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Uh. How do I start this?

Let's just say if you're interested in my story, go on and read what I have to say, otherwise just skip this part; a brief (very brief) description of the mod and its plot follows below ;)

I'm a huge fan of the Half-Life series. I always loved playing video games in general.
Once upon a time, video game developers didn't care for achieving "maximum graphics" if that meant to sacrifice gameplay.
The most important thing was to make an enjoyable experience for all gamers, an experience they would never forget. Think of Zelda (in my case, my favorite). Or Metal Gear Solid. Games were made to be fun to play. They often were very hard to beat too, and when you didn't know where you were supposed to go now, or what object you were looking for, there was no internet to help you out. You just had to play the game and find out by yourself. When there was a boss that seemed impossible to beat, you just had to try over and over again; and oh my gosh... that feeling when you just beat a boss you were trying to beat for almost a week; that feeling of accomplishment... PRICELESS!

But now, let's look at the present games: we have franchises releasing regularly a game once a year, just to make money, and then we have rip-offs thereof, trying to mimic that.

Nowadays, only a very little amount of games are really, really "epic". There are, but they are starting to get very rare (there is still some hope left). I mean, first person shooters with auto-aim, hints and mission objectives on the hud like, for instance, an arrow that always points in the right direction to go? What the hell?!
Half-Life (in general) is one of those games that I would consider a perfect first person shooter.
A very balanced and fair gameplay. This is very rare nowadays! So many times I beat a game last year without dying even once or having to search for a way out. Videogames started to be somewhat too easy (or, at least, that is how I felt).

Ever since I played Half-Life for the first time, I was fascinated by the huge mod community and the support Valve was (and is) giving us for their games.
And since then, I always wanted to create a mod for myself. My own little creation. I didn't know much about modding or mapping or so back then (yeah, I screwed around with CryEngine 1 sandbox editor sometimes, but not enough to actually create something releasable). And now that the game industry seems to fall apart in most of the cases, I decided to start mapping and train myself for an upcoming project: a Half-Life 2 mod. After some years of using the Source SDK for various games (CSS, TF2, L4D2, and so on...), I finally got some mediocre skills at mapping. I was ready, and so I started mapping for a mod of which I didn't even know the title yet. I just knew that the mod had to have a hardcore-style gameplay, and it had to be hard to beat (not too hard, but not too easy either... a little bit of pressure sure doesn't hurt, such that you feel satisfied when you survive a fight).

So here I am now, finally done with my project. I hope you enjoy it as much as I enjoyed working on it :)

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tr1p tells the story of a guy who had a car accident while driving home from work after a 48h shift. He wakes up at night laying next to his crashed car in a place he doesn't seem to remember as a part of the route he usually takes to go home. Actually... he is now very, VERY far from home.

Will you survive and make it back to your home and family alive?

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WARNING: This game is really difficult for some people to play (as I could notice from the first review of a youtuber), so you better be a hardcore gamer if you wanna finish it ;) otherwise I think you wouldn't enjoy it, as this mod really is almost unplayable.

:)
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This mod requires Half-Life 2: Episode Two to run.

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tr1p

News 2 comments

The development of tr1p is finally done :D

I'm putting it in the download section here.

Don't forget that you need Half-Life 2: Episode 2 installed, and that you must have run it at least once since installation for this mod to work properly.

Remember also: this mod is all about gameplay :) so use your skills ;)

I really hope you enjoy my rather short hl2 mod and that it heals at least a super small part of the wounds you have from Half-Life 3 not coming out...

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tr1p 1.2

tr1p 1.2

Full Version

tr1p tells the story of a guy who had a car accident while driving home from work after a 48h shift. He wakes up at night laying next to his crashed car...

tr1p v1.2

tr1p v1.2

Full Version 3 comments

This is the newest version of my mod. Special thanks to techdude (aka buildpc) for making me notice the horrible job Valve did with updating their Steam...

tr1p v1.1

tr1p v1.1

Full Version

This is the v1.1 release of my mod tr1p. tr1p tells the story of a guy who had a car accident while driving home from work after a 48h shift. He wakes...

tr1p v1.0

tr1p v1.0

Full Version 4 comments

This is the v1.0 release of my mod tr1p. tr1p tells the story of a guy who had a car accident while driving home from work after a 48h shift. He wakes...

Comments  (0 - 10 of 84)
mujo70
mujo70

le epique!

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Lady_Dimitrescu
Lady_Dimitrescu

Whats the Music near to end ? I would like to know it.

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GlitchedPolygons Creator
GlitchedPolygons

Do you mean D957 No.4 "Ständchen" (by Franz Schubert)?

