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Comment History  (0 - 30 of 51)
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Rise of the East

Is this mod even balance? Or working properly?

Good karma+4 votes
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Yuri's Revengeance

Any plans for patching the MOD? Cause there is some problems with the mod.
1. On the Allied Campaign Clones Down Under. Engineers are unavailable for training. And
2. There's a Red Alert 2 Campaign in the mod. But the only mission that is available is the Soviet Mission. When will you include the rest?

Good karma+1 vote
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Yuri's Revenge Aliens Invasion Mod Version 2.0 (Final Version) Beta Testing

The modder didn't even think about balancing the game! The game itself is a mess. The campaign is also a MESS. And opening the game option would result in game crash!

Good karma+1 vote
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Act of War Declassified Files

ambulance cheat not working. What happen?

Good karma+1 vote
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Expanding Fronts

So far. The mod is looking great. With the exception of.
1. Game starts to lag in Mid gameplay. Especially on standard game.
2. Republic Attacker's Gunship Armament Upgrades doesn't work. Still cannot garrisoned any infantry.
3. Unit Production/Upgrades/Research. Even within the radius of the power core still takes too long to progress.

Good karma+1 vote
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Mental Omega

How to build WALLS without making the game crash?

Good karma-1 votes
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Tiberium Crisis

How the **** does this mod even work? It keeps minimizing to desktop without any ******* reason!

Good karma+1 vote
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Mental Omega

Mental is not highlighted. And what about the other issues? No word?

Good karma0 votes
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Mental Omega

(buried)

NO patch updates. No New Maps update. No fix for the constant crashes. No fix for the AI that manage to build a construction yard without an MCV. And so forth?

Good karma-6 votes
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Twisted Insurrection

Stack dump code address is too long.

Good karma+1 vote
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Twisted Insurrection

Error code: EXCEPTION_ACCESS_VIOLATION

Description: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Access address:0000024B was read from.
Exception occurred at 2A421C6B

Version 2.03
Internal Version 2.0
Release Build: 10 by STEVE_TALL - 06/05/2000 - 14:27:06
CPU 1586, MMX Yes, Vendor: AuthenticAMD

Details:
Eip:2A421C6B Esp:00ADF274 Ebp:00000030
Eax:0000022F Ebx:000005C4 Ecx:012A8AD0
Edx:2A421C40 Esi:012A8AD0 Edi:00000228
EFlags:00010212
CS:0023 SS:002b DS:002b ES:002b FS:0053 GS:002b

Bytes at CS:EIP (2A421C6B) : 2A 68 1C 42 2A 68 1C 42 2A 70 1C 42 2A 70 1C 42 2A 78 1C 42 2A 78 1C 42 2A 7E 00 00 00 2C 6B 2B

Good karma+1 vote
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Twisted Insurrection

Here's another Extension Report.
14. In some instances. Base defenses have no Turrets. It's just a useless structure.
15. AI can build structures that is far from build zone or any allied structures. There wasn't even any hidden structure even if theres a cloak detection unit.
16. Tremor Artillery doesn't borrow underground. When travelling across the map. But the AI can?
17. I saw AI building two GDI Mammoth Walker. Why can't the player do it?

Good karma+2 votes
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Twisted Insurrection

