Project Reality (PR) is a modification for the retail Battlefield 2 multi-player PC game. Project Reality's aim is to create a more realistic combat environment than standard Battlefield 2, and place a greater emphasis on teamwork and cooperation.

Most of the aspects of Battlefield 2 that have the capacity to be modified have been tweaked, or completely overhauled, to reflect their real life counterparts, for increased realism. Ballistics have for example also been audited to reflect those of real weapons, including characteristics such as damage, deviation and bullet drop depending on a weapon systems calibre.

Since EA and DICE no longer support Battlefield 2 and is no longer being played online, the Project Reality team made PR:BF2 a standalone game. No longer is a installation of Battlefield 2 required and we have implemented our own online account system for online play.

Major Features

  • Standalone game. No Battlefield 2 installation required.
  • 100 player dedicated servers with up to 8 man squads.
  • Integrated custom VOIP system with 3D local speech.
  • Realistic behaviour for all aspects of the game while keeping it fun.
  • Heavy focus on teamwork based squad-gameplay with many new soldier classes.
  • Over 50 maps spanning 5 unique gamemodes.
  • Over 20 factions.
  • Many additional features such as deployable defences, thermal vision, logistics and many more
  • Modern warfare & insurgency but also historic battles such as Vietnam,Normandy and Falklands are featured.

Gameplay Features

Removal of Vanilla Battlefield 2 Elements:

  • Spawning on flags / Spawning on Squad Leaders.
  • User Interface reduction: Removal of several unnecessary HUD elements.
  • Automatic spotting of infantry and vehicles using the Q Commo Rose.
  • External views for all vehicles.
  • vBF2 commander assets: Scan,Supply & Vehicle drops.
  • Commander overhead "spy" camera.

Custom Game Modes:

  • AAS - Assault and Secure focuses the battles over a few key areas. These areas usually have very large capture radius , which means its about area control rather than flag capture. In fact flags are not visible in the game world at all. In addition to the large capture radius, many of the Control Points are set to be random, so each new round of AAS has a different flag layout, immensely increasing the re-playability of the game mode over traditional vBF2 Conquest.
  • Insurgency - PR's asymmetrical game mode. Featuring unconventional forces defending weapon caches. the conventional forces have to gather intelligence and find and destroy these caches.
  • Skirmish - Small scale infantry mode intended to be played by the Clan community of PR. Intended for 6v6 Infantry battles.
  • Vehicle Warfare - Dedicated gamemode to our armoured and airborne assets.
  • Command & Control - A gamemode without flags where the objective is to destroy the enemy's main Forward Operating Base before they destroy yours.

Innovative Spawn System
Project Reality has a new way to handle player respawns. There is no more spawning on flags or appearing around squad leaders like in regular Battlefield 2. Instead, the players now have the control of where they want their reinforcements to come in via deployable rally points and player built forward outposts with various build-able emplacements.
Revamp of Soldier Equipment
All soldier classes now carry realistic equipment and useful tools such as: Unarmed fighting, bayonets, entrenching Tools, long lasting Smoke Grenades, binoculars and field Dressings. Only a few classes carry a sidearm, and only pilots are equipped with a parachute.
Non-Cluttered HUD
The Heads-Up Display has been heavily tweaked, keeping with a minimalist theme that only shows you what you need to see, and allowing the mods powerful updated graphics to be the most prominent feature instead of non-essential 2D information. The following vBF2 HUD elements have been removed: Cross-hairs, Name Tags, Hit & Kill Indication, Health Bar, Ammo Bar, Infantry Minimap, Ticket Counter (now on map only). The Project Reality HUD allows you to focus on what matters.
Kit Request System
Unique to Project Reality, special powerful kits with specialized roles have now been limited and made available to squads that request them. By realistically rationing unique and powerful equipment, squads now have more realistic loadouts, and have to use them effectively if their team is to win. These kits include: Officer, Rifleman , Breacher with grappling hook, Combat Medic, Sniper, Spotter, (heavy)Anti Tank, Engineer, Anti Air, Rifleman AT, Rifleman AP, Machine Gunner, Automatic Rifleman, Grenadier, Designated Marksman, Crewman, Pilot and of course, the Civilian.
Updated Commander Features
Commanders play a vital role in Project Reality as the communications hub and central command organization of the team. Commanders are expected to give squads orders and oversee the entire battle strategy of the team. They are required to command the battle using the Command Post with the new Map Marker system. Commanders can place GPS laser markers for laser guided bombs, call in various forms of Artillery, and mark waypoints and enemy assets. They also have a UAV available with conventional factions.
New Deployable Asset System
Never before seen in a realistic First Person Shooter, Project Reality has a unique building system. Squads can now deploy vital equipment and weapons on the battlefield to defend and control key areas. With the proper supplies; squads can dig foxhole defenses, deploy machine-gun nests and AA positions, make roadblocks for insurgent forces, string razor-wire and deploy forward outposts that act as a reinforcement (spawn) point for your team. The positions these are deployed at are completely up to the players discretion - this allows the players to have complete control of how the assets are used strategically, allowing players to use smart tactics to control areas of strategic importance.
Project Reality has introduced a logistics system that ensures that a team that works together can ensure that supplies, repairs and ammo are always at hand near the front line.
Close Air Support
Players can now take advantage of real modern equipment to coordinate close air support. Jets and attack helicopters across the board now use a laser designation system, allowing infantry units to designate targets for attack. In addition, squad leaders can call in air support via the commander in the form of a 2,000lb JDAM bomb.
Realistic Warfare
Everything from weapon ballistics,heavy armour movement,soldier sprint speeds,animation to aircraft missile systems is made to behave as realistic as possible in Project Reality while at the same time remain fun and engaging to the player.
Integrated VOIP Replacement
BF2's VOIP doesn't fit PR needs so we have our own integrated PR Mumble. This allows for in-squad communications but also for squadleaders to talk individually to each other or with the commander. It also features 3D local speech, meaning you can hear players from other squads if they are close to you.
Custom Dedicated Servers
Our servers are very different from vanilla BF2 servers and allow for up to 100 players and 8 man squads. Project Reality also doesn't require Gamespy servers and emulates it's own master server for servers and player accounts allowing Project Reality to be played online without Gamespy.
Single Player
Project Reality supports Single Player gaming (known as Local CO-OP), as well as promoting teamwork-based multiplayer. This is included within the main build with no add-ons.

