Description

In the original game there is a 17% chance of spawning an artifact for every artifact spawn place during a blowout. Also you can't abuse sleeping feature to spawn artifacts. This fix allows you to do it and also increases artifact spawn chance up to 95% or to your own. Now you can become a real artifact hunter. I DON'T KNOW WHY BUT DURING A BLOWOUT ARTIFACTS RESPAWN ONLY ON MY OWN LEVEL (MAP)!

Preview
Artifact Respawn Fix v1.0 for CoC 1.3.05+
Comments
Mr_Hamfi
Mr_Hamfi

Downloading :)

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bull_the_great
bull_the_great

me too
The file you have selected (art_spawn_fix.1.zip) is not available via any mirrors. Please check back shortly as our servers update every 5 minutes.

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racdenis Author
racdenis

It is availible now :^)

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Guest
Guest

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bull_the_great
bull_the_great

The file you have selected (art_spawn_fix.1.zip) is not available via any mirrors. Please check back shortly as our servers update every 5 minutes.

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son714
son714

Wow this is awesome gonna go check it out!!

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RockMax
RockMax

Thx downloading now :)

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Drag0
Drag0

*heavy breathing*

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Ivanovich_s
Ivanovich_s

Finally..Stalker is Stalker again..instead of a gun runner.
A BIG thanks!

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Menumorut
Menumorut

everything works fine...I install this, start a new game, INSTA CRASH
And this upsets me, cause it sounds like a cool mod, buuuuuuuuut crashes like Bethesda games....maybe you will fix it
I don't have a crash log, cause I reinstalled the game and the mods

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racdenis Author
racdenis

Maybe you use other mods that affect artifact spawn system?

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NODBrother
NODBrother

No idea if you still even look at this racdenis, but please, try updating this addon to the latest version of CoC if you can, buddy. =(

(Also solve some issues with the respawning feature, aka "it only respawns in the map you currently are".)

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Krallah
Krallah

Yup it would be nice if it would work on other maps as well, but it could make the game a little too easy if you have a Svarog detector.

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DedBanzai
DedBanzai

Please, update mod for 1.3.12 patch, it changed both files in archive

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racdenis Author
racdenis

Seems like it still works on 1.3.20 patch.

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-HUN-Riot_Gin
-HUN-Riot_Gin

Compatible with COC 1.4?

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Vengeance19
Vengeance19

Im curious about this too, since the only 2 artifacts I got till now were rewards

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FireSSA
FireSSA

Works initially, but after the first emission the game crashes like a crack addict though

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LiquidusWolf
LiquidusWolf

Will it still works for nowadays versions (1.4.16 for exemple) ?

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Guest
Guest

I. don't think it'll work with the current files. although it should be noted that they have increased (slightly) the chances of artifacts spawning (30% with the achievement, 25% without the achievement). and they have commented out the code that stopped the respawn if you slept.

what I did, was unpack CoC with the tool they give you in the downloads folder. then copy over the bind_anomaly_zone file to the proper location in the gamedata folder, and edited the line there to increase the spawns. (look for: local spawn_chance = has_alife_info("achieved_geologist") ) there are two numbers after that, you can change those to change the chance of artifacts spawning with the achievement and without it.

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Jsaac4000
Jsaac4000

Bless you random person. I hope this will fix my problems. Thank you.

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shimmervinzleblasta
shimmervinzleblasta

I use modified detectors mod and Dan's artefact balance mod does any of those 2 conflict with this mod? when i installed it i instant crashed or is new game a MUST do with intalling this mod

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TimmyWolf
TimmyWolf

Is it function?

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pingun96
pingun96

Any chance this is compatible with 1.4.22? or whatever the most resent verision of CoC is called?

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Jsaac4000
Jsaac4000

For everyone interested in Artifact-Hunting in 2018

Error message in the log file, and after that the crash report.

""""! [SCRIPT ERROR]: ... call of chernobyl\gamedata\scripts\surge_manager.script:100: attempt to index global 'sim' (a nil value)"""

if you delete the surge manager script, worlds will load, however i am not sure if the mod will then work as intended.

One Solution has been posted by a Guest on Feb 3 2017 Quote :
"""I. don't think it'll work with the current files. although it should be noted that they have increased (slightly) the chances of artifacts spawning (30% with the achievement, 25% without the achievement). and they have commented out the code that stopped the respawn if you slept.

what I did, was unpack CoC with the tool they give you in the downloads folder. then copy over the bind_anomaly_zone file to the proper location in the gamedata folder, and edited the line there to increase the spawns. (look for: local spawn_chance = has_alife_info("achieved_geologist") ) there are two numbers after that, you can change those to change the chance of artifacts spawning with the achievement and without it."""

However it would be nice if someone with modding knowledge could revive this mod, i would try it myself, i already compared the old and new files with WinMerge, but i am simply not qualified enough.
I am still searching where to increase the blowout frequncy.

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Wilk222
Wilk222

You should post this at Reddit, maybe someone will help.

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