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Comment History
Fro0o
Fro0o - - 7 comments @ tr1p

i'll be frank here, the level design and mapping is resoundingly great. i enjoyed the fact that i was forced to be on my feet while fighting off hordes was greatly fun. yet the fact that this mod utilises infinitely respawning enemies is what puts a sour taste for me.

sure, theres a main objective to be achieved throughout various levels to stop the infinite spawning, yet it creates a level of artificiality in terms of difficulty that i've rarely seen, with two actors gunning for you in two sections of the mod.

call me unskilled, rubbish, idiotic, or plainly retarded, this form of enemy spawning hasn't/isn't used by most modern games for a good reason.

i still love this mod though, i'm really looking forward to whatever's next.

Good karma+2 votes
Fro0o
Fro0o - - 7 comments @ SIGNAL LOST

This mod is simply amazing, If you're on the fence about playing this, then I implore you to play this amazing Half-Life Mod.

Good karma+1 vote
Fro0o
Fro0o - - 7 comments @ Half-Life: The Infected

Question, what's with the name 'Infected'?

Good karma+1 vote
Fro0o
Fro0o - - 7 comments @ Half-Life: Absolute Zero

Nearing the end of 2019, do you plan on adding in an article of the overall progress you've went through in over the year?

Good karma+3 votes
Fro0o
Fro0o - - 7 comments @ Brutal Half-Life

When the Mod recives its full release, will you make Brutal Ports off of OpFor and Blue Shift?

Good karma+4 votes
Fro0o
Fro0o - - 7 comments @ Missing Information

Encountering mouse problems where it isn't even functioning, great mod.

Good karma-1 votes
Fro0o
Fro0o - - 7 comments @ Fro0o

the idiot

Good karma+1 vote