I love it!

:)

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Lady_Dimitrescu
Lady_Dimitrescu

Oh yeah that one,thank you ^-^
I don't know how but it somehow fits the situation imo lol.

I think it plays right after you leave the Sewers.

It's actually pretty well-made even tho it's your first mod. I mean yea it's hard but,everyone starts from somewhere.
Hope to see some more maps or mods from you. Have a nice day kind sir.

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ThrowAwayAccount321
ThrowAwayAccount321

A word of advice for you if you even consider making another mod in the future:

Endlessly spawning hordes of enemies that melt the player's health in nanoseconds if they don't kill a hyper-aggressive "boss" type enemy who also melts you in mere seconds is horrible ******* game design. You can't expect players to kill said "boss" enemies with a guided weapon if the entire time they're poking their heads out to try and guide said weapon they're being pelted by 6 enemies that respawn every time you kill them and whom do massive damage to you. Moreso if you refuse to give the player any form of cover or way to avoid fire from common enemies at all. Nope. Just a literal endless horde who aggressively push any attempt at hiding I do. Why would I, the player, be allowed to try and make progress for a quarter of a second without being grenade spammed and rushed behind my car that only eats a quarter of incoming shots fired?

I gritted my teeth and forced myself to play beyond the first real fight of the game, despite it being one of the worst designed combat experiences in a game I've ever witnessed in my roughly 17 years of gaming. I didn't feel accomplished, I didn't feel proud. I felt happy I would never have to do it again. I carried on, there were some good sections that were actual fun. And then you decided to make the exact same mistake again, but worse? You've disabled console commands so I can't even take the low road out and just cheat my way through the encounter, as cheap as it would be.

I realize this is an old mod, but I'll be keeping a close eye on you exclusively to avoid anything you ever make in the future on top of notifying every friend I have who's even remotely interested in HL2 mods to avoid your creations. You deal in unplayable masochism, not games. That someone compared your mod to Dark Souls is horrifying; Dark Souls is actually fair.

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GlitchedPolygons Creator
GlitchedPolygons

Hey there,

First of all: no idea how you came up with that conspiracy theory. I promise I did NOT disable the console :|

Maybe that's some other bug and/or phenomenon that came with an update from Valve, because I don't think I ever knew how to disable it. If anyone of you readers in this comment section knows what this could be, please inform me. I assure everyone this was not intentional!

Concerning your advice: thanks! No worries, LOL. I feel like I fully explored the soul-wrecking sick-**** difficulty shooter game genre with this creation. I'm looking into other projects for the future :)

Now that last paragraph, why the **** do you have to be so rude? I get it, you had a bad experience.

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Lady_Dimitrescu
Lady_Dimitrescu

He didn't had bad exprience. He watched a ****-head retard called JollyWangcore that insults to every good or bad mod he saw just for views and pretend to be a pure idiot so people wont blame him for the stupid things he says.

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dantebluever
dantebluever

After watching JollyWangcore struggles I decided that I have to try it myself.

Since I'm not insane I played on "normal" difficulty and, yeah, it's a well-done arena combat map IMO: first arena had me stuck running in circles for a bit after a fight but fight itself was good, second was mostly just fun and last one was a real challenge. The trainstation doesn't really count since you can cheese it with amount of ammo given (which is cool, since it gives you opportuninty to blow some steam out)

Really liked how first part sets the mood.

Some parts do not fit well in combat-oriented design tho:
- Waiting for cart part has too little space to approach combat with tactics and would get a massive boost in fun if any traps were available to player
- Chill part between sewer pit arena and last street arena is a bit too chill, not much going on and there isn't any challenge to it

If anything really weird is zombies and combines relationships: after a while they started to fight, but I'm not sure why.

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tpd1864blake
tpd1864blake

What a cool map. It almost feels like dark souls level difficulty. I don't usually rage at games, so this was a pretty relaxing experience for me compared to what I see other people commenting on. I don't like how the combine and zombies don't fight each other, it doesn't seem lore accurate. Generally I think difficulty in games shouldn't change the player's or the enemy's health/damage, it should instead change how many enemies there are, the types of enemies, and their intelligence. I like the challenge this posed, but I'm not a fan of the infinitely respawning enemies in some areas, and the platforming puzzle in the water room felt confusing. The solution I came upon feels like I cheated, because I basically glitched onto the railing and climbed around the fences which doesn't feel natural. Overall, this is very good for your first ever published map.

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GlitchedPolygons Creator
GlitchedPolygons

Thanks :D

Reply Good karma+1 vote
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