i'm out of ideas today.
The Confederacy Hvy AA destroyer changes to the "light" (TL3) sprite when moving, then back when still. Mistake or placeholder?
Is nice. Following :)
Outstanding job as always! I'll be sure to test it next time I fire up the game.
*yells at clouds*
OI YOU STILL ALIVE OR WHAT?
It bugs me a bit that the body doesn't wobble while it's walking - makes it feel rather static. Understandable though, given the turrets. Great work nonetheless.
Well uh, this was quite a ride.
AoE1 buildings <3
I forgot to mention that the magnaguards are healed by medic units rather than repaired. Is this intentional or a bug?
The power lights on the confederacy war center are misaligned. Just to let you know.
That was sexy.
I want one.
Christmas Truce of 1914, colorized. (Disclaimer: some liberties might have been taken with this picture)
YAS. Finally something to do this weekend, thanks guys!
I've noticed that both the allied light and medium tanks have the same price tag ($700), is this intentional?
Dumb question, how is the change/addition of the new civ going to affect the "vanilla" (x1 actually) campaigns? Will the units/buildings be changed drastically, will everything be more or less the same, etc? Is the original CIS going to be "overwritten" completely, assets-wise? Just curious.
(I'm also asking because in the Tatooine scenarios the moisture vaporators and other buildings were actually capturable, something I found... interesting to say the least)
At this point I should really pull Fallout 4 from my wishlist. (Yeah, I don't have it yet)
If this is the grim future that modding and its community are destined to, then yeahh I don't want any of it.
It's been a good time Bethesda. Thanks so much for ruining it.
Nubian pyramids, am I right?
This is beautiful. Following :)
Yet another stupid MOBA. As if that market wasn't saturated enough.
And here I'd hoped they'd wise up and make a proper RTS (with you know, base building and the like). Yes I know it's a multiplayer demo but if that's how DoWIII's multiplayer will be then I don't want any of it. Still, maybe (just maybe) the single player might be worth it but personally I wouldn't hold my breath.
gg lelic i'm not bothering with you anymore.
Just wanted to notify about a possible bug - While building, the dutch fort is missing textures: Anonimag.es
I don't know if this affects the other forts, but it probably does.
Also is there a version that doesn't automatically unlock everything in my home cities? I actually liked working for it myself.
Tracking and downloading, really good stuff :D
I'm getting funky colors while I play. I suppose the old DirectDrawFix patch could be used to fix that?
I'm really going to miss the black bits and borders - they're what makes MoDB what it currently is imo... v5 looks so, uh, bland, even sterile in comparison.
I'm getting 403 forbidden errors from here... Try some other image hosting site?
This was harder than I expected. They're all so good 0_0
Special mentions: Post War Melancholy, Designing the Future, Aftermath, Armour and Speed, Nod Trash, Still Alone, Fear and Suspicion, Broken Radio, Despair, Black Hand, both Space Echos... dangit, you could have done this survey way earlier when you had less tracks >_<
ItI waaw amazizama.
I'm afraid I agree on the buildup part. Maybe you could refine the current anim in the future? A great design involves paying attention to detail, or so they say.
The Suppressor's description needs some proofreading... just say'n.
Suddenly flashbacks from that RA1 map, "The Hills Have Eyes"...