Try with no militia or pirate changes selected (any titled (3))
I also minidump immediately if trying to load any of the (3)s. Have finished some large maps without any (3)s without issue so far.
(Steam v1.95 - opt-in)
Try with no militia or pirate changes selected (any titled (3))
I also minidump immediately if trying to load any of the (3)s. Have finished some large maps without any (3)s without issue so far.
(Steam v1.95 - opt-in)
Whoa nice, wasn't expecting some maelstrom races too. Thanks for the continued support!
Loving the fact of no late game lag with the 1.95 AI strikecraft changes as well.
What a pleasant surprise, thanks for the update!
Looking forward to this new gamemode
from a previous post by the mod devs:
"We mentioned it in the initial release post, but for those wondering when the mod will be released on non-Steam versions, we have no set date yet. Steam has several patches that other versions of the game do not, so releasing the mod for non-Steam versions requires significant amounts of content stripping. Rather than trying to update two versions at once, we're working to eliminate major bugs in the steam version, then making the necessary changes for the non-Steam version and releasing once we've hit that point. The Steam version will continue to receive regular patches since it auto-updates, while the separate downloads will be made available on major version changes."
MCRN has some sexy ships indeed.
After seeing a couple minidumps from others, I also can confirm the fastest income works for me as that's all I ever play on, including some more stable games since my first comment. I only have the Forbidden Worlds dlc however, so perhaps their dumps are related to the other dlcs (or some combination of them) in conjunction with the update.
Are minor factions affected by income rate settings I wonder.
Thanks for the continued support, this is one of my favorite mods.
Can confirm the update is functional so far with 1.94, no minidumps for me after three full games with mixed factions.
Ascendancy's UI also takes some getting used to.
She's obviously got some deals on the side going that she isn't filling you in on, she's using you bro.
Send her to Coruscant without a support fleet to keep her in line.
I see thanks. Makes sense though, if 32bit is only suppose to aware of one core, and the system *thinks* it has eight, it should only see the first physical I would think, as task manager for example shows eight due to the hyperthreading.
At any rate, while the i7-3770 has great multicore performance, its singlecore performance is honestly kind of lacking ha.
Somewhat related question, maybe you know, say I have a hyperthreaded quad, is the game using one or two cores (one physical, one virtual) in this case?
ITS HAPPENING.gif
On the real though, Corey and team, thank you so much for the continued support of this mod over the years. EaW and Sins are my favorite space RTSs, and for you guys to put out arguably the most detailed and well done mods for each of these games is just stellar. I've said it before and I'll say it again, ICW as a mod is everything I would have thought EaW2 would have been, had it been made.
On this day, countless starships dropped out of hyperspace across many systems.
Voted for this and Ascendancy. You guys truly deserve it for the sheer amount of manhours put into your mods over the years. I remember the early days of ICW, back when I thought it so cool that there was four active factions (Pentastar originally if I recall) when no other mods gave access to an active fourth faction in GC yet.
Thrawn's Revenge has shown so many what a mod can truly be, damn near a whole new game. You guys are the reason I immediately redownload FoC and Sins:R on fresh hdds, keep on keeping on.
Try setting your picture sets without the mod active, just the vanilla Sins: Rebellion. Afterwards quit using the button on the main menu, not alt f4 or through task manager. Then, restart sins and add the mod with the ingame mod window found in options, then restart sins again.
Sins should start with the mod added and your picture set, set. If that doesn't work I'll walk you through config editing. Which version you have? Is it steam?
Lord have mercy, it's here!
Very cool mod, I may have slight info about that crash issue. There is another guy that modded the ICW 2.2 Demo the thrawns revenge team released somewhat recently, and he too has issues with crashes when certain ships get called into a battle.
link: Moddb.com
I don't know much about modding this game but it seems there is something both of you guys are missing with those ships. Lack of pulled model or texture? Missed line somewhere?
Works like a charm, thanks so much for this.
Load time now seems to be at least 1/6 of how long it took before, at least on this pc.
Just came back from a long hiatus from Sins, glad to see you're still updating the mod GoaFan. So many new features, don't even know where to start.
Yeah, try shooting a HV cannon at a banking corvette and all the shots wildly shoot everywhere ha.
260km long lol, that's wider than some countries.
If you see a notebook file, you need winrar or 7zip, both are free and they are for unzipping or unraring things, if you have one of those two programs, use it to open the rar.
You will get 4 folders, Art, Audio, Text, and XML, cut those from wherever you unrared them to, then goto your EAW: FOC install directory's mod folder, "C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Mods" and overwrite the files in the "mods/ICW22Demo/data" with your new folders.
Should work, ask if you need help again, I'll check this page periodically.
Fenrir808s
joined
This member has provided no bio about themself...