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Comment History  (0 - 30 of 102)
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Project Reality: Battlefield 2

can anyone tell me where i can find the 0.95 SP Map Pack installer DL at? i been trying to get it back since i reinstalled PR. also the christmas map pack as well please.

Good karma+1 vote
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ The Third Tiberium War

I hope you guys add the scrin later on in your mod.

Good karma+3 votes
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ sla.ro

hey how would i go about becoming a beta tester for TTW Beta 2?

Good karma+1 vote
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Marine's Mod

how do i intall these do i put the LVT in the marines mod folder or keep them seperate?

Good karma+1 vote
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Project Reality: Battlefield 2

it'll just get ignored by the DEVs, thats why im here.

Good karma+1 vote
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Project Reality: Battlefield 2

what about the LCAC and CH-46 Seaknight? both used by the USMC, and i did read the forums about the LCAC and yes despite what the DEVs say about it but being possible to add, it is possible they just have to do it, also the harrier they just gave up on it, i heard someone finished it for the PR guys and they said it was realistic pfft. i love the mod but insted of worrying about new factions they should worry about adding to current factions in the mod such as the USMC in the case of the LCAC, CH-46 and AV8B Harrier II to their arsenal and the javelin to the US Army. this is just my opinion though so dont take it so hard i know its hard and stressful working on a mod, i myself helped out with a mod for FoW(Faces of War).

Good karma+1 vote
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Project Reality: Battlefield 2

I still say limit its use is the best way to balance it. i mean we only get 2 HAT kits as is and thats only if you got 20 players on both sides. and i know the top attack and lock on abilities are a bit over kill. but the hellfires and other AT missles are over power too. so what difference is it to have a javelin that a like the HAT kits take one shot to get it 95% damage and b you would have to be in the open to lock on and fire the missle. and with the M-107 it is used alot by the US Army. in afghanistan and iraq they would mostly used for stoping cars at checkpoints and on a lesser note were used against insurgents, and on another note the curent sniper rifles are one hit kill. so it wouldt really be any different other then its a .50cal round and can be used to disable insurgent techies and bomb cars.

Good karma+1 vote
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Project Reality: Battlefield 2

That should'nt be a problem, there are games out there that have it and no imbalance to the side that dosnt have it. so there has to be a way to balance it. maybe for now only have it as one kit per round keep the HAT kits but make a javelin kit thats only one use, same with the M-107 .50 sniper rifle. it is used by both the US Army and US Marines and several other nations. limiting a kit is a really great way to balance it in game till you can find a way to balance it for multible people to use. you could have a Heavy Sniper kit with the .50cal M-107 and limit it to 2 kits per game. it still has the limits of distance that a map allows a player to see out to, and it can be added for players to use. i notice that alot of specialty kits are limited kits, so you can do the same with the javelin and M-107 sniper rifle.

Good karma+1 vote
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Project Reality: Battlefield 2

just a question. what balancing issues dose the javelin have? IMO it should have been added before you released the US Army to the mod. The SRAW isnt a US Army weapon its a USMC weapon. so please explain what these balancing issues are? also please return the F-15 Eagle. the Vipers ok but i would love to see the F-15 back. another thing i saw a Harrier AV8B a while ago when will we be seeing that?

Good karma+1 vote
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Modern Warfare

nvm i got it working i had to update ZH. um i like it although i would liek to see a full sized B-52 if you can. also if you could make it like other convertion mods and have a installer.exe becuase i think the mod is cuase problems with my CWC and VGO mods i keep getting technical dificulties whenever i start them up. also resize the vehicles make them a bit bigger. just my opinions so its upto you in the end, but i love it so far keep it up cant wait for the official release.

Good karma+1 vote
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Modern Warfare

ok im gettinf and error when i goto start it up saying a serious error as accured any advice? i followed the readme on how to install the mod.

Good karma+1 vote
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Modern Warfare

how do i play this mod? everytime i start it up it just gives me regular C&C Generals ZH material. no mod just original stuff.