I would like to report.
1. Globotech's Lancer MPRS is an artillery vehicle. Which should have an attack range similar to the buckshot MLRS. However. When using the unit. The attack range is short. Enough for the enemy to counterattack the unit within range. What's the use of making Lancer MPRS as an artillery unit if it cannot attack at long range?
2. The ALLIED and ENEMY AI can build GLOBOTECH's Generator. How is that even possible if the FACTIONS is the GDI and NOD?
3. Harvesters stops gathering resources for no reason or without even being ordered.
4. Is the Venom walker a campaign unit only or is it also available on Skirmish? What is the stats of the walker?
5. Globotech has less vehicles to build than the GDI or the NOD counterpart. Why is the Super Goliath removed on skirmish?
6. The EXO-Suit unit is not trainable on skirmish when using GLOBOTECH Faction. Why did you do that?
7. AI units tend to get STUCK. Or doesn't move or attack when the enemy units are in range. What the hell is happening?
8. Nod's Tremor Artillery is an OP Unit. Unless using a GDI behemoth. The Tremor Outranges other factions artillery units.
9. GDI's Grenadier attack bounces. Especially when attacking trees or destroying bridges.
10. If the GDI can build a Power Plant and Upgrade it. And NOD can build a Core Reactor. Where they provide more power for the base. Why was GLOBOTECH's Fusion Reactor removed?
11. There was no Mentioned that Globotech's Sonic Fighter has a BUILT limit. So why can I only build 3?
12. On the 8 player map "The Finale". At the Spawn Point 6. There's an area which I cannot build anything. Even thou there's nothing there causing it.
13. Harvester Bounty doesn't work. It does not drop crates after it was destroyed.

Good karma+3 votes
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Twisted Insurrection

I didn't enable those features. I only increase the game resolution to 1080. This always happens on a 8 player map.

Also I don't read stacks dump.

Good karma0 votes
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Twisted Insurrection

Your Mod has got to be the WORST! Especially when it comes to PLAYABILITY! Things like.
Unable to Play Campaign without encountering a game crash.
Unable to Play Skirmish without encountering a game crash.
When loading a save game from the campaign. The game crashes.
Tried switching to a different Renderers. Even reducing the game resolution. Still the game crashes.
Tried switching the Compatibility to Windows XP. And running as administrator. Still. The game crashes.
Tried unpacking it on the SSD. Still, the game crashes.
So tell me. How can I play this Modded tiberian sun???

Good karma-1 votes
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Command And Conquer : Generals Evolution

This mod is great. However. It crashes a LOT!

Good karma-1 votes
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Command And Conquer : Generals Evolution

You should also say more MAPS! Especially for 4 to 8 player maps.

Good karma+1 vote
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Command And Conquer : Generals Evolution

4. On any map. Even when reveal by spysat or spydrone. Tomahawk has to get close in order to attack.
5. No they're not. In the game. There's a circle on the base defenses which defines the attack radius of the turret. Unless its a vehicle or an aircraft. It has a hard time targeting infantry unless it gets close. The trees even makes those infantries like they're on cloak.
6. So why not make the Aurora go fast in the first place and slow down after attacking? It only goes supersonic after it drops the bombs.
10. Please tell me how to create a map?? I so wanna do it.

Good karma+1 vote
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Command And Conquer : Generals Evolution

So many issues that needs to be fixed. Things like:
1. ALL ENEMY A.I's will attack you. Even thou its a free for all or a team battle. Even the Enemy Superweapon and general powers is AIMED against you and not the other enemy factions!
2. Laser Infantries DO NOT ATTACK when garrisoned inside a CIVILIAN STRUCTURE.
3. When Constructing a building or a defense. Smokes Cover the construction area. Making it hard for a players to create a walls of defense.
4. TOMAHAWK Launcher does not attack in long range.
5. Even when the enemies are in range. Patriot and laser Defenses DO NOT ATTACK.
6. Aurora Bombers are not immune when in bombing mode.
7. Pretty much all air units are useless. Especially if the mini gunner's attack range is too far.
8. Mini Gunners can attack air units in long range. While the Avenger unit does not attack in long range. Even if there's an incoming enemy aircraft.
9. All tech upgrades of a captured nation is not RESEARCHEABLE except from the Nuclear Missile.
10. Only a handful of maps are available.

Good karma+4 votes
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Mental Omega

What you don't know. Is that if you destroyed the enemy C.Y. It will build 3 MCV's and deploy them all. Worst part is they build 3 IDENTICAL STRUCTURES. Like 3 Mercury Uplinks.