For extra information and more in-depth lists and changelogs, please refer to the our website. Or see our Official Manual.

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RSS Articles

As stated in our end of the decade review we posted late last year, we are far from done with PR:BF2 development and today we want to show some of our work in the first big release of 2021. We hope you like it.

In our continued effort to modernize the old Battlefield 2 platform, this release sees some incredible improvements to the ingame menus and HUDs. Not only did we overhaul the style of in game menus, but also changed the HUD to properly support widescreen resolution and not stretch across entire screen. These advances for widescreen support have been achieved by Ekiso of the Forgotten Hope 2 development team who kindly shared them with us. Furthermore, we added a subtle optional focus effect to our ironsight weapons. This is something the PR Team has wanted to implement since forever but we now finally found a technical way to actually implement it in a proper way.

Lastly, there are some other things this release we would like you to find out for yourselves and we won't mention here. All we can say is that we have been striving for the highest possible standards of realism and scientific accuracy.

We hope you will enjoy this release. Let us know what you think and give us your feedback. And if you want to help us test any changes and new content for future releases, sign up as a tester today.

This update can now be downloaded through the PR Launcher. Enjoy!

PR:BF2 v1.6.5.0 Changelog (2021/04/01)

  • Added ironsight focus. To activate hold down the change camera view key (Default: C) while looking down the sights.
  • Fixed mumble not working on Test Airfield.


  • Added confirmation dialogues for switching teams, suiciding and giving up.
  • Updated in game HUD to better support widescreen resolutions.
  • Updated in game menus to have more modern look.
  • Updated in game map to open faster.
  • Removed transparency from in game map.
  • Removed map border from in game map.


  • Fixed T62 being too quiet.


  • Adak:
    • Fixed floating objects in main base.
  • Al Basrah:
    • INS: Updated Mosque to be the new Insurgent main base.
  • Bijar Canyons:
    • INS64: Updated asset spawn times.
  • Fools Road:
    • AAS32/CNC32: Updated layer back to modern GB vs Militia with alternative assets.
  • Hades Peak:
    • AAS/CNC128: Replaced Russian Su-25 with Su-39.
  • Kafr Halab:
    • INS32: Fixed missing localization for main base flags.
  • Karbala:
    • Fixed outside terrain being too bright.
  • Korengal Valley:
    • INS64: Fixed Taliban team having no spawnpoints.
  • Operation Falcon:
    • Fixed flag localization issues.
  • Outpost:
    • INS64: Fixed two caches that could not be destroyed.
  • Sbeneh Outskirts:
    • AAS32: replaced dumpster trucks with Zil 131 trucks.

Support Project Reality!

The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.

For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield!

- The Project Reality Team

 Rounding off the decade

Rounding off the decade

News 5 comments

In this article we take a look back at the last decade of development for PR:BF2 as well as a glimpse into the near future with some teaser screenshots...

 Project Reality v1.6.3 Update details & Devcast

Project Reality v1.6.3 Update details & Devcast

News 5 comments

The major feature of this update will be the long requested removal of seat restrictions for vehicles. Alongside this we have included 2 new maps, 3 new...

Project Reality: BF2 v1.6 Released!

Project Reality: BF2 v1.6 Released!

News 6 comments

The release of the next major update of PR:BF2. Introducing the WW2 Western Front and many more new content additions!

PR:BF2 v1.6.0.0 Changelog [Pre-release]

PR:BF2 v1.6.0.0 Changelog [Pre-release]

News 10 comments

You can read all the changes coming with the v1.6 release in the preliminary changelog release. We plan to release PR:BF2 v1.6 in the next two weeks!

Comments  (0 - 10 of 3,154)

Its really cool seeing the dev team doing things never thought possible with the refractor 2 engine. I hope they can take advantage of this and implement some cool new graphical features like terrain normal maps, PiP scopes or better lighting effects, then again I don't know of the performance impact that this might have. Still really cool that they managed to give vehicles more than eight seats.

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Can you fix the issue where every time your guy jumps he does the running animation? It's weird, I'll be walking but when I jump it's like my guy starts jogging in mid-air. Also can we finally get toggle to crouch, and toggle to sprint? Only having aim down sights toggle is throwing me off, I'm used to all those actions being toggle.

Character movement in this game is ******* floaty as hell. That was the first thing I noticed when trying this mod out. Anyway to fix that? Or is that just how character movement works in the base game? I never played Battlefield 2 extensively, but I used to play Battlefield 1942 a lot back in the day, and I don't remember character movement being so floaty. Here it feels like my guy is not even walking, he's gliding.

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Why doesn't the game work? All mods work and PR do not. Windows 7 lacks some kind of component, and Windows 10 starts up and flies to the desktop without entering the game.

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Do you guys know where to download the old versions of PR like 0.98? I heard they are more potato-friendly.

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i love PR, And please dear developers have some good rest you need it! :D

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I hope i see sometime a Iowa Class Battleship :)

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Long live PR !

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Hell yeah the french super etendard!! I love this plane even as fanboy of russian equipment.

Reply Good karma Bad karma+2 votes

Hey, can some1 help? everytime i tried to create a march (Like Co-op for exact) it said "STARTING MARCH" then crash and closed.
Hope some1 help.

Reply Good karma Bad karma+2 votes

Please go to, and then post a help notice.

Also it would help if you could run the game in windowed mode and post a screenshot as well of any messages that showed up after the crash. You could also do a clean reinstall as sometimes installing PR + the updates can cause the game installation to be bugged, and it may be required to consistently repeat the installation until it successfully installed everything.

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Thank for your help, the game is finally worked.

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2408 votes submitted.

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Ratings closed.

Highest Rated (61 agree) 10/10

The BF2 engine on its edge... the BF2 gameplay reformed and finally promotes real teamwork. If you search for challenges in tactics and adrenaline boosted firefights this is the FPS game you search. For me it worths to buy BF2 (if you haven't yet) just to experience this mod. The extra content and the gameplay that is provided through Project Reality makes me to feel that PR is not a mod but a whole new game you can have for free. From Clan's experience perspective it is a must for every player…

Nov 23 2010 by mikeros


Latest tweets from @realitymod

Check out our first big release of 2021: PR:BF2 v1.6.5! Including widescreen support for ingame HUD, updated ingame…

Apr 1 2021

With the new update this weekend we show our continued commitment to the support and continued development of PR:BF…

Mar 1 2021

RT @Rhin0Rage: Firstly, sorry for the lack of updates. Ironically 2020 was a hectic year for me & didn't leave me much time to wor…

Feb 16 2021

If you are enjoying the mod and are as excited for v1.6 as we are, consider a small donation to help in paying for…

Apr 19 2019

Check out our new status update for the development of v1.6 and it's inclusion of the WW2 theater!

Mar 2 2019

Check out our new status update for the development of v1.6 with the inclusion of the WW2 factions!

Mar 2 2019

Check out [R-DEV]Rhino's highlight on the new Lynx helicopter updates for the upcoming releases!

Feb 28 2019

Our website and webservices are back online! Read the news post to find out what we updated and why.

Feb 25 2019

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