Project Reality (PR) is a modification for the retail Battlefield 2 multi-player PC game. Project Reality's aim is to create a more realistic combat environment than standard Battlefield 2, and place a greater emphasis on teamwork and cooperation.

Most of the aspects of Battlefield 2 that have the capacity to be modified have been tweaked, or completely overhauled, to reflect their real life counterparts, for increased realism. Ballistics have for example also been audited to reflect those of real weapons, including characteristics such as damage, deviation and bullet drop depending on a weapon systems calibre.

Since EA and DICE no longer support Battlefield 2 and is no longer being played online, the Project Reality team made PR:BF2 a standalone game. No longer is a installation of Battlefield 2 required and we have implemented our own online account system for online play.

Major Features

  • Standalone game. No Battlefield 2 installation required.
  • 100 player dedicated servers with up to 8 man squads.
  • Integrated custom VOIP system with 3D local speech.
  • Realistic behaviour for all aspects of the game while keeping it fun.
  • Heavy focus on teamwork based squad-gameplay with many new soldier classes.
  • Over 50 maps spanning 5 unique gamemodes.
  • Over 20 factions.
  • Many additional features such as deployable defences, thermal vision, logistics and many more
  • Modern warfare & insurgency but also historic battles such as Vietnam,Normandy and Falklands are featured.

Gameplay Features

Removal of Vanilla Battlefield 2 Elements:

  • Spawning on flags / Spawning on Squad Leaders.
  • User Interface reduction: Removal of several unnecessary HUD elements.
  • Automatic spotting of infantry and vehicles using the Q Commo Rose.
  • External views for all vehicles.
  • vBF2 commander assets: Scan,Supply & Vehicle drops.
  • Commander overhead "spy" camera.

Custom Game Modes:

  • AAS - Assault and Secure focuses the battles over a few key areas. These areas usually have very large capture radius , which means its about area control rather than flag capture. In fact flags are not visible in the game world at all. In addition to the large capture radius, many of the Control Points are set to be random, so each new round of AAS has a different flag layout, immensely increasing the re-playability of the game mode over traditional vBF2 Conquest.
  • Insurgency - PR's asymmetrical game mode. Featuring unconventional forces defending weapon caches. the conventional forces have to gather intelligence and find and destroy these caches.
  • Skirmish - Small scale infantry mode intended to be played by the Clan community of PR. Intended for 6v6 Infantry battles.
  • Vehicle Warfare - Dedicated gamemode to our armoured and airborne assets.
  • Command & Control - A gamemode without flags where the objective is to destroy the enemy's main Forward Operating Base before they destroy yours.

Innovative Spawn System
Project Reality has a new way to handle player respawns. There is no more spawning on flags or appearing around squad leaders like in regular Battlefield 2. Instead, the players now have the control of where they want their reinforcements to come in via deployable rally points and player built forward outposts with various build-able emplacements.
Revamp of Soldier Equipment
All soldier classes now carry realistic equipment and useful tools such as: Unarmed fighting, bayonets, entrenching Tools, long lasting Smoke Grenades, binoculars and field Dressings. Only a few classes carry a sidearm, and only pilots are equipped with a parachute.
Non-Cluttered HUD
The Heads-Up Display has been heavily tweaked, keeping with a minimalist theme that only shows you what you need to see, and allowing the mods powerful updated graphics to be the most prominent feature instead of non-essential 2D information. The following vBF2 HUD elements have been removed: Cross-hairs, Name Tags, Hit & Kill Indication, Health Bar, Ammo Bar, Infantry Minimap, Ticket Counter (now on map only). The Project Reality HUD allows you to focus on what matters.
Kit Request System
Unique to Project Reality, special powerful kits with specialized roles have now been limited and made available to squads that request them. By realistically rationing unique and powerful equipment, squads now have more realistic loadouts, and have to use them effectively if their team is to win. These kits include: Officer, Rifleman , Breacher with grappling hook, Combat Medic, Sniper, Spotter, (heavy)Anti Tank, Engineer, Anti Air, Rifleman AT, Rifleman AP, Machine Gunner, Automatic Rifleman, Grenadier, Designated Marksman, Crewman, Pilot and of course, the Civilian.
Updated Commander Features
Commanders play a vital role in Project Reality as the communications hub and central command organization of the team. Commanders are expected to give squads orders and oversee the entire battle strategy of the team. They are required to command the battle using the Command Post with the new Map Marker system. Commanders can place GPS laser markers for laser guided bombs, call in various forms of Artillery, and mark waypoints and enemy assets. They also have a UAV available with conventional factions.
New Deployable Asset System
Never before seen in a realistic First Person Shooter, Project Reality has a unique building system. Squads can now deploy vital equipment and weapons on the battlefield to defend and control key areas. With the proper supplies; squads can dig foxhole defenses, deploy machine-gun nests and AA positions, make roadblocks for insurgent forces, string razor-wire and deploy forward outposts that act as a reinforcement (spawn) point for your team. The positions these are deployed at are completely up to the players discretion - this allows the players to have complete control of how the assets are used strategically, allowing players to use smart tactics to control areas of strategic importance.
Project Reality has introduced a logistics system that ensures that a team that works together can ensure that supplies, repairs and ammo are always at hand near the front line.
Close Air Support
Players can now take advantage of real modern equipment to coordinate close air support. Jets and attack helicopters across the board now use a laser designation system, allowing infantry units to designate targets for attack. In addition, squad leaders can call in air support via the commander in the form of a 2,000lb JDAM bomb.
Realistic Warfare
Everything from weapon ballistics,heavy armour movement,soldier sprint speeds,animation to aircraft missile systems is made to behave as realistic as possible in Project Reality while at the same time remain fun and engaging to the player.
Integrated VOIP Replacement
BF2's VOIP doesn't fit PR needs so we have our own integrated PR Mumble. This allows for in-squad communications but also for squadleaders to talk individually to each other or with the commander. It also features 3D local speech, meaning you can hear players from other squads if they are close to you.
Custom Dedicated Servers
Our servers are very different from vanilla BF2 servers and allow for up to 100 players and 8 man squads. Project Reality also doesn't require Gamespy servers and emulates it's own master server for servers and player accounts allowing Project Reality to be played online without Gamespy.
Single Player
Project Reality supports Single Player gaming (known as Local CO-OP), as well as promoting teamwork-based multiplayer. This is included within the main build with no add-ons.

