Description

This is a ledge grab addon for Brutal Doom. Unlike previous similar addons, this was based off of IvoryDuke's zmovement mod.

Preview
Brutal Doom LedgeGrab
Post comment Comments
JonnyNava367
JonnyNava367 - - 12 comments

Is this compatible with Zandronum?

Reply Good karma Bad karma+1 vote
robowisan11th
robowisan11th - - 29 comments

nope, the ledge grab uses zscript (which zandronum doesn't have) so unfortunately no

Reply Good karma Bad karma+2 votes
GaMryous
GaMryous - - 117 comments

There is an addon similar to this that works with Zandronum so I think that addon beats this in terms of compatibility. Link to the ledgegrab addon I was talking about: Moddb.com

Reply Good karma Bad karma+1 vote
Mechanical-Sanity Author
Mechanical-Sanity - - 517 comments

I know about that addon, but I didn't like it. It was too stiff and not much to be done about it.

Reply Good karma+1 vote
robowisan11th
robowisan11th - - 29 comments

i see

Reply Good karma Bad karma+1 vote
MattMayhem
MattMayhem - - 128 comments

Would it be possible to make this addon compatible with your BD Screen Effects? When I try to load them together, the ledge grab doesn't work.

Reply Good karma Bad karma+1 vote
PRinceBhai
PRinceBhai - - 500 comments

You need to learn to How to merge DECORATE and zScript code.

Reply Good karma Bad karma+1 vote
Colerx
Colerx - - 199 comments

In coop game goes out of sync when ledgegrabbing, could you please make it compatible with gzdoom coop?

Thanks

Reply Good karma Bad karma+1 vote
Mechanical-Sanity Author
Mechanical-Sanity - - 517 comments

I have no idea how to do that, since I don't work with multiplayer. But like I said, it edits the base player class, so anything that modifies that, is almost certainly breaking something

Reply Good karma+1 vote
Sraigius95
Sraigius95 - - 94 comments

Very buggy mod. Lots of weapons cause your entire inventory to disappear when you try to climb the ledge, effectively breaking your game until you reload the save file. I tried playing this mod with two specific brutal doom builds,
Vanilla BD with ProfessorExistential's Tomtefars+EWM+ManofHell V 4.0 mod which is https://www.moddb.com/mods/brutal-doom/addons/profexistentials-tomtefarsewmmanofhell . And another attempt was playing purely with the latest version of Tomtefar's extension.

In the case of the first build (professorexistential's mod), lots of weapons allow you to climb ledges correctly, but quite a lot of weapons tend to break your game. Those weapons are revolver, dual revolvers, spider mastermind autocannon, M32 grenade launcher, railgun, BFG 9000, M4 shotgun. Yeah that's quite a lot.

On the other hand, in Tomtefar's extension climbing ledges breaks the game with ALL THE WEAPONS. Every single one of them.

And these are not some obscure, unpopular BD forks either. These are one of the most popular BD mods on this website. Very inconsiderate of you to not provide properly debugged variants for specific brutal doom forks. Not good.

I'm giving 6/10 purely for effort and nothing more than that at its current state. I cannot, in good conscience, recommend this mod to anyone that wants to play anything else other than vanilla BD v21.

Reply Good karma Bad karma-3 votes
Dox778
Dox778 - - 436 comments

It is very clearly stated in the description that this does not work with BD addons that mess with Player.txt or DefaultWeapon.txt, which both addons you mentioned do change, hence the possible incompabilities and errors.
Despite that, you still loaded them together and expected it to work perfectly fine. So that's on you.
Why does it matter than they are "the most popular" addons for BD? That doesn't mean Mechanical will now make versions for every single brutal doom addon possible - even if he did, you'd probably still end up messing it up, judging by how you like to load incompatible files with eachother.
Everyone would appreciate if you stopped loading files to explicitly not be loaded together and expect miracles - instead what you could do is learn how to mod and make them work together yourself.

Reply Good karma Bad karma+6 votes
Sraigius95
Sraigius95 - - 94 comments

Couldn't expect a more tone-deaf response. But then again, considered who has responded i'm not surprised.

Reply Good karma Bad karma-4 votes
Mechanical-Sanity Author
Mechanical-Sanity - - 517 comments

I'm sorry, what about that response is tone-deaf? He explained clearly and concisely about what your problem is, and he also commented on how rude and demanding you have been. I have wrote in the readme that this will not work with other mods that change the player file, so the rest would be up to you. I have read other comments that you have made, and noticed a consistent pattern of entitlement. This was something I just whipped up because it was fun. It is not my job to maintain it, nor is it the job of other modders to follow your every whim. And while Dox778 might have been too nice to say it, I do not have the same level of patience: You're a d***

Reply Good karma+7 votes
TheyAreIdiotModder
TheyAreIdiotModder - - 188 comments

Then fix it, *******, we'd expect a compability not argument with ****** *** **** and doesn't even try to fix it.

Reply Good karma Bad karma-2 votes
TheyAreIdiotModder
TheyAreIdiotModder - - 188 comments

You can just say you're busy or you're can't do that, duh.

Reply Good karma Bad karma-2 votes
Droscoe
Droscoe - - 43 comments

Great mod. Thanks for creating this.

I won't be using it however. I've decided to play with the most "up to date" version of BrutalDoom, which is technically BDExpansion (v21.11.1)

I'd say it would be great if this were compatible with it, but regardless...obviously the "mainstream" Brutal Doom is, and has been for a long time now, v20.

And it works like a charm for v20 BrutalDoom.

Although I will be playing with v21.11.1, I still wanted to drop in and say I really liked this mod and thank you for making it for v20!

Reply Good karma Bad karma+3 votes
Guest
Guest - - 690,854 comments

It didn't work for BD Power Fantasy edition

Reply Good karma Bad karma+1 vote
GhostMX
GhostMX - - 7 comments

Gracias estuve buscando este mod hace tiempo

Reply Good karma Bad karma+1 vote
Shishoro-Kua
Shishoro-Kua - - 76 comments

Спасибо за этот замечательный мод, давно хотел что то подобное из PB 3.0. В BrutalDOOMv21Gold c адонном Brutalcomplexv7fix работает идеально.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,854 comments

This comment is currently awaiting admin approval, join now to view.

CaptPatrick01
CaptPatrick01 - - 124 comments

Got it sort of working for Barge's M50/M55 weapon back by converting them to use BrutalWeapon, but the UAC Survival Kit modpack is a no-go even after conversion. Perhaps something to do with its select animations (or rather the pack's lack thereof)?

EDIT: Something to do with what the currently held weapon uses as the Ready3 state. It matches up, Barge's snipers use Ready3 as the Zoomed in state, (M55Z A 1, A_ZoomFactor (8.0), that stuff.)
Added Ready3:
TNT1 A 0
Goto Ready
To the decorate lumps of both the det_pipebomb and det_satchelcharge and fixed it. No more getting stuck empty-handed when pairing this with the UAC Survival Kit!

Reply Good karma Bad karma+1 vote
JoaProYUTUxd
JoaProYUTUxd - - 75 comments

there's a version for brutal doom v21.13.1??

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: