Over the weekend members of Team Dystopia and the testing team piled into my house for a development LAN. The focus of the weekend was play testing and bug squishing. I can report back that it was very successful.
A lot of work went into detailing and touching up sections of Termi's map, Dys_Vaccine. Caliban also spent time creating custom animations for our nifty movement system, as well as setting up environment maps for the character models. While Bioxeed was treating our ears to a taste of his latest Dystopia track, I hammered through a bunch of php code to generate even more stats from the server logs. The stats system piggy backs onto the excellent code Epicar has written to dump out all sorts of interesting information at the end of each round.
To celebrate the success of Dystopia Dev LAN #4, we have two new wallpapers. The first was painted by DaaDaa and shows off the Corporate Medium model. The second is a high quality render of Church's Punk Medium model.
Also for your viewing pleasure is an in game screenshot snapped during last night's playtest session: