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Comment History
finsterbua
finsterbua - - 9 comments @ DCI: Last Alliance

I get that much and it's understandable that the numenorean hollow steel bows have a higher missile Output, however i think that, as hitzones are a no-no in MTW2, the elves superior Bowmen could be represented with at least a one point increase in missile dmg versus "normal" bows as they would not only hit their targets with more accuracy but also hit their vitals more effectively ....

But thanks for your explanation, it's not my intention to unjustly criticize the balancing.
Still, if you look into the EG Cavalry at least give them the same melee dmg as their militia counter part, it just doesn't make any sense, that better trained warriors have poorer melee skill then militia ones, even more so when they're basically the same unit.

If I encounter any more such things with other factions I will gladly pass by once again.

Merry Christmas and meneg suilaid !

Good karma+2 votes
finsterbua
finsterbua - - 9 comments @ DCI: Last Alliance

First of all: thank you for your hard work and this wonderful mod!

However I find it a little bit weird that the Archers of Eryn Galen, which should be the finest in ME, perform pretty meagre in comparison to for example the Numenoreans (which also should be great .... but not that great), even the militia tier Archers of the numenoreans have the same missile damage as elite Elves?
Also the secont tier cavalry of Eryn Galen (except for armor) is weaker then the first tier etc.

Are those stats still WIP or is it intended this way?

Those are minor issues but they do break immersion a little bit...

Have a nice christmas and keep up your amazing work!
RF

Good karma+1 vote
finsterbua
finsterbua - - 9 comments @ Military Tradition Techs

The russian bonus seems a little bit op ... As well as the lower attrition which doesn't match with the high casualties the russians suffered historically due to attrition/bad supply

Also the austro-hungarian does seem underpowered, maybe add a reduction in infantry cost due to the high manpower they had

Good karma+2 votes
finsterbua
finsterbua - - 9 comments @ [Obsolete] Divide & Conquer: V4.5 - Eriador Rises

Thanks for your absolutely great mod!

I've been playing it since it's initial release and although I was more of a MOS Player because of my love for Arnor I eventually switched completely to DaC.

However, if I'd have a wish I'd like to have visual upgrades for the ND Warddens, Woodman etc. ... At least a little bit of an more armored look with armor upgrades.

Good karma+1 vote
finsterbua
finsterbua - - 9 comments @ The Great War

Yes I'm playing 5.1.4

Good karma+2 votes
finsterbua
finsterbua - - 9 comments @ The Great War

Thank you for this wonderful piece of art!

However I also think that there should be a little bit of balancing. No matter whom I play (mostly Austria) the germans get a major *** whopping (seriously they are group-raped by France and Russia) in a matter of 20 Turns .... Any way to avoid that?

Good karma+2 votes
finsterbua
finsterbua - - 9 comments @ New Lindon Retextures

Your Lindon Reskins look awesome! I'd love to see them in DaC too😁

Good karma+3 votes
finsterbua
finsterbua - - 9 comments @ Rise Of History: The Ancient Wars

Your work so far is amazing!

Good karma+3 votes
finsterbua
finsterbua - - 9 comments @ Divide and Conquer

First I want to thank you for your continous amazing work, there's no game that I play quite as often as DaC!

BUT, since the 1.1 update whenever I change turn from turn 30 to turn 31 it encounters an unspecific error ... I have not quite grasped why but it works out fine until it reaches the Rhun (or so..) faction to make their turn and then it just crashes...
So far I've only played as ND ...

I don't think it's a faulty installation as I originally played DaC from the disc version and have now (because of this) installed MTW, TATW and DaC on Steam ...

Any solution?

Good karma+1 vote