Good karma+1 vote
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Mental Omega

How would it be made known to more people if its struggling to run? Even gaming computers are having a hard time running this game without suffering from slow gameplay. No matter what renderer it is.

Good karma-2 votes
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Mental Omega

So before you tell me what to do when playing with the mod. Answer their issues FIRST.

Good karma-1 votes
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Mental Omega

And how does your statement answer his issue? He said, He's Encountering a hard time even on easy difficulty. That's on the CAMPAIGN section. Not on skirmish. My comment was buried. But not his. Even the NEXT COMMENTER name "Tomah_Errazurih" is encountering SLUGGISH gameplay.

Good karma0 votes
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Mental Omega

Haven't you look at the Mental Omega Epsilon TECH TREE?

Good karma+2 votes
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Mental Omega

So finally. You're encountering the same ISSUES that I have whenever I PLAY on SKIRMISH. AI manage to build 3 or 4 or even more defenses like it has a BUILD QUEUE.

Good karma+1 vote
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Mental Omega

(buried)

BRO.
1. It's still a copy of LIBRA wherein their STATS are the same. Amphibious and attacks any targets except submerge units.
2. I just post a picture of 3 CENTURIONS. And I just did a FRESH installation of the game+mod. And there's no RULES.INI on the INI folder.
3. So you're telling me. The more squares the heavy defenses use. The more damage it RECEIVES??
4. My system is a 7th gen core i7. Replaced my m.2 after it went KAPUT while playing this mod.
5. How can it be IMBALANCED if it can be countered? IF SNIPER RIFLE AIM suffers. How come units like CHRONO LEGIONNAIRE can fire while inside and moving??
6. Well I just experienced the AI building a CONYARD without an MCV or another CONYARD. And no. There's no RULES INI in the folder.
8. AI didn't garrison them on the centurion. And after the centurion wen't kaput. NO VOLKOV, NO YUNRU, NOR DESOLATOR went out.
9. Game speed is set on the FASTEST. Still slows down whenever one side of the screen is flooded with units. LIKE unit blocking another unit from moving because one decides to go here. While another goes there.

Good karma-5 votes
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Mental Omega

So you're telling me that I need a BEAST PC LAPTOP for a 20 YEAR OLD GAME + MOD?? Last time I ask what's the RECOMMENDED SPECS. Especially for an 8 player map for MODDED YURI'S REVENGE. I didn't get the answer that I wanted. Especially if I'm playing it on a GTX 1050TI. Which is a 4GB Video Card. With 20 GIGS of ram. And IS playing on a M.2 SSD. So if you can answer my simplest question. "WHAT IS THE RECOMMENDED SPECS FOR PLAYING MENTAL OMEGA APYR" FOR 2021??
And why should I stop playing on a 8 players maps with sets of Hard AI and Mental AI? You're telling me that 8 player MAP isn't for PUSSIES?? And isn't for Crappy PC/Laptop?? This is a SURPRISE REVELATION.

Good karma-2 votes
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Mental Omega

The only RENDERER that is working for me is the DDRAWCOMPAT. Other renderer doesn't work or just shows black screen.

Good karma-4 votes
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Mental Omega

OF COURSE you know where my problem is. If you don't know. Try playing on a 8 player map. The one's I'm playing is world rejector, twin bridge, omega city mega, hex bay, elusive peace, crosshair, and bow tie canyon. Game mode is tech share, superweapon set to minor. Mental AI BOOST, ALL are HARD AI, Game Speed at fastest. THEN play. You'll experience what I'm Experiencing. Especially if you're on allied side and going against SOVIET, EPSILON, and FOEHN.

Good karma-4 votes
foxtrot2novmbr
foxtrot2novmbr - - 51 comments @ Mental Omega

UH NO. There's no problems with windows update because there's no update at all. I just recently replaced my M.2 SSD when it went "Critical Process Died" while playing this mod. Why would that happen if all I did was playing this mod?? There's nothing running on the background. Not even any INTERNET Explorer.

Good karma-3 votes