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Comment History  (0 - 30 of 55)
FireSSA
FireSSA - - 55 comments @ Dead Air

Any chance for a torrent?

Good karma+1 vote
FireSSA
FireSSA - - 55 comments @ Lost to the Zone v1.2 [CoC 1.5r6]

Are the new artefacts the same ones from here : Moddb.com ?

Good karma+1 vote
FireSSA
FireSSA - - 55 comments @ Friendly Mutants v1.4 [CoC 1.4.22]

the only acceptable answer

Good karma+1 vote
FireSSA
FireSSA - - 55 comments @ Smarch config for STCoP

Thanks for this!

Good karma+1 vote
FireSSA
FireSSA - - 55 comments @ Original Weapon Renewal 3 (v.4)

Hey Darryl!

Can you maybe change the AKs's firing animation to something more iron sights friendly? I feel the barrel oscillates waayyyyy too much on automatic firing

I suggest the AK-74N from AO animation

Good karma+1 vote
FireSSA
FireSSA - - 55 comments @ STCoP Weapon Pack 2.8.0.7 (v.3 to v.4)

A USP Match can be chambered for 9mm though.

Good karma+1 vote
FireSSA
FireSSA - - 55 comments @ Mutated Komar for CoC v1.0

5cm??? looks like 30+ to me

edit:nevermind,in the screenshots they look massive!

Good karma+2 votes
FireSSA
FireSSA - - 55 comments @ [Release] Call of Chernobyl 1.4.12

Is it possible to upload a torrent?

Good karma+1 vote
FireSSA
FireSSA - - 55 comments @ Artefacts after emissions! for CoC 1.4.16

No, I haven't gotten around to installing it yet...Does my mod break anything?

Good karma+1 vote
FireSSA
FireSSA - - 55 comments @ Artefacts after emissions! for CoC 1.4.16

I tested with the Svarog detector.It's like this:every anomaly field I searched RIGHT after an emission only had one artefact.Every field.And that's with the Svarog detector.

Good karma+1 vote
FireSSA
FireSSA - - 55 comments @ Artefacts after emissions! for CoC 1.4.16

That's what I thought, but instead of math.random(1,100) > 7 (like vanilla cop) they have a variable instead of the 7.That's why I just flat commented their variable out and put in an integer (99)

Good karma+1 vote
FireSSA
FireSSA - - 55 comments @ Artefacts after emissions! for CoC 1.4.16

I got mine in a stash. Even if a stash isn't marked yet,check it! Loot spawns in unmarked stashes!

Good karma+2 votes
FireSSA
FireSSA - - 55 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

How do we unpack the resources files? Where are CoC's scripts located?

Good karma+1 vote
FireSSA
FireSSA - - 55 comments @ Artifact Respawn Fix v1.0 for CoC 1.3.05+

Works initially, but after the first emission the game crashes like a crack addict though

Good karma+1 vote
FireSSA
FireSSA - - 55 comments @ Old Good STALKER Evolution

The military dudes take like 20-30 5.45x39 RPK rounds!

Good karma+1 vote
FireSSA
FireSSA - - 55 comments @ Old Good STALKER Evolution

Any way to make enemies less bullet spongey?

Good karma+1 vote
FireSSA
FireSSA - - 55 comments @ Dynamic Hud V3 (COC 1.4.20)

Hey man! Love your mod!

Would it be possible to implements Misery's dynamic hud,along with the mask resistances actually meaning something (like you have to put on your gas mask to nullify radiation)?

Good karma+3 votes
FireSSA
FireSSA - - 55 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Damnit,I thought you said AO3.1 >:(

Good karma+1 vote
FireSSA
FireSSA - - 55 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Veteran and Expert Loners sometimes use them,among AS VAL,Vintorez,Vepr and OTs-14 Groza

Good karma+1 vote
FireSSA
FireSSA - - 55 comments @ More NPCs for CoC 1.3.20 + AO3.4.4 v1.6.2

Taking Dead City is gonna be suicide if there's gonna be mercs walking around with miniguns

Good karma+4 votes
FireSSA
FireSSA - - 55 comments @ Arsenal Overhaul 3

Some weapons seem to not show up in CoC's debug spawner namely the SV98,Galil ARM,HK416,HK417
Any idea as to why?

Good karma0 votes
FireSSA
FireSSA - - 55 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Amazing work you have done! Really enjoying this mod!

Is there a way to see what the faction AI is targeting while you're in AI mode? Oh,and maybe somewhere down the line you can implement squad commanding:telling a specific squad to do a specific action eg. patrol an area,retreat to nearest base,follow you,defend a smart_terrain,capture and hold a smart_terrain or even merge with another squad,though that sounds a tad ambitious...

Anyway,looking forward to future updates! Merry Christmas and happy New Year.Don't let a mod keep you from real-life,this community is very appreciative of it's modders,and we do posses *some* semblance of patience ;D

Good karma+1 vote
FireSSA
FireSSA - - 55 comments @ Better shading for COC

Works with DX10?

Good karma+1 vote
FireSSA
FireSSA - - 55 comments @ Arsenal Overhaul 3.1 for Call of Chernobyl 1.2.24

Unmount scopes via the "Muiltitool" item

Good karma+1 vote
FireSSA
FireSSA - - 55 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Hehe yeah....I always "pacify" duty squads taking my smart_terrains..

Good karma+1 vote
FireSSA
FireSSA - - 55 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Damnit! Also:It's frustrating to "lose" your captured territories to neutral factions...like duty keeps taking my hard-earned Limansk and Red Forest and Army Warehouses when I'm playing as Military

Good karma+1 vote
FireSSA
FireSSA - - 55 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Will we have to start a new game? Also:Nitro/Azot is missing at Yanov station,as well as Bonesetter.

Good karma+1 vote
FireSSA
FireSSA - - 55 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

This mod is awesome!

Started as Army.Bumrushed Swamps and wiped out CS in the first day.Moved to Cordon,murdered all the stalkers,then did the same at Darkcape,killed the cheekiest of breekis at Dark Valley,stalker s h i t s in Bar,mercs in Wild Territory and Yantar,Army Warehouses and finally Red Forest.

When I switched levels to Jupiter I was very surprised to see Mercs equipped with Gauss rifles.

Got a surprise when we took Yanov station from +-23 Monolith fanatics...backed by a Pseudogiant.
The monolith fanatics made quick work of thath pseudogiant before we could even fire a shot.Surviving the monolith assault from Zaton side we turned around only to be shot by mercs coming from Red Forest...

Checked my PDA only to see that the mercs had made quick work of the soldiers stationed in Red Forest.

Soooo now I and 16 novice soldiers are trapped in Yanov station,wedged between mercs from Red Forest and Monolith from Zaton.

amazing!

Good karma+3 votes
FireSSA
FireSSA - - 55 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Sorry nevermind,had to start a new game :p

Good karma+1 vote
FireSSA
FireSSA - - 55 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

I know you have lots to do,but I figure this can be solved easily?:

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : <no expression>
[error]Arguments : LUA error: ... - call of pripyat\gamedata\scripts \smart_terrain.script:1082: attempt to index a nil value

stack trace:

0023:0056717F xrCore.dll, xrDebug::fatal()
0023:0561B162 xrGame.dll, CDialogHolder::UseIndicators()

Good karma+1 vote