Quake Tactics is Final Fantasy Tactics for Quake1. So far, I've got the playing field working. The units can be placed on the grid and can walk around, jump, and attack. However, there are only 2 units so far, and not all is well with the grid either. Quake crashes when it thinks the QC code is doing too much at once (it thinks it's an infinite loop), so I'll have to come up with a better way of doing it. Also, I'm having various other tiny problems and I'm the only one on the team, so it's not moving very fast. It's really unfortunate. It's working pretty good, all things considered, but halted because there's too much to do. I also have other mods to work on, in which I can be much more productive. If you want to know more about the mod, you can e-mail me at . I have suggestions up the wazoo, but any help would be appreciated.

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