&K G36-C, IWI TAVOR TAR-21 (or MTAR), Galil and Colt Commando (I really miss Colt carbines)

Sniper rifles: AWM, The Walther WA-2000...

NATO 7.62 ARs - H&K G-3, Remington ACR, FN-2000, CM-901...

From machine guns can MK-46, L-86, PKP Pecheneg, M-60, H&K 21, Stoner - 63

As for WW2 weapons, they are now more relevant to me, because I am going through the Nazi Wads, and I will be very happy with new souvenirs from the fields and trenches of those times. Again, I appreciate the efforts of the authors and the opinions of the fans, and also understand all the difficulties ... I just remembered some of the good weapons from CoD ... I wish the authors and fans good luck and all the best, thank you for the best mod for the best game! Thanks to you, Doom was born again)))

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YuyuK_05
YuyuK_05 - - 62 comments

About sidearms, another .45ACP like CZ-75 does not hurt anybody. But we already have a balanced amount of 9mm and .45ACP, and as such this will be put into consideration until further notice.
For SMGs, we already have an MP5 in-game. It is not necessary to add another variant unless replacing it with MP5SD, then an MP5K can be added with a faster fire rate. But I'm interested in your PM-63 suggestion.
The P90 already have its fictional variant from Black Ops 2 known as PDW-57, but I'm interested in G-11. The lack of weapons utilising PDW ammunitions is concerning.
As for the launchers, we already have powerful ones in-game such as M202 Grim Reaper aka. Terminator's Launcher, MGL-140 and XM25 Heat- tracked Grenade Launcher.
As Wally has stated before, we already have enough 5.56x45 NATO weapons to work with. With that, I am sorry to inform you that F2000, Mk46, L86 (or SA80 to be accurate) and Stoner 63 are out of favour. This also applied to PKP Pecheneg, as it used an unorthodox 7.62x54mmR. For HK-21, this could make the cut, but Wally does not take more suggestions, so you know the drill...
Already suggested: TMP (as MP9), ACR, AWM, G3.

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FloritzNeuswanstein
FloritzNeuswanstein - - 90 comments

these are just sentences that i remembered

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supportgunner
supportgunner - - 21 comments

I mean, Wally put the SVD Dragunov into the mod under the 7.62X51mm caliber. I'd figure the similarities in performance between the typical 7.62X51mm vs. the typical 7.62X54mmR means they're basically identical. As such, putting in the PKP as a 7.62X51 would be fine.

Also, either an M60, M240, or Mk.48. Any of those 7.62X51mm general purpose machine guns would be good additions.

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FloritzNeuswanstein
FloritzNeuswanstein - - 90 comments

when it comes to machine guns, in fashion we have either Russian models, as well as light machine guns and miniguns, but there is no single heavy one .. PKP would ideally take a place between light and miniguns ... in addition, the SVD (Chinese Type 79) uses the 7.62 × 54 cartridge, but the SCAR H from the same slot is either 7.62 × 51 or 7.62 × 39 (upgrade) ... so this is just a game, PKP won't be a huge mistake, or similar weapons .. in real life, the length of cartridges matters, but in this mod there is no sense in trifles .. in any case, what weapon would not be added, I will be very happy...the authors believe that we have enough rifles, so it is advisable to find unusual weapons, such as H&K G-11 with 4.7 × 33, SMR (BO2), Walther WA-2000, as well as something from WW2

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supportgunner
supportgunner - - 21 comments

SCAR-H in this mod is the 7.62X51mm model, I'm pretty certain.

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FloritzNeuswanstein
FloritzNeuswanstein - - 90 comments

FN Herstal uses magazines for 20 (22) rounds of 7.62 (× 51) caliber, the model chambered for 7.62 (× 39) is quite new, however, I am glad that SCAR-Н is equipped with a magazine for 60 rounds ... in reality I have not met such ... weapons of the SCAR system considered one of the best in the world, like the H&K models

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emit800
emit800 - - 199 comments

Beautifull!!No recoil addon for all weapons,please.

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Wally0222 Author
Wally0222 - - 65 comments

Drive.google.com
Download the "bcoding", load the file between "FileB" and "ExtraWeapons".
Then typing "codbw_recoil 0" in console.

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emit800
emit800 - - 199 comments

Thanks.

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Reactorcore
Reactorcore - - 644 comments

Holy moly, this pack keeps growing and now has enough weapons to fill the entire number pad! Super awesome!

One of my absolutely favorite features in Call of Doom was specifically the abundance of guns and that I could throw a gun (and even damage or stun an enemy while doing so!) and pick a new up any time I wanted.