For extra information and more in-depth lists and changelogs, please refer to the our website. Or see our Official Manual.

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RSS Articles

We are excited to announce our 39th major release of Project Reality: v1.6! It will feature the highly anticipated World War 2 theatre, but that's not everything we have prepared for this occasion. We would like to highlight some of the things that will be available for you to play very soon!

World War 2 has finally been fully integrated into Project Reality after seeing a lot of improvements and additions since the WW2 Beta a few years back. It features the Western Front with US and German forces, 33 weapons, 16 vehicles and 5 new maps. We would like to thank everyone who contributed over the years to the WW2 project, their names can be found below.

Another big part of the v1.6 update is new and updated content for existing factions. Adding not only two new helicopters and several vehicles, the Russian forces will also now no longer rely on a cargo ship to transport their troops to battle, as the Vladimir Andreev LPD ship will be their new main base on maps such as Vadso, Saaremaa and Beirut.

Many new features have been added such as the ability to drag bodies, ejector seats in aircraft, improved lag compensation and parachutes opening automatically. Furthermore, the main menus has received a makeover to look more modern. Several vehicle HUDs have also been updated.

As this is only the announcement, it’s by no means a full and complete list of all features and content, for that you’ll have to wait for the full changelog. We plan to release v1.6 soon, but unforeseen issues could push this back.

Third Party Mod Contributor list

  • BattleGroup42 mod for Battlefield 1942
  • Battlegroup Frontlines mod for Battlefield 2
  • Die letzte Offensive mod for Battlefield 2
  • Battlefield: Korea mod for Battlefield 2

Community Contributor list

  • Pvt.LHeureux - Special thanks
  • Lemon - Special thanks
  • Bad1n - Mapping
  • Rabbit - Mapping
  • Rodrigoma - Mapping
  • Commie - Art (3D)
  • Vertici - Art (3D)
  • Killer699 - Art (3D)
  • PakWai - Art (2D)
  • Bull - Art (2D)
  • Raynox3D - Art (3D/2D)
  • Knechtruprecht - Art (3D)
  • Takiwa - Art (3D/2D)
  • The Edge - Art (3D/2D)
  • Gracler - Art (3D/2D)
  • Mr. Rifleman - Art (3D/2D)
  • Lucky.Boy - Art (3D/2D)
  • Yogensia - Art (3D/2D)
  • Anthony817 - Art (Export)
  • General Bradly - Art (Export)
  • Develop013 - Art (Animation)

Support Project Reality!
The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.

For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield!

- The Project Reality Team

PR:BF2 v1.6/WW2 Status Update March 2019

PR:BF2 v1.6/WW2 Status Update March 2019

News 4 comments

First status update for 2019 for PR:BF2! Showing up some of the news things being worked on for the upcoming v1.6 release with the inclusion of the WW2...

 PR:WW2 Status Update June 2018

PR:WW2 Status Update June 2018

News 7 comments

Mid-year status update for PR:WW2 and it's upcoming inclusion in the v1.6 update for PR:BF2! Many new assets and information of this WIP project.