Good karma+2 votes
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Forgotten Hope 2

so you guys wont be doing snow camo for the tigers and tiger 2s? nor the jagdpanzer4?

Good karma+1 vote
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Gundam RTS

ahh good point. well i cant wait for the next update.

Good karma+1 vote
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Gundam RTS

why not the 3? is it becuase it would take to long to model? also i looked over the units and i gotta say great work. cant wait for the rest of the models to get updated to the level of the gouf and gelgoog.

Good karma+1 vote
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Gundam RTS

Also some Zeon Mobile armor would be nice to have aswell idk if you are working on it or not but the one from the 08th MS team woul be nice to see. the one in final few episodes. i think it was call apsalus or apsilus or something like that.

Good karma+1 vote
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Gundam RTS

ok thank you. great game btw i love it. and i love the UC time line.

Good karma+1 vote
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Gundam RTS

Hi i love this game i Dled it last night and its great. now im still messing around in very easy mode to get used to it, and i have a few questions. the repair option i cant find it and the readme dosnt tell me alot about it. so how do i repair buildings and units? another unit i cant seem to find is the Gouf Custom from the 08th MS Team did you add it?

Good karma+1 vote
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Project Reality: Battlefield 2

recoomend the latest version of BF2

Good karma+1 vote
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Project Reality: Battlefield 2

well now that theres a server with 128 player cap how about big field guns 155mm and such for large open maps like kashan?

here how i propose it will be used. only deployable once or twice per large open map. used liek the mortars same system too. and as long as its still up and got ammo it can be fired as many times as needed. would create more immersion and give more firepower to each side. and keep arty outa range of the enemy. 64 players per team is alot and we wouldnt have to worry about a shortage of manpower for tanks apcs and mortars and if they add big gunned arty like the 155mms plus we will still have a good amount of inf for attack and defence.

Good karma+1 vote
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ M1903A1 Springfield

i thought the phased these out for the M1 Garand Rifle? oh speaking of the M1 they should add the ablility the throw empty bandoleirs on the ground after you reload like some of the US soldiers and marines would do to trick the enemy into sticking their heads up lol

Good karma+2 votes
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Project Reality: Battlefield 2

then why have a suggestion forum anyways if you dont take suggestions for assets or weapons thats just stupid for people who make a great mod.

Good karma+1 vote
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Project Reality: Battlefield 2

im in clan that beta tests the mod for ARMA2 and they said they take asset suggestions.

Good karma+1 vote
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Project Reality: Battlefield 2

if you have windows vista or windows 7 use run as admin thats what i do.

Good karma+1 vote
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Project Reality: Battlefield 2

well thats stupid why have a suggestion forum and not take suggestions from the common player?

Good karma+1 vote
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Forgotten Hope 2

well thats stupid they should make the one with wider tracks.

Good karma-1 votes
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Forgotten Hope 2

hey. didnt the M4A3 have widder tracks on them then the M4A1 or A2?

Good karma+1 vote
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Project Reality: Battlefield 2

also another i dea i heard a player say this in game how about 105mm/155mm gun positions kinda like the mortars you can either build them up or have them at the main bases.

Good karma0 votes
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Project Reality: Battlefield 2

well you should be more clear with the description, and the javalin user actualy does use a team, and a javalin team consists of 3 or 4 the user of the weapon itself and a few to carry ammo and provide security. yes it can be used by one but make it like any of the other weapons in the games only availible to a squad with 4 or 5 players in the squad. and its suppose to be overpowering, it was designed to kill tanks and thats what it does, Kills Tanks.

Good karma+1 vote
E]x[F-wild949
E]x[F-wild949 - - 102 comments @ Project Reality: Battlefield 2

And the javalin is suppose to be overpowering, real warfare is not fair and at times can tip the balance. i know you want balanced gaming but you guys want realism. well real war isnt balanced.

Good karma0 votes