Leader, Coder, Modeler, Animator, Rigger and Skinner of the Star Wars Empire at War Forces of Corruption mod, Knights of the Old Empire
There are units on some worlds from the Republic and CIS yes
It's a modder's resourse made for modders to add to their game. the code given is just the bare minimum to get ingame and is from the current dev build. It's supposed to be edited by people for their own use.
They are munificent i know
There were 3 Death Stars.....
Secutor was in some of the early versions of the mod but was removed for not being up to the same quality as the other models.
you obviouslly dont understand how light in this game works. It has nothing to do with the background or some light sorce you can see. It's just some numbers you edit on the map editor where you want the invisible light source to come from, the elevation, all the fancy color options, the shadow color, the intensity of each thing, fog, bloom.
The background has nothing to do with the lighting. Hell the next version wont even have background Nebula and will only have the background stars.
go get the map editor and see for yourself.
Wow that trench is eclipsing that planet
Finally someone understands that it's just the angle of the sun and the shadowed side of ships! Someone actually understands how light works! We need more people with this level of common sense in the world!
This map is truly munificent
Every time you post anything it's something of beauty.
The human eye can only take so much sexy!
Yeah tech in SW hardly changes and then there's also some things that get lost and rediscovered over the years.
For the most part everything from around the Mandalorian Wars to the Vong War is mostly stagnant with a few boosts during the major wars which is then forgotten until the next.
You could argue that any old ship was sitting in some space scrap yard(Nothing would decay in space)and the cost and build time you spend are the restoration and retrofitting of the electronics.
Hammerhead Cruisers were used all the way up to the New Sith Wars in 1000bby and the Praetorian Frigate was used all the way up the the Thrawn Era
Time means nothing to the Force
The Shield Gate has 2 docking clamps for ISDs on top of each side, 6 hangars, 4 Refueling arms 24 Heavy Turbolasers and the entire rim is lined with AA turrets.
In the current version yes. They will be different in the future as seen in the images.
Bevel Lemelisk, the One True Designer, Approves!
You can just edit the cost of the DS obviously
The Fondor Shipyard is based on half of the shield gate in style with vast edits to the entire design and even being vastly larger.
None of that is out yet obviouslly
BF1 Scarif Shield Gate
There's no steam version
There's no difference between playing the mod on steam, GOG or Disk.
All this new stuff in obviously unreleased and will be available to everyone when it's released.
I dont know for sure but i think it's this.
Go to EAW-Remake\Data\Text and rename MasterTextFile_ENGLISH.dat to MasterTextFile_GERMAN.dat
Palps stealing my repeated reply like he steals Republics!
Death Star is not in the public version of the mod
I love how the last 6 images are using much a lighter shadow shade so you can see shadowed areas of ships like people have been whining for and they still say it's too dark.
because it is
You must be looking for Nomada_Firefox who made the "Best Mod Published Ever"
The "delay" is a joke. Modders usually say asking for release pushes it back.
It's funner than saying "When it's done"
Download it here and manually install it like everyone else did for over a decade before the workshop was added to the game.
I feel like all the hard edges and it's pointed shape would make it a pretty painful for you. But if that's what you're into then who am i to judge?