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Uh. How do I start this?

Let's just say if you're interested in my story, go on and read what I have to say, otherwise just skip this part; a brief (very brief) description of the mod and its plot follows below ;)

I'm a huge fan of the Half-Life series. I always loved playing video games in general.
Once upon a time, video game developers didn't care for achieving "maximum graphics" if that meant to sacrifice gameplay.
The most important thing was to make an enjoyable experience for all gamers, an experience they would never forget. Think of Zelda (in my case, my favorite). Or Metal Gear Solid. Games were made to be fun to play. They often were very hard to beat too, and when you didn't know where you were supposed to go now, or what object you were looking for, there was no internet to help you out. You just had to play the game and find out by yourself. When there was a boss that seemed impossible to beat, you just had to try over and over again; and oh my gosh... that feeling when you just beat a boss you were trying to beat for almost a week; that feeling of accomplishment... PRICELESS!

But now, let's look at the present games: we have franchises releasing regularly a game once a year, just to make money, and then we have rip-offs thereof, trying to mimic that.

Nowadays, only a very little amount of games are really, really "epic". There are, but they are starting to get very rare (there is still some hope left). I mean, first person shooters with auto-aim, hints and mission objectives on the hud like, for instance, an arrow that always points in the right direction to go? What the hell?!
Half-Life (in general) is one of those games that I would consider a perfect first person shooter.
A very balanced and fair gameplay. This is very rare nowadays! So many times I beat a game last year without dying even once or having to search for a way out. Videogames started to be somewhat too easy (or, at least, that is how I felt).

Ever since I played Half-Life for the first time, I was fascinated by the huge mod community and the support Valve was (and is) giving us for their games.
And since then, I always wanted to create a mod for myself. My own little creation. I didn't know much about modding or mapping or so back then (yeah, I screwed around with CryEngine 1 sandbox editor sometimes, but not enough to actually create something releasable). And now that the game industry seems to fall apart in most of the cases, I decided to start mapping and train myself for an upcoming project: a Half-Life 2 mod. After some years of using the Source SDK for various games (CSS, TF2, L4D2, and so on...), I finally got some mediocre skills at mapping. I was ready, and so I started mapping for a mod of which I didn't even know the title yet. I just knew that the mod had to have a hardcore-style gameplay, and it had to be hard to beat (not too hard, but not too easy either... a little bit of pressure sure doesn't hurt, such that you feel satisfied when you survive a fight).

So here I am now, finally done with my project. I hope you enjoy it as much as I enjoyed working on it :)

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tr1p tells the story of a guy who had a car accident while driving home from work after a 48h shift. He wakes up at night laying next to his crashed car in a place he doesn't seem to remember as a part of the route he usually takes to go home. Actually... he is now very, VERY far from home.

Will you survive and make it back to your home and family alive?

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WARNING: This game is really difficult for some people to play (as I could notice from the first review of a youtuber), so you better be a hardcore gamer if you wanna finish it ;) otherwise I think you wouldn't enjoy it, as this mod really is almost unplayable.

:)
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This mod requires Half-Life 2: Episode Two to run.

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tr1p

News 2 comments

The development of tr1p is finally done :D

I'm putting it in the download section here.

Don't forget that you need Half-Life 2: Episode 2 installed, and that you must have run it at least once since installation for this mod to work properly.

Remember also: this mod is all about gameplay :) so use your skills ;)

I really hope you enjoy my rather short hl2 mod and that it heals at least a super small part of the wounds you have from Half-Life 3 not coming out...

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tr1p 1.2

tr1p 1.2

Full Version

tr1p tells the story of a guy who had a car accident while driving home from work after a 48h shift. He wakes up at night laying next to his crashed car...

tr1p v1.2

tr1p v1.2

Full Version 4 comments

This is the newest version of my mod. Special thanks to techdude (aka buildpc) for making me notice the horrible job Valve did with updating their Steam...

tr1p v1.1

tr1p v1.1

Full Version

This is the v1.1 release of my mod tr1p. tr1p tells the story of a guy who had a car accident while driving home from work after a 48h shift. He wakes...

tr1p v1.0

tr1p v1.0

Full Version 4 comments

This is the v1.0 release of my mod tr1p. tr1p tells the story of a guy who had a car accident while driving home from work after a 48h shift. He wakes...

