Project Reality (PR) is a modification for the retail Battlefield 2 multi-player PC game. Project Reality's aim is to create a more realistic combat environment than standard Battlefield 2, and place a greater emphasis on teamwork and cooperation.

Most of the aspects of Battlefield 2 that have the capacity to be modified have been tweaked, or completely overhauled, to reflect their real life counterparts, for increased realism. Ballistics have for example also been audited to reflect those of real weapons, including characteristics such as damage, deviation and bullet drop depending on a weapon systems calibre.

Since EA and DICE no longer support Battlefield 2 and is no longer being played online, the Project Reality team made PR:BF2 a standalone game. No longer is a installation of Battlefield 2 required and we have implemented our own online account system for online play.

Major Features

  • Standalone game. No Battlefield 2 installation required.
  • 100 player dedicated servers with up to 8 man squads.
  • Integrated custom VOIP system with 3D local speech.
  • Realistic behavior for all aspects of the game while keeping it fun.
  • Heavy focus on teamwork based squad-gameplay with many new soldier classes.
  • Over 65 maps spanning 5 unique gamemodes.
  • 25 factions with authentic vehicles and weapons.
  • Many additional features such as deployable defenses, thermal vision, body dragging, fire control systems, logistics and many more
  • Modern warfare & insurgency but also historic battles such as Vietnam, WW2 and Falklands are featured.
  • Networking improvements

Gameplay Features

Removal of Vanilla Battlefield 2 Elements:

  • Spawning on flags / Spawning on Squad Leaders.
  • User Interface reduction: Removal of several unnecessary HUD elements.
  • Automatic spotting of infantry and vehicles using the Q Commo Rose.
  • External views for all vehicles.
  • vBF2 commander assets: Scan,Supply & Vehicle drops.
  • Commander overhead "spy" camera.
  • 8 seats per vehicle limitation.

Custom Game Modes:

  • AAS - Assault and Secure focuses the battles over a few key areas. These areas usually have very large capture radius , which means its about area control rather than flag capture. In fact flags are not visible in the game world at all. In addition to the large capture radius, many of the Control Points are set to be random, so each new round of AAS has a different flag layout, immensely increasing the re-playability of the game mode over traditional vBF2 Conquest.
  • Insurgency - PR's asymmetrical game mode. Featuring unconventional forces defending weapon caches. the conventional forces have to gather intelligence and find and destroy these caches.
  • Skirmish - Small scale infantry mode intended to be played by the Clan community of PR. Intended for 6v6 Infantry battles.
  • Vehicle Warfare - Dedicated gamemode to our armoured and airborne assets.
  • Command & Control - A gamemode without flags where the objective is to destroy the enemy's main Forward Operating Base before they destroy yours.

