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Comment History  (0 - 30 of 33)
Zed32
Zed32 - - 33 comments @ The Future of AOTF

This looks great, never quite got on with AOTF in the same way as Armada 3 so looking forward to having another go. Any chance of the PBR visuals making it into Armada 3 though? 🙂

Good karma+1 vote
Zed32
Zed32 - - 33 comments @ Empire Communications Station

That looks amazing, love the textures! Is there a plan to give the Starbases a similar treatment at some point, pretty please?

Good karma+1 vote
Zed32
Zed32 - - 33 comments @ Star Trek: Armada 3

Been picking up this fantastic mod again and very much enjoying it! One question though, when I start a game with the pirates enabled on harder difficulties one AI tends to get itself into a bit of a bidding war with another AI, the end result of which is at least one of them getting wiped out by the pirates early on (they also go for me but a few turrets and Miranda spam or equivalent for the other races seems to keep things in check). Is there a way to reduce the chance of this happening or should I just be disabling them to give the AI's a better chance of living? It'd be nice if I could keep the pirates raiding without losing a major opponent early on in the game.

Good karma+1 vote
Zed32
Zed32 - - 33 comments @ Resolution Survey!

3840x2160, 16:9, all 40 glorious inches

Good karma+1 vote
Zed32
Zed32 - - 33 comments @ Support incoming!

First up, for all of the love, effort and attention to detail that has clearly gone into this latest release, thank you! Some of the new planets and assets are truly a sight to behold and the early game has improved immeasurably :)

However, I am for the first time on my system getting stability issues. I'm 3 hours in on the medium sized 'TFF Quartet' map as the Feds against the Klingons, Romulans and Dominion all on expert with large fleet sizes and all DLC enabled (including outlaw sectors). The problem started when my glorious alliance with the Dominion(!) allowed me to enter into the usual ship and planet visions revealing the rest of the map. Shortly after, a couple of the Dominion cap ships lost their textures (although the game overall was still running at a decent FPS) and then whilst conducting a routine obliteration of a Klingon starbase I had a CTD which typically will repeat itself during a large fleet engagement around the same time frame.

LAA is enabled and my system was good enough to run CTA in 4K at 40-60FPS so I'm guessing it might be a slightly over-stretched game engine as mentioned previously? I'm going to try starting a new game on medium fleet sizes with outlaw sectors disabled to see if that helps but is there anything else I can try for now? I don't want to reduce graphical settings as I really like the eye candy though :)

Another small observation that I think others have covered is the speed of the pirate/neutral fleets. This is a double hit if you use outlaw sectors because some of the neutrals incorporate themselves into your main fleet and this brings the overall speed down to a crawl unless you scuttle the ships individually to remove them from it. Unlike some, I actually quite like OS as it makes the universe feel more alive through numerous 'proxy' conflicts before I get around to sending the main fleet in but it must be quite an additional drag on game resources!

Again, thank you for what I think is the most polished and complete Star Trek 4X experience out there & I look forward to the minor post-release issues being ironed out in due course :)

Good karma+1 vote
Zed32
Zed32 - - 33 comments @ The mobile fortress

Thanks, it would appear we won't be lacking for variety then :)

Good karma+2 votes
Zed32
Zed32 - - 33 comments @ The mobile fortress

Looking good :) Curiosity has been piqued, what planetoid type is in the background? And what's up with the similarly textured asteroid?

Good karma+2 votes
Zed32
Zed32 - - 33 comments @ The middle child

Is that an updated model? Looks good :)

Good karma+2 votes
Zed32
Zed32 - - 33 comments @ Striking a blow for the Federation

Little?! *Produces condescending look ;)

Good karma+1 vote
Zed32
Zed32 - - 33 comments @ Striking a blow for the Federation

Is that a shiny new skybox I see? :)

Good karma+3 votes
Zed32
Zed32 - - 33 comments @ The Neutral Zone

Very Neutral. Go to beige alert....

Good karma+2 votes
Zed32
Zed32 - - 33 comments @ Husnock!

Hopefully at least as badass as the one that would appear inconveniently in botf from time to time :)

Good karma+1 vote
Zed32
Zed32 - - 33 comments @ Intego Preview

The Hand hits new heights of glazing competence.....