Comments  (0 - 10 of 98)
TheRealPyro
TheRealPyro

definitely not as hard or as unbalanced as people seem to think, played it on normal because I'm not an idiot and I don't put my half life games on hard mode, it was a very pleasant time and a very fun mod

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RedactedShooter-117
RedactedShooter-117

Hey man, I liked your mod for the most part, came here from that 1 famous youtuber who tried your mod. I liked the level design and such but the combat needs to be toned down exponentially. I know you heard that multiple times so I wont go in-dept but I am interested on what you might do in the future. Anyways I would rate it 6.5/10, the combat is the 1 that brings it down.

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chogii
chogii

I hated that experience with every fiber of my being. This mod will make you question your life decisions and whether or not there is a god, or at the least, a god that loves us.

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kartulionu
kartulionu

Yeah, they also removed infighting completely

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des0ager
des0ager

Damn bro, that's was hard. I was played it with MMOD on highest difficulty, and its was hard af. I was savescumming lika a bitch, didn't really like it when I finished. But when I played it on vanilla HL on normal difficulty, it was rather fun experience, like yeah I still die a lot(compared to other mods), but i was feeling good. MMOD version is really breaking this mod because of long *** animations, AI tweaking, better combine aim etc. But overall its was a unique experience for me. Looking forward for your next mods!

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GlitchedPolygons Creator
GlitchedPolygons

Thank you so much for your feedback, it means a lot to me! Ten years ago, I put a lot of effort, love and passion into this mod :)

It's been a long time, but I am in fact developing something again after a decade of software development. I'm back in game development at last :D

Keep an eye out on:

Glitchedpolygons.com

Reply Good karma+1 vote
Fro0o
Fro0o

i'll be frank here, the level design and mapping is resoundingly great. i enjoyed the fact that i was forced to be on my feet while fighting off hordes was greatly fun. yet the fact that this mod utilises infinitely respawning enemies is what puts a sour taste for me.

sure, theres a main objective to be achieved throughout various levels to stop the infinite spawning, yet it creates a level of artificiality in terms of difficulty that i've rarely seen, with two actors gunning for you in two sections of the mod.

call me unskilled, rubbish, idiotic, or plainly retarded, this form of enemy spawning hasn't/isn't used by most modern games for a good reason.

i still love this mod though, i'm really looking forward to whatever's next.

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GlitchedPolygons Creator
GlitchedPolygons

Thank you so much for your words!

I did note everything down over the years, and even though this was explicitly meant as that old-school experience, I don't think I will experiment any further with the infinite spawning, so no worries there ;)

Take care, and have a fantastic new year!

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gaberenest
gaberenest

It's interesting to see your mod flair up in popularity again after someone made a YouTube video whining about the difficulty (mostly due to their own ineptitude) I finished your mod on hard and had a great time struggling to find different strategies for each areas, and combat aside, you made really nice-looking and detailed arenas for all the maps. Looking forward to playing whatever you plan to make in the future!

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RedactedShooter-117
RedactedShooter-117

I agree with map design but the famous youtuber in question had the same issue as everyone else with the mod. Legit he played through the mod on hard mode with MMOD. Now it makes sense to crap on his combat but when you have infinite spawning elites thrown in with countless of zombies and combine, you will have to hunker down somewhere and cheese the AI. I absolutely dreaded the combat to the point where I just straight had to take a break from it. All I can say is that it was a good experience aside from the combat.

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GlitchedPolygons Creator
GlitchedPolygons

Yes, it is truly interesting what social media and a YouTube presence can do with these things, especially after the hard bashing I got initially, people apparently still had the desire to kinda find out themselves and try it out :)

And that's almost ten years after I released it! It's extremely surprising, almost absurd to me that this mod still has traffic, and I'm infinitely grateful for everyone who played it and left some feedback here. Heartwarming!

All the best, and have a wonderful new year! :)

Reply Good karma+1 vote
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