i'm out of ideas today.

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magachs
magachs @ Expanding Fronts

The Confederacy Hvy AA destroyer changes to the "light" (TL3) sprite when moving, then back when still. Mistake or placeholder?

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magachs
magachs @ Age of Empires III: The Ottoman Empire Mod

Is nice. Following :)

Reply Good karma+1 vote
magachs
magachs @ AOE2 Imperium Mod

Outstanding job as always! I'll be sure to test it next time I fire up the game.

Reply Good karma+2 votes
magachs
magachs @ Cloudface

*yells at clouds*

OI YOU STILL ALIVE OR WHAT?

Reply Good karma+1 vote
magachs
magachs @ MK III

It bugs me a bit that the body doesn't wobble while it's walking - makes it feel rather static. Understandable though, given the turrets. Great work nonetheless.

Reply Good karma+2 votes
magachs
magachs @ [Fallout: New California] State of the Mod for March 2018

Well uh, this was quite a ride.

Reply Good karma+2 votes
magachs
magachs @ Realm showcase: Iron Hills

AoE1 buildings <3

Reply Good karma+3 votes
magachs
magachs @ Expanding Fronts

I forgot to mention that the magnaguards are healed by medic units rather than repaired. Is this intentional or a bug?

Reply Good karma+1 vote
magachs
magachs @ Expanding Fronts

The power lights on the confederacy war center are misaligned. Just to let you know.

Reply Good karma+2 votes
magachs
magachs @ CABAL Construction Yard

That was sexy.

Reply Good karma+1 vote
magachs
magachs @ Essence Surveillance Drone

I want one.

Reply Good karma+2 votes
magachs
magachs @ Happy Holidays!

Christmas Truce of 1914, colorized. (Disclaimer: some liberties might have been taken with this picture)

Reply Good karma+6 votes
magachs
magachs @ Twisted Insurrection 0.7

YAS. Finally something to do this weekend, thanks guys!

Reply Good karma+6 votes
magachs
magachs @ Dawn of the Tiberium Age

I've noticed that both the allied light and medium tanks have the same price tag ($700), is this intentional?

Reply Good karma+2 votes
magachs
magachs @ Expanding Fronts

Dumb question, how is the change/addition of the new civ going to affect the "vanilla" (x1 actually) campaigns? Will the units/buildings be changed drastically, will everything be more or less the same, etc? Is the original CIS going to be "overwritten" completely, assets-wise? Just curious.

(I'm also asking because in the Tatooine scenarios the moisture vaporators and other buildings were actually capturable, something I found... interesting to say the least)

Reply Good karma+1 vote
magachs
magachs @ Fallout 4 Creation Club Paid Mods Now Available

At this point I should really pull Fallout 4 from my wishlist. (Yeah, I don't have it yet)

If this is the grim future that modding and its community are destined to, then yeahh I don't want any of it.

It's been a good time Bethesda. Thanks so much for ruining it.

Reply Good karma+5 votes
magachs
magachs @ A lot of new treasures will Come :D

Nubian pyramids, am I right?

Reply Good karma+1 vote
magachs
magachs @ Age of Empires: HD Edition

This is beautiful. Following :)

Reply Good karma+1 vote
magachs
magachs @ Dawn of War III Multiplayer Closed Beta Impressions

Yet another stupid MOBA. As if that market wasn't saturated enough.

And here I'd hoped they'd wise up and make a proper RTS (with you know, base building and the like). Yes I know it's a multiplayer demo but if that's how DoWIII's multiplayer will be then I don't want any of it. Still, maybe (just maybe) the single player might be worth it but personally I wouldn't hold my breath.

gg lelic i'm not bothering with you anymore.

Reply Good karma+4 votes
magachs
magachs @ Graphics Mod (Age of Empires III)

Just wanted to notify about a possible bug - While building, the dutch fort is missing textures: Anonimag.es

I don't know if this affects the other forts, but it probably does.

Reply Good karma+2 votes
magachs
magachs @ Graphics Mod (Age of Empires III)

Also is there a version that doesn't automatically unlock everything in my home cities? I actually liked working for it myself.

Reply Good karma+2 votes
magachs
magachs @ Graphics Mod (Age of Empires III)

Tracking and downloading, really good stuff :D

Reply Good karma+2 votes
magachs
magachs @ Expanding Fronts

I'm getting funky colors while I play. I suppose the old DirectDrawFix patch could be used to fix that?

Reply Good karma+1 vote
magachs
magachs @ v5 preview

I'm really going to miss the black bits and borders - they're what makes MoDB what it currently is imo... v5 looks so, uh, bland, even sterile in comparison.

Reply Good karma+4 votes
magachs
magachs @ [Fallout: Project Brazil] State of the Mod for January 2017

I'm getting 403 forbidden errors from here... Try some other image hosting site?

Reply Good karma+1 vote
magachs
magachs @ Survey: Original Soundtrack

-Prodigal Son
-One Mission
-Prophecy

This was harder than I expected. They're all so good 0_0

Special mentions: Post War Melancholy, Designing the Future, Aftermath, Armour and Speed, Nod Trash, Still Alone, Fear and Suspicion, Broken Radio, Despair, Black Hand, both Space Echos... dangit, you could have done this survey way earlier when you had less tracks >_<

:P

Reply Good karma+2 votes
magachs
magachs @ DooD 6446 EXXE

ItI waaw amazizama.

Reply Good karma+2 votes
magachs
magachs @ Mental Omega 3.3 - New Units Showcase #1

I'm afraid I agree on the buildup part. Maybe you could refine the current anim in the future? A great design involves paying attention to detail, or so they say.

Reply Good karma+4 votes
magachs
magachs @ Allied Tech Tree Update 2016

The Suppressor's description needs some proofreading... just say'n.

Reply Good karma+1 vote
magachs
magachs @ Intervention

Suddenly flashbacks from that RA1 map, "The Hills Have Eyes"...

Reply Good karma+3 votes
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