Leader, Coder, Modeler, Animator, Rigger and Skinner of the Star Wars Empire at War Forces of Corruption mod, Knights of the Old Empire

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EmperorNiko
EmperorNiko @ The Empire At War Remake

There are units on some worlds from the Republic and CIS yes

Reply Good karma+1 vote
EmperorNiko
EmperorNiko @ The Empire At War Remake

It's a modder's resourse made for modders to add to their game. the code given is just the bare minimum to get ingame and is from the current dev build. It's supposed to be edited by people for their own use.

Reply Good karma+1 vote
EmperorNiko
EmperorNiko @ TIE in trench

They are munificent i know

Reply Good karma+6 votes
EmperorNiko
EmperorNiko @ I love this station

There were 3 Death Stars.....

Reply Good karma+2 votes
EmperorNiko
EmperorNiko @ The Empire At War Remake

Secutor was in some of the early versions of the mod but was removed for not being up to the same quality as the other models.

Reply Good karma+1 vote
EmperorNiko
EmperorNiko @ I love this station

you obviouslly dont understand how light in this game works. It has nothing to do with the background or some light sorce you can see. It's just some numbers you edit on the map editor where you want the invisible light source to come from, the elevation, all the fancy color options, the shadow color, the intensity of each thing, fog, bloom.

The background has nothing to do with the lighting. Hell the next version wont even have background Nebula and will only have the background stars.

go get the map editor and see for yourself.

Reply Good karma+1 vote
EmperorNiko
EmperorNiko @ TIE in trench

Wow that trench is eclipsing that planet

Reply Good karma+8 votes
EmperorNiko
EmperorNiko @ I love this station

Finally someone understands that it's just the angle of the sun and the shadowed side of ships! Someone actually understands how light works! We need more people with this level of common sense in the world!

Reply Good karma+8 votes
EmperorNiko
EmperorNiko @ Muunilinst

This map is truly munificent

Reply Good karma+5 votes
EmperorNiko
EmperorNiko @ A brand new shader!

Every time you post anything it's something of beauty.
The human eye can only take so much sexy!

Reply Good karma+3 votes
EmperorNiko
EmperorNiko @ Jehavey added

Yeah tech in SW hardly changes and then there's also some things that get lost and rediscovered over the years.

For the most part everything from around the Mandalorian Wars to the Vong War is mostly stagnant with a few boosts during the major wars which is then forgotten until the next.

You could argue that any old ship was sitting in some space scrap yard(Nothing would decay in space)and the cost and build time you spend are the restoration and retrofitting of the electronics.

Reply Good karma+1 vote
EmperorNiko
EmperorNiko @ Jehavey added

Hammerhead Cruisers were used all the way up to the New Sith Wars in 1000bby and the Praetorian Frigate was used all the way up the the Thrawn Era
Time means nothing to the Force

Reply Good karma+4 votes
EmperorNiko
EmperorNiko @ Imperial starbase

The Shield Gate has 2 docking clamps for ISDs on top of each side, 6 hangars, 4 Refueling arms 24 Heavy Turbolasers and the entire rim is lined with AA turrets.

Reply Good karma+3 votes
EmperorNiko
EmperorNiko @ The Empire At War Remake

In the current version yes. They will be different in the future as seen in the images.

Reply Good karma+3 votes
EmperorNiko
EmperorNiko @ Death Star Free Release

Bevel Lemelisk, the One True Designer, Approves!

Reply Good karma+1 vote
EmperorNiko
EmperorNiko @ Death Star Free Release

You can just edit the cost of the DS obviously

Reply Good karma0 votes
EmperorNiko
EmperorNiko @ Imperial starbase

The Fondor Shipyard is based on half of the shield gate in style with vast edits to the entire design and even being vastly larger.

Artstation.com

Reply Good karma+2 votes
EmperorNiko
EmperorNiko @ Final Death Star fire effect

None of that is out yet obviouslly

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EmperorNiko
EmperorNiko @ Imperial starbase

BF1 Scarif Shield Gate

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EmperorNiko
EmperorNiko @ Final Death Star fire effect

There's no steam version
There's no difference between playing the mod on steam, GOG or Disk.
All this new stuff in obviously unreleased and will be available to everyone when it's released.

Reply Good karma+1 vote
EmperorNiko
EmperorNiko @ The Empire At War Remake

I dont know for sure but i think it's this.

Go to EAW-Remake\Data\Text and rename MasterTextFile_ENGLISH.dat to MasterTextFile_GERMAN.dat

Reply Good karma+1 vote
EmperorNiko
EmperorNiko @ The Empire At War Remake

Palps stealing my repeated reply like he steals Republics!

Reply Good karma+3 votes
EmperorNiko
EmperorNiko @ Tarkin must learn how to aim --->

Death Star is not in the public version of the mod

Reply Good karma+1 vote
EmperorNiko
EmperorNiko @ Tarkin must learn how to aim --->

I love how the last 6 images are using much a lighter shadow shade so you can see shadowed areas of ships like people have been whining for and they still say it's too dark.

Reply Good karma+1 vote
EmperorNiko
EmperorNiko @ Tarkin must learn how to aim --->

because it is

Reply Good karma+6 votes
EmperorNiko
EmperorNiko @ Tarkin must learn how to aim --->

You must be looking for Nomada_Firefox who made the "Best Mod Published Ever"

Reply Good karma+6 votes
EmperorNiko
EmperorNiko @ Knights of the Old Empire 1 - Awakening

The "delay" is a joke. Modders usually say asking for release pushes it back.

It's funner than saying "When it's done"

Reply Good karma+1 vote
EmperorNiko
EmperorNiko @ The Empire At War Remake

Download it here and manually install it like everyone else did for over a decade before the workshop was added to the game.

Reply Good karma+4 votes
EmperorNiko
EmperorNiko @ Executor update

I feel like all the hard edges and it's pointed shape would make it a pretty painful for you. But if that's what you're into then who am i to judge?

Reply Good karma+17 votes
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