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Froyok
Froyok @ EXIL

Thanks a lot ! :)

Good karma+1 vote
Froyok
Froyok @ EXIL Dev-blog 8 : "Logo and a skeleton"

Thanks guys, that's always nice to see that people like the project ! :)

Good karma+1 vote
Froyok
Froyok @ Skeleton

Good idea !
I should have done that. :\

Good karma+1 vote
Froyok
Froyok @ Skeleton

For cinematic mostly.

Good karma+1 vote
Froyok
Froyok @ EXIL dev-blog 6 : "Cleaning, Beams and Post-Process"

All the animations were done very quickly because I needed them. And since I'm breaking some animations while I'm updating the code, I don't want to waste some time about doing animations that will be probably broken too.

So yeah, the running animation sucks. :p
Once I will start to have something clean on the code side I will be able to redo them properly !

Good karma+1 vote
Froyok
Froyok @ EXIL dev-blog 5 : "Lena, tattoos and Colossus climbing"

What do you mean ?
The clothes will be the first part of the life bar, the tattoo the other half. Once you get you life back (with a potion for example) the clothes will came back.

Good karma+2 votes
Froyok
Froyok @ EXIL : Colossus climbing

Unfortunately : no.
The way how the characters are handle in the UDK make me unable to create a free climbing system. However, if the grid has a lot of points, you will not feel that your are on a grid. The movement between the points will be smooth.

Good karma+1 vote
Froyok
Froyok @ Twitter feeds in profiles

Is it possible to only display twitter posts with a specific hashtag from a specific user ? I don't think everybody use the twitter account to only talk about game/mod development (me first). It could be a good addition to add a filter.

Good karma+2 votes
Froyok
Froyok @ Mindworld: Shattered Dreams official launch!

I guess you go back to Source because you didn't have enough knowledge on the Unreal Engine ?
Anyway, I hope you guys will be fine !
Good luck ! =)

Good karma+3 votes
Froyok
Froyok @ CANVAS SOT Manual entry 2

Very nice work and design, well done ! =)

Good karma+1 vote
Froyok
Froyok @ Stoneshill, Crossbows and Shields

Yeah, the lighting is very good, very well done ! :)
I love the atmosphere on theses environments !

Good karma+1 vote
Froyok
Froyok @ Ledge climbing

Not yet. I still need to implement that.

Good karma+1 vote
Froyok
Froyok @ E.Y.E: Divine Cybermancy

No, it's a bug. The devolopers know it. A patch is incoming (source from a french board).

Good karma+2 votes
Froyok
Froyok @ EXIL

I hope not, but Prince of Persia games are my big reference.

Good karma+1 vote
Froyok
Froyok @ wilbefast

<[B3 Hello there !

Good karma+2 votes
Froyok
Froyok @ EXIL| May 2011 update : wallrun, camera and so on

The first thing I need to do is to create the player fight actions, and ennemies after. So, I misspoke : of course there will be a lot of ennemies !
Sorry for the misunderstanding.

Good karma+3 votes
Froyok
Froyok @ Aperture City - By Cosmic Dreamer

"The file you have selected (Cosmic_Dreamer_-_Aperture_City.mp3) is not available via any mirrors."

:\

Good karma+4 votes
Froyok
Froyok @ Astronauta

English please ! =)
But tracking by the way, interesting screenshots.

Good karma+6 votes
Froyok
Froyok @ Dead Man Zand - First Official Teaser

Too much logo, one at the beginning is enough, but it's very nice otherwise ! :)

Good karma+1 vote
Froyok
Froyok @ Carrier Reveal

Nice ! :)
...But already so much bloom. Please guys, don't abuse with the unreal engine bloom...

Good karma+1 vote
Froyok
Froyok @ "UDK Basic Level Design" posted on design3

Why pay for tutorials like these when 3DBuzz have already done excellent tutorials for free? It's over here : Udn.epicgames.com

Good karma+2 votes
Froyok
Froyok @ Prowler

Remind-me a Pokemon. But realy good art and interesting monster ! ,)

Good karma+1 vote
Froyok
Froyok @ France

Un bonjour du vrai pays des rillettes ! La sarthe ! :p

Good karma+2 votes
Froyok
Froyok @ Day/Night Cycle

Very nice, well done ! :o

Good karma+2 votes
Froyok
Froyok @ Speedtree now being used for Primal Carnage!

Hmmm, and for performance ? Speedtree is more heavier than a static mesh, so, for a forest do not you think that this might be a bit boring? I know the comparison is not great, but now under the UDK, we can see that SpeedTree in large numbers, is quite consumer.

Good karma+1 vote
Froyok
Froyok @ 10 Mad Days Of Screenshots continued, and another interview

These screenshots are very kick-*** !

Good karma+1 vote
Froyok
Froyok @ Coles Background Story

Bro cool, story.

Good karma+2 votes
Froyok
Froyok @ Lenox47

Tiens, tiens, tiens, un développeur français sur moddb ?
J'en vois pas souvent... :p

Bon courage sur ton projet en tout cas, il m'intéresse beaucoup ! Y'a vraiment de quoi faire !

Good karma+2 votes