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Comment History  (0 - 30 of 34)
crono5788
crono5788 - - 34 comments @ With Night Vision

Call me crazy but I don't see how this'd actually help your vision... Dark places are still dark, just dark green o.o?

Good karma+2 votes
crono5788
crono5788 - - 34 comments @ Doom Reborn

Looks sweet!

Good karma+1 vote
crono5788
crono5788 - - 34 comments @ non-historical Weststone Map

Map looks really nice but the screenshot needs AA and AF and stuff

Good karma+1 vote
crono5788
crono5788 - - 34 comments @ map

o: Purdy! Can't wait to play in it ;)

Good karma+1 vote
crono5788
crono5788 - - 34 comments @ Dev LAN Wrap Up, Wallpapers & Screenshot

Wow, looks superb O:

Good karma+1 vote
crono5788
crono5788 - - 34 comments @ Ryu vs Ken set 3

SHORYUKEN!

Good karma+2 votes
crono5788
crono5788 - - 34 comments @ Half-Life2 Deathmatch

HL2: DM. Deathmatch set in the Half-Life 2 world.

As in, go around killing people in maps from HL2.

This deathmatch is as involving, if not moreso than UT2k4's, and definentley Quake III's...

If you're getting owned, you're evidentley not good at deathmatch.

Sure, it doesn't have a lot of maps right now, but as far as gameplay goes, what'd you expect?

Good karma+1 vote
crono5788
crono5788 - - 34 comments @ Half-Life2 Deathmatch

The chaos is the main allure of deathmatch. Teamplay isn't an illusion, as there's no friendly fire, and you can cooperate with other intelligent people on your team to score more frags.

It's deathmatch. Not Counter-Strike.

Which is a good thing.

Good karma+1 vote
crono5788
crono5788 - - 34 comments @ Quake Tactics

BUILD engine = Duke3D/Blood/etc.

Good karma+1 vote
crono5788
crono5788 - - 34 comments @ Project: Europa

I like scary stuff as much as the next person, but that dog with the knife-holding tail looks kinda stupid. Perhaps make a normal tail?

It just doesn't fit in well.

Good karma+1 vote
crono5788
crono5788 - - 34 comments @ Naruto : Way of the Ninja

How far along are you?

Good karma+1 vote
crono5788
crono5788 - - 34 comments @ MechMod

I'm sorry for jumping to conclusions. Really, I simply recognized PCJoe and grOOvy from the ESF team, and remembered the ESF Alpha 2.0 code release, and that's the first thing that popped into my mind. Also, from what I saw, the gameplay mechanics looked similar, so it made sense to me at the time...

But I did look at the developer journals, and it proves me wrong. I'm sorry I accused the team of re-using ESF code.

I hope you guys keep truckin' and continue with the speed and effort you guys are making now. If you do, I'm sure this mod'll succeed and be one of the most quality Half-Life mods yet. It all looks very promising, and I can't wait to play.

I'm in a really good mood today. :)

Good karma+1 vote
crono5788
crono5788 - - 34 comments @ Doom: The resurrection

Gimme gimme gimme!

Good karma+1 vote
crono5788
crono5788 - - 34 comments @ UnWheel

This looks like the mod to make people go out and buy Unreal Tournament 2004 for.

Hell, it looks a lot better than HL Rally.

While HLRally wasn't that entertaining, they DID have to code in their own physics engine. Seriously, give 'em some slack. They tried.

Good karma+1 vote
crono5788
crono5788 - - 34 comments @ Heroes of Exion

Play it, man. I just said screenies don't do justice.

But I do read where you're coming from, and it'd be a cool addition :)

Good karma+1 vote
crono5788
crono5788 - - 34 comments @ Heroes of Exion

AWESOME. Words can't describe it, screenshots won't do it justice. Just play it if you like sound or playing around with game physics.

Good karma+1 vote
crono5788
crono5788 - - 34 comments @ EikoBattle

...now...everything that CAN have ****** UP!..im on it..

That's Murphy's law. But at least you know there are so many people waiting to play this mod.

:)

Good karma+2 votes
crono5788
crono5788 - - 34 comments @ ChaosUT2:Evolution

Melee feels a little weird, but all-in-all it's pretty damned cool.

I like the flamethrower-ey gun.

Good karma+1 vote
crono5788
crono5788 - - 34 comments @ Action Unreal Tournament

Woohoo! Now that I've played Action Quake II, Action Half-Life, and The Specialists, let's have a go with Action UT2004!!!

In case that sounded sarcastic, it was 100% scincere. I still play AHL and TS, and was looking forward to a mod like it on UT2004.

Modwatched!

Good karma+1 vote
crono5788
crono5788 - - 34 comments @ Metroid Mod

Well, poo.

Good karma+1 vote
crono5788
crono5788 - - 34 comments @ mr_moot

I was wondering the same...

Good karma+1 vote
crono5788
crono5788 - - 34 comments @ Power Core Volume Control

It's nice, but I don't think it really belongs on ModDB. That is, unless you plan on releasing other mutators...

It's not that it's useless or unneeded, it's just that ModDB entries are for more than something like volume control.

Great idea, though, I can't stand that sound.

Good karma+1 vote
crono5788
crono5788 - - 34 comments @ NEOTOKYO°

It will be built using the Source engine.

You accidentley put down UT2k4!

Good karma+2 votes
crono5788
crono5788 - - 34 comments @ Hollow Moon

Perhaps he's foreign?

Why does everyone have to point out every single grammatical or spelling related error anyone ever makes?

And the demo maps are pretty damned atmospheric. Even with the knowledge that there were no enimies, I couldn't walk through the whole thing...

Good karma+2 votes
crono5788
crono5788 - - 34 comments @ DBZ Heroes Of Our Destiny

but it isnt a original subject ...
there are like 1000 dbz mods .
try to make something like Natural-Section for half-live ( Aliens vs humans )

As long as it's fun...

And I know of any 1 good DBZ mod (ESF). Do you know of any good ones?

Good karma+1 vote
crono5788
crono5788 - - 34 comments @ Duffers Golf

Hmm... It says it's a UT2k4, so is it or not?

Good karma+2 votes
crono5788
crono5788 - - 34 comments @ MechMod

Stop these ridiculous comparisons, just because the two mods share some dev. team members doesn't mean we share the same source.

Easy mistake.

Good karma+1 vote
crono5788
crono5788 - - 34 comments @ MechMod

gr00vy kills PCJoe in one of those screenies.

PCJoe is an ESF coder, gr00vy is also involved with ESF(but I think he just playtests).

Good karma+1 vote
crono5788
crono5788 - - 34 comments @ MechMod

Er...

Disregard that bit about the movey crosshair.

Good karma+1 vote
crono5788
crono5788 - - 34 comments @ MechMod

Well, it's just that the crosshair seems to have the same movey effect it has in ESF, the scale factors seem to be the same between both games judging by the screenshots, there's a boost mode (turbo mode in ESF), one of the screenshots makes the robot seem like its charging like they do in ESF, the bars are placed in an odd order (which normally wouldn't be a big deal, but Power(more than likely Health) and Energy (ki) are in the same order as ESF. Why would you seperate health and armor?), and the bars appear to be about the same width.

Also, I like the look of that CG shader. How did you get it to work? I tried that tutorial and the .dll wouldn't compile :

And that map you guys posted shots of in the news topic seems top notch. Keep it up!

Good karma+1 vote