Any chance for a torrent?
Are the new artefacts the same ones from here : Moddb.com ?
the only acceptable answer
Hey Darryl!
Can you maybe change the AKs's firing animation to something more iron sights friendly? I feel the barrel oscillates waayyyyy too much on automatic firing
I suggest the AK-74N from AO animation
A USP Match can be chambered for 9mm though.
5cm??? looks like 30+ to me
edit:nevermind,in the screenshots they look massive!
Is it possible to upload a torrent?
No, I haven't gotten around to installing it yet...Does my mod break anything?
I tested with the Svarog detector.It's like this:every anomaly field I searched RIGHT after an emission only had one artefact.Every field.And that's with the Svarog detector.
That's what I thought, but instead of math.random(1,100) > 7 (like vanilla cop) they have a variable instead of the 7.That's why I just flat commented their variable out and put in an integer (99)
I got mine in a stash. Even if a stash isn't marked yet,check it! Loot spawns in unmarked stashes!
How do we unpack the resources files? Where are CoC's scripts located?
Works initially, but after the first emission the game crashes like a crack addict though
The military dudes take like 20-30 5.45x39 RPK rounds!
Any way to make enemies less bullet spongey?
Hey man! Love your mod!
Would it be possible to implements Misery's dynamic hud,along with the mask resistances actually meaning something (like you have to put on your gas mask to nullify radiation)?
Damnit,I thought you said AO3.1 >:(
Veteran and Expert Loners sometimes use them,among AS VAL,Vintorez,Vepr and OTs-14 Groza
Taking Dead City is gonna be suicide if there's gonna be mercs walking around with miniguns
Some weapons seem to not show up in CoC's debug spawner namely the SV98,Galil ARM,HK416,HK417
Any idea as to why?
Amazing work you have done! Really enjoying this mod!
Is there a way to see what the faction AI is targeting while you're in AI mode? Oh,and maybe somewhere down the line you can implement squad commanding:telling a specific squad to do a specific action eg. patrol an area,retreat to nearest base,follow you,defend a smart_terrain,capture and hold a smart_terrain or even merge with another squad,though that sounds a tad ambitious...
Anyway,looking forward to future updates! Merry Christmas and happy New Year.Don't let a mod keep you from real-life,this community is very appreciative of it's modders,and we do posses *some* semblance of patience ;D
Unmount scopes via the "Muiltitool" item
Hehe yeah....I always "pacify" duty squads taking my smart_terrains..
Damnit! Also:It's frustrating to "lose" your captured territories to neutral factions...like duty keeps taking my hard-earned Limansk and Red Forest and Army Warehouses when I'm playing as Military
Will we have to start a new game? Also:Nitro/Azot is missing at Yanov station,as well as Bonesetter.
This mod is awesome!
Started as Army.Bumrushed Swamps and wiped out CS in the first day.Moved to Cordon,murdered all the stalkers,then did the same at Darkcape,killed the cheekiest of breekis at Dark Valley,stalker s h i t s in Bar,mercs in Wild Territory and Yantar,Army Warehouses and finally Red Forest.
When I switched levels to Jupiter I was very surprised to see Mercs equipped with Gauss rifles.
Got a surprise when we took Yanov station from +-23 Monolith fanatics...backed by a Pseudogiant.
The monolith fanatics made quick work of thath pseudogiant before we could even fire a shot.Surviving the monolith assault from Zaton side we turned around only to be shot by mercs coming from Red Forest...
Checked my PDA only to see that the mercs had made quick work of the soldiers stationed in Red Forest.
Soooo now I and 16 novice soldiers are trapped in Yanov station,wedged between mercs from Red Forest and Monolith from Zaton.
amazing!
Sorry nevermind,had to start a new game :p
I know you have lots to do,but I figure this can be solved easily?:
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : <no expression>
[error]Arguments : LUA error: ... - call of pripyat\gamedata\scripts \smart_terrain.script:1082: attempt to index a nil value
stack trace:
0023:0056717F xrCore.dll, xrDebug::fatal()
0023:0561B162 xrGame.dll, CDialogHolder::UseIndicators()
FireSSA
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