Innovative Spawn System
Project Reality has a new way to handle player respawns. There is no more spawning on flags or appearing around squad leaders like in regular Battlefield 2. Instead, the players now have the control of where they want their reinforcements to come in via deployable rally points and player built forward outposts with various build-able emplacements.
Revamp of Soldier Equipment
All soldier classes now carry realistic equipment and useful tools such as: Unarmed fighting, bayonets, entrenching Tools, long lasting Smoke Grenades, binoculars and field Dressings. Only a few classes carry a sidearm, and only pilots are equipped with a parachute.
Non-Cluttered HUD
The Heads-Up Display has been heavily tweaked, keeping with a minimalist theme that only shows you what you need to see, and allowing the mods powerful updated graphics to be the most prominent feature instead of non-essential 2D information. The following vBF2 HUD elements have been removed: Cross-hairs, Name Tags, Hit & Kill Indication, Health Bar, Ammo Bar, Infantry Minimap, Ticket Counter (now on map only). The Project Reality HUD allows you to focus on what matters.
Kit Request System
Unique to Project Reality, special powerful kits with specialized roles have now been limited and made available to squads that request them. By realistically rationing unique and powerful equipment, squads now have more realistic loadouts, and have to use them effectively if their team is to win. These kits include: Officer, Rifleman , Breacher with grappling hook, Combat Medic, Sniper, Spotter, (heavy)Anti Tank, Engineer, Anti Air, Rifleman AT, Rifleman AP, Machine Gunner, Automatic Rifleman, Grenadier, Designated Marksman, Crewman, Pilot and of course, the Civilian.
Updated Commander Features
Commanders play a vital role in Project Reality as the communications hub and central command organization of the team. Commanders are expected to give squads orders and oversee the entire battle strategy of the team. They are required to command the battle using the Command Post with the new Map Marker system. Commanders can place GPS laser markers for laser guided bombs, call in various forms of Artillery, and mark waypoints and enemy assets. They also have a UAV available with conventional factions.
New Deployable Asset System
Never before seen in a realistic First Person Shooter, Project Reality has a unique building system. Squads can now deploy vital equipment and weapons on the battlefield to defend and control key areas. With the proper supplies; squads can dig foxhole defenses, deploy machine-gun nests and AA positions, make roadblocks for insurgent forces, string razor-wire and deploy forward outposts that act as a reinforcement (spawn) point for your team. The positions these are deployed at are completely up to the players discretion - this allows the players to have complete control of how the assets are used strategically, allowing players to use smart tactics to control areas of strategic importance.
Project Reality has introduced a logistics system that ensures that a team that works together can ensure that supplies, repairs and ammo are always at hand near the front line.
Close Air Support
Players can now take advantage of real modern equipment to coordinate close air support. Jets and attack helicopters across the board now use a laser designation system, allowing infantry units to designate targets for attack. In addition, squad leaders can call in air support via the commander in the form of a 2,000lb JDAM bomb.
Realistic Warfare
Everything from weapon ballistics,heavy armour movement,soldier sprint speeds,animation to aircraft missile systems is made to behave as realistic as possible in Project Reality while at the same time remain fun and engaging to the player.
Integrated VOIP Replacement
BF2's VOIP doesn't fit PR needs so we have our own integrated PR Mumble. This allows for in-squad communications but also for squadleaders to talk individually to each other or with the commander. It also features 3D local speech, meaning you can hear players from other squads if they are close to you.
Custom Dedicated Servers
Our servers are very different from vanilla BF2 servers and allow for up to 100 players and 8 man squads. Project Reality also doesn't require Gamespy servers and emulates it's own master server for servers and player accounts allowing Project Reality to be played online without Gamespy.
Single Player
Project Reality supports Single Player gaming (known as Local CO-OP), as well as promoting teamwork-based multiplayer. This is included within the main build with no add-ons.

For extra information and more in-depth lists and changelogs, please refer to the our website. Or see our Official Manual.

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RSS Articles

Welcome to the first update for 1.7. With this update we introduce two new maps, some quality of life interface updates and changes to the mechanics of some of our deployable emplacements.

Ascheberg & Korbach Offensive

These two new 4x4 km maps by [R-DEV]Ason bring more West German locations to the modern battlefield. Both feature a Russian invasion that gets defended by Germany and other NATO armies.
Ascheberg features vast farm lands of the beautiful Münsterland that offer a high view distance. Despite the maps name the landscape is naturally flat and gets broken up by small settlements and dense forests.

With the Korbach Offensive the fields around Kassel once again become a venue for a war. Based on the WW2 map you can now bring modern equipment to the trenches.

Deployable Emplacement changes

With this update we want to increase the requirement of supply lines and as such emplacements will now spawn without any ammo inside. After the emplacement is built, it first needs to be rearmed using ammobags before being able to use them. Further we adjusted the amount of ammo per emplacement as well as the amount rearmed per ammobag. This increases the amount of supplies required to operate certain weapons by a lot. Insurgent factions may not have the capabilities to keep up with the increased demand and to compensate for this, Hideouts now slowly generate supply points that can be used to rearm (cannot request kits). This simulates a tunnel network between Hideouts and the main base that gets used to move supplies around the battlefield.
Lastly, we introduce a new firemission orientated mechanic to mortars. The mortars will be able to shoot a firemission of up to five shells in quick succession and then are forced to reload before being able to shoot again.

Interface updates

We continue our efforts to modernize our in game interface by increasing its quality and making it easier to read. In this update, we focused mainly on the compass and icons for magazine count, firemode, BUIS selector as well as the magazine-checking. All these parts received a black outline to ensure they are readable on every map, even on the brightest snow maps. Additionally, the magazine-checking got moved into the center of screen to be more prominent and easier to discover for new and old players alike.