Project Reality Download Assistant Launch

Project Reality Download Assistant Launch

News 4 comments

We now offer an easier way to download and install PR:BF2 with the launch of the Download Assistant!

Project Reality: BF2 v1.5 Released!

Project Reality: BF2 v1.5 Released!

News 10 comments

The release of the next major update of PR:BF2. Introducing the Polish Forces and many more new content additions!

RSS Files
PRBF2 Download Assistant

PRBF2 Download Assistant

Installer Tool 10 comments

Official download and install tool to facilitate the installation of Project Reality. Uses the Torrent protocol so make sure it isn't blocked by your...

Project Reality v0.407 Server Patch

Project Reality v0.407 Server Patch

Full Version

Thank you for putting up with some bugs in the Project Reality v0.4 release. We apologize for the bugs! We knew the release would have some issues, but...

Project Reality 0.509 Server

Project Reality 0.509 Server

Full Version

Here's Project Reality 0.509 Server file.

Project Reality 0.31 - Client

Project Reality 0.31 - Client

Full Version 1 comment

Project Reality 0.31 - Client.

Comments  (0 - 10 of 3,133)

I want to see 64 Americans running on Omaha beach

Reply Good karma Bad karma+1 vote

Simply the best mod ever made. Developers do not overwhelm yourself with the release of the new version. I play Project reality for many years and even with a good pc and the game squad, I am still playing project reality. The community, content and level of detail put into this mod is simply unattainable.

Congratulations on what you achieved. The European and American servers will remain full, with or without the update.

Good luck and Many thanks.

Reply Good karma Bad karma+2 votes

Is the game bot friendly? Last time i play co-op with some friend i think it's ok

Reply Good karma Bad karma+1 vote

In the PR forums the Devs talked about the many improvements Bots will receive for version 1.6 so yes, COOP is in the mind of the Devs! In fact the Devs ROCK!

Reply Good karma Bad karma+1 vote

If you could update the model of that good old AH1W supercobra to AH1Z viper and that good old lav25 to a new model. Man, this mod is still the best and biggest and major and proper mod of the mod that has ever existed for bf2 and your team consist of not only modders but now developers and I know your team have been busy working on a new game yet you still make updates to this mod, what an excellent job you've done and keep up the excellent work.

Reply Good karma Bad karma+1 vote

how long this update will last?

Reply Good karma Bad karma+1 vote

Is there any "Arcade version" of this mod? I really like this mod, but I don't wanna play MP because I don't have condition to play and I prefer a bit of SP, but most of the vehicles are only for the bots.

Reply Good karma Bad karma+5 votes

Damn, more than a decade later and there's still active development on it.

Wonderful to see old games being kept alive like this.

With the WW2 stuff, is there an M45 quadmount? I gots ta have my krautmower!

Reply Good karma Bad karma+3 votes

Why don't you guys just work together with the team of Forgotten Hope 2?

It may be an idea to make a WW1 mod.

Reply Good karma Bad karma+1 vote

im ready to for mapping modfication

Reply Good karma Bad karma+1 vote
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2398 votes submitted.

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Ratings closed.

Highest Rated (58 agree) 10/10

The BF2 engine on its edge... the BF2 gameplay reformed and finally promotes real teamwork. If you search for challenges in tactics and adrenaline boosted firefights this is the FPS game you search. For me it worths to buy BF2 (if you haven't yet) just to experience this mod. The extra content and the gameplay that is provided through Project Reality makes me to feel that PR is not a mod but a whole new game you can have for free. From Clan's experience perspective it is a must for every player…

Nov 23 2010 by mikeros


Latest tweets from @realitymod

If you are enjoying the mod and are as excited for v1.6 as we are, consider a small donation to help in paying for…

Apr 19 2019

Check out our new status update for the development of v1.6 and it's inclusion of the WW2 theater!

Mar 2 2019

Check out our new status update for the development of v1.6 with the inclusion of the WW2 factions!

Mar 2 2019

Check out [R-DEV]Rhino's highlight on the new Lynx helicopter updates for the upcoming releases!

Feb 28 2019

Our website and webservices are back online! Read the news post to find out what we updated and why.

Feb 25 2019

We are turning off the webserver for now to do additional maintenance. Please pass along this information to your f…

Feb 19 2019

While we are still hard at work on v1.6 and PR:WW2, please consider a small donation to help cover our server costs…

Feb 2 2019

Awesome video by Cpt.MikeMei! We wish everyone a very Happy Holiday season and a peaceful and prosperous New Year!

Dec 21 2018

Read developer Arab's blog on how he made smoke grenades against AI work:

Sep 23 2018

Read the second blog of developer Hokunin on the development of the Kamov Ka-29 Helix-B Russian helicopter, coming…

Sep 22 2018

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