Good karma+4 votes
Zed32
Zed32 - - 33 comments @ The Final Frontier - Dev Diary 2

This all looks like its going to add so much to the immersion factor, no two planets should ever be completely the same statistically so the more variety that can be crammed in the better :) One question I do have is do you guys plan on updating the skyboxes at all? Playing in 4K with a 40" screen and its the one thing that looks slightly low resolution at present in comparison to the utterly gorgeous unit & structure models....

Good karma+1 vote
Zed32
Zed32 - - 33 comments @ STA3 A Call To Arms 1.3 (was 1.2.2) Part 2

The only way to deal with BOTF cubes was either to be Romulan with a big enough fleet to do the job in one turn, or Klingon with a truck load of K'vorts...the other races never stood a chance!

Good karma+1 vote
Zed32
Zed32 - - 33 comments @ Star Trek: Armada 3

I get the feeling orionslaver's ctrl, c and v keys might be about to expire through overuse :D

Good karma+2 votes
Zed32
Zed32 - - 33 comments @ Star Trek: Armada 3

Did that after mine updated,everything seems fine and dandy re-loading my klingon save. Will try a couple of others to make sure :)

Good karma+1 vote
Zed32
Zed32 - - 33 comments @ Star Trek: Armada 3

The only way I could beat the borg in BOTF was to use cloaking (use the free turn due to the cloaks to one-shot the cube). Only worked as the Romulans and late game Klingons, if I recall correctly! I remember building a lot of heavy cruisers/kvorts in that game....

Good karma+1 vote
Zed32
Zed32 - - 33 comments @ Star Trek: Armada 3

Playing as the Borg I get the very briefest of pauses every 10s or so, more noticeable when I'm zooming in/out quickly. My machine has two R9 290's in xfire. However I also have a Fed game where I'm getting no pauses at all that I can perceive on similar fleet sizes...

Good karma+1 vote
Zed32
Zed32 - - 33 comments @ Star Trek: Armada 3

Is there a way it could be linked to a minimum level of fleet supply research? That would stop anyone getting it too early. Would like that for some of the high end caps/cruisers as well as at the moment the early game seems to involve spamming research stations at the expense of other paths....

Good karma+1 vote
Zed32
Zed32 - - 33 comments @ Star Trek: Armada 3

Voted for this. I'm one of these strange types who picked up the original SOASE not long after it first came out and whilst I still love the original this mod in many ways exceeds the base game in terms of depth, replayability, variety and balance. The fact I love the Star Trek lore as well is just a bonus. Good luck chaps!!

Good karma+1 vote
Zed32
Zed32 - - 33 comments @ Star Trek: Armada 3

Could I join in as well please? UK based and been playing a lot of single player recently!

Good karma+1 vote
Zed32
Zed32 - - 33 comments @ Star Trek: Armada 3

I'm sure I spotted one of those when planning my new kitchen...

Good karma+1 vote
Zed32
Zed32 - - 33 comments @ ...and so it begins

Hasn't anyone noticed that it doesn't say which year....

:D

Good karma+7 votes
Zed32
Zed32 - - 33 comments @ Star Trek: Armada 3

Yeah, I'd heard that getting cloaking to work properly within the limits of Sins is horrendously difficult. Looking forward to seeing how much has been changed for the Romulans & assorted enemies in CTA :)

Good karma+1 vote
Zed32
Zed32 - - 33 comments @ Star Trek: Armada 3

Hey guys, just a thought but would it be a good idea to force the Scimitar to disable its cloak when the planet killing thaleron wave is activated? Currently, with the help of full antimatter research I can cruise around pretty much one-shotting planets with impunity in v1.0. The other benefit would be that the particle effect for the ability currently looks a bit weird if it's activated with the cloak engaged...

Good karma+2 votes
Zed32
Zed32 - - 33 comments @ Star Trek: Armada 3

Unfortunately I have nothing to do with the mod so can't say when it'll be released. Sure the wait will be worth it though :)

Good karma+1 vote
Zed32
Zed32 - - 33 comments @ Star Trek: Armada 3

May indeed be a little late but I also did rather like some of the BOTF Cardassian ships, was my favourite race to play back in the day :)

Good karma+1 vote
Zed32
Zed32 - - 33 comments @ Sins of a Galactic Empire

Thanks Lavo and yes, it would appear that I have researched it :)

Good karma+1 vote
Zed32
Zed32 - - 33 comments @ Sins of a Galactic Empire

Apologies, just realised it's the Republic's culture buff that is making all of my ship's armour so much better (not just the Stalwart!) in my own territory so I guess its how its meant to be in-game. I need to change my tactics!

Good karma+1 vote