Furthermore, we also changed how the effects for bleeding on the players and damage look like. Moving away from covering the screen in blood, we now use a black tunnel vision effect that gets worse the more health you lose. The vision of freshly revived players gets heavily reduced this way.

Fixed anti-air issues

We spend a lot of time investigating reported issues around anti-air missiles and their interaction with countermeasures. In this investigation we found out that there are equal amount of complaints regarding anti-air being too strong and anti-air not working at all. As such we concluded there was no issue to begin with and stopped all development towards new anti-air mechanics.

Support Project Reality!

The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.

For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield!

- The Project Reality Team

2022 Community Update

2022 Community Update


Hello and welcome to this Community Update where we look back on our 17 year history and show some improvements to welcoming new players.

 Project Reality: BF2 v1.7 Released!

Project Reality: BF2 v1.7 Released!

News 6 comments

We started the year with a bang and have just released version 1.7 for PR:BF2! Introducing authentic vehicle projectile ballistics and FCS, a 4x4km WW2...

Project Reality v1.7 Update details

Project Reality v1.7 Update details

News 3 comments

Best wishes for 2022 from the PR Dev Team! Check out our highlight detailing some of the features coming with the soon to be released v1.7 update for...

 Project Reality v1.6.8 Update details & Devcast

Project Reality v1.6.8 Update details & Devcast


Project Reality v1.6.8 brings an update and fixes to the recoil system, top-attack for anti-tank, off-map airbases, destroyable mines and much more!

RSS Files
Project Reality: Battlefield 2 - v1.7 - Installer

Project Reality: Battlefield 2 - v1.7 - Installer

Full Version 8 comments

The official Project Reality installer of version v1.7.

Official PR:BF2 Download Assistant

Official PR:BF2 Download Assistant

Installer Tool

The official Download Assistant allows you to download and install Project Reality: Battlefield 2. It will automatically download the latest available...

Comments  (0 - 10 of 3,159)

hey can someone give me the file it wont install with the offcial installer

Reply Good karma Bad karma0 votes

what fun lol getting banned while trying to set my mic awesome community yep yep.

Reply Good karma Bad karma+2 votes

don't play hog lol, or its probabl you're trying to talk during squad time

Reply Good karma Bad karma+1 vote

sad that only 1-2 servers left dont even worth anymore

Reply Good karma Bad karma0 votes

You couldn't be more wrong! It is very worth it my friend there may only be a few "popular servers" but its about the active community behind those servers and the active moderators keeping it all running smooth :D

As someone who plays daily i would highly recommend you come join us! You might just have fun or make some new friends :)

Reply Good karma Bad karma+7 votes

I make two 4km maps,Can you update them

Reply Good karma Bad karma+1 vote

Where the hell are the files? This was the best Battlefield 2 mod. Why is it no longer available?

Reply Good karma Bad karma+1 vote

This mod is still alive!

All you're looking for is on their main page very simple to install
We still have a decent playerbase both in co-op and deployment

I suggest joining Veterand-gaming coop we always have a great time :)

Reply Good karma Bad karma+6 votes

>10 gb download
Yeah, the only place that could even be doable is steam, as there is no way that download is going to finish in one go without crashing or me needing to use the internet for other things.

Reply Good karma Bad karma-3 votes

If it's that major an inconvenience then just download it while you're asleep or something my guy, jesus.

You're making this sound like it's very difficult, or something needs to be done by someone else to make it easier, when all that needs to happen is for you to figure out how you're gonna "schedule around" a 10gb download.

I probably download more than 10gb of random **** in an average day; it's not something that needs planning to do, trust me.

Reply Good karma Bad karma+7 votes

You could literally download it with torrent, in fact it's the first thing you'd see on their download section. It's basically the same thing like downloading on steam, if your pc suddenly crash or connection runs out you can continue it anytime without losing progress

Reply Good karma Bad karma+3 votes

Im sorry but i dont know about steam but waiting for 10gb to download (plus update) will be well worth it once you get in a server and start your journey :)

Reply Good karma Bad karma+1 vote
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