This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.
Before: Moddb.com
Finally after 4 years Home One has window lights and blue engines like in Return of the Jedi.
Model and texture: Bobbtmann
Rigging: Jeroen
Hours of Lights UVing: Niko
And since it's not been mentioned on ModDB yet this model update isnt just for one hero ship. You can now construct the Independence along with several other new Rebel heroes so here's the info.
New Rebel Heroes
-General Crix Madine - Independence: A MC80 Home One-type Cruiser that swaps the Power to Shield abilities for Power to Weapons and is garrisoned with earlier Rebel Starfighters than the Home One. Provides exclusive buff/debuff to Capitals.
Buildable at Mon Calamari Tech 3 (Major Hero)
-General Carlist Rieekan - Admonition: A MC30c Frigate swapping Power to Engines for Power to Shield. Also has a Full-Salvo ability on the torpedo launchers to increase their fire rate for a short time. Meant to stick around a bit longer than the hit and run normal variant.
Buildable anywhere Tech 3. (Minor Hero)
-General Jan Dodonna - Victory: A Quasar Fire-class Carrier with a Power to Shields ability and an all A-Wing garrison references they are his creations. Dodonna provides a exclusive bonus to Republic starfighters and A-Wings.
Starting Spawn (Major Hero)
-Admiral Yamarus - Liberty: A MC80 Liberty-type Cruiser mostly unremarkable itself, however it graciously comes garrisoned by Green Squadron (6 fighter Elite A-Wing Squadron) and Ace Azzameen(Buffed up X-Wing)
Buildable anywhere Tech 3 (Minor Hero)
Man, that's gorgeous.
Awesome, love the X-Wing: Alliance references.
amazing work as allways!
had a quick question properly not the right place on here but i will ask anyway!
is it possible to add alarm sound effects to ships when they reach a certain percentage of health? eg. start destroyer/ venetor alarms ?
Yes and we've done that for 4.0