I'm super happy with the continued updates to this mod. 🤩

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Wally0222 Author
Wally0222 - - 65 comments

I am really glad to hear that.
More weapons will be added if I have time.

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Reactorcore
Reactorcore - - 644 comments

oh **** the Glock 18C is back! My favorite full auto extended mag 50 round BRRRRRT sidearm from 0.85! Thank you!!!

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Wally0222 Author
Wally0222 - - 65 comments

You're welcome.
PS: Although Glock 18C's extended mag is reduced to 33 round, but at least it's slightly more powerful than older one.

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supportgunner
supportgunner - - 21 comments

So, I just have a little bit I'd like to suggest here:

Number 1, while I don't mind the M134, I would suggest to move it from spawning on Plasma Guns to spawning on BFGs. It's obviously intended to rival the XM550, and so it should be on the same spawn slot.

Secondly, I'd like to see it where the Beretta 93R and the Glock 18 can spawn whenever a large 9mm bullet box spawns, though I'd really prefer if that simply applied to ALL 9mm guns across the board, including the base mod's 9mm guns.

Third, I understand that Zombiemen can drop the Five-seveN pistol, but I'd really like to see it added to the spawn list for the Green Armor alongside all the PDWs in the mod.

And finally, what about adding .338 versions of some more old World War-era rifles? The main mod has a .338 version of an M1 Garand, what about some old bolt-action rifles? Mosin-Nagant, Mauser 98, maybe even a Lee-Enfield, if you feel like it.

But overall, I LOVE the new weapons and hope to see more expansions to the armory.

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Wally0222 Author
Wally0222 - - 65 comments

First, I moved M134 to spawning on BFGs, although M134 is still slot-8 weapon because the ammo type.

Second, now Beretta 93R and Glock 18C can spawn with a large 9mm bullet box. However, I think M9A1, MP5 and Bizon does not spawn with a large 9mm bullet box for balance reasons.

Third, now Five-seveN can spawn with Green Armor.

All of these changes is applied in the next update (not listed in the changelog).

About World War-era weapons, I am planned add Mauser Kar98k, Mosin-Nagant and Lee-Enfield (because these 3 bolt-action rifles is available in older V0.85).

And thank you for you comment, I will add more weapons if I have time.

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supportgunner
supportgunner - - 21 comments

Oh, excellent.

RE: 9mm Guns: Base mod allows Scorpion A1, K7, Uzi and FMG-9 to spawn on the 50-round 9mm Box; and when a Zombieman drops a Bizon, it spawns a 50-round box to go with. Though I can understand about the M9.

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Wally0222 Author
Wally0222 - - 65 comments

It is true that Zombieman drops a Bizon with a 50-round box (same as Shotgunner that drops Protecta-12 or M1887 MC with 12-round shotgun shell box), and Zombieman drops MP5 often (much like Nazi soldier that drops StG-N often)...

PS: I updated the addon recently.

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supportgunner
supportgunner - - 21 comments

I just want to mention this: I understand that, in real life, the Mosin-Nagant and the Dragunov share ammo. At the same time, I highly doubt anyone ever made a .338 Lapua version of an M1 Garand.

Then again, seeing the RSASS in .338, maybe it'd be better to just make the Dragunov into a .338 and put the Mosin back to .338 as you previously had it. It'd serve to better separate the "sniper" weapons into their own category, I think.

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Wally0222 Author
Wally0222 - - 65 comments

Sigh...I think I need to add a new ammo type for Mosin-Nagant and
Dragunov...

The Garand rifle and RSASS are actually uses 7.62 ammo in real life,
and maybe SKS that uses 7.62x39mm ammo is a sniper rifle, but it was a slot 7 weapon...

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FloritzNeuswanstein
FloritzNeuswanstein - - 90 comments

hello, Wally hope you are doing well ))) often Russian bullets have NATO calibers, however, different lengths, it's a pity that they did it ... it would be cool if Dragunov uses 7.62 × 54 mm ... I want to thank you for the updates))

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supportgunner
supportgunner - - 21 comments

Yeah, kinda what I was getting at. IRL, the Garand uses Springfield .30-06, a 7.62X63mm cartridge. I think the RSASS is 7.62X51.

The Mosin-Nagant and Dragunov are both 7.62X54R, a cartridge from the 1890s. The fact that the Garand in "Black Warfare" is made into a fictional .338 Lapua model is kinda why I'm suggesting that the Dragunov and the Mosin should be moved to .338 Lapua.

I'd honestly rather not add any more unique ammo types, if possible. The SKS is fine as it is, being a hybrid with assault rifle fire rate and a sniper rifle scope.

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