How do I disable Rusty UI?
How do I disable Rusty UI?
Sounds you have the problem I have. Which of the mods in the MOD folder is the one you are referring to? Or, is it something you disable in the settings?
When I do a I or click trade, both for me and the seller, the items are not within the boxes, but spread all over the place.
Why do I have like 150 5.39 bullets in back pack, but my AN94 says only 4. It want reload them or nothing. This happens on other guns also.
I have the capacity limit set to 99, and have about only 57 loaded in backpack. However, just walking my endurance goes down so fast I can't walk very far at all. Suggestions on what might be the problem/adjustment to make would greatly be appreciated.
Another problem. How in the hell to you kill that transparent bloodsucker with the lighting that is in front of the door to X18? I have tried everything I can think of, and it still kills me.
I don't know where those stashes are either in Cordon. I have checked every nook and cranny for that TOZ in the village. Is it somewhere outside the village?
For the life of me I can't find the Toz Shotgun that Petrua wants. I watched a video of a playthrough, and it showed it in a double oven in a rookie village house close to the road. I tried there and there is no "enter" to look inside a backpack. Any advise would be greatly appreciated.
Never mind, it works just fine in 7-zip. Now I when I tried to start it, it abended. So I copied a base version SOC6 into a new folder, then copied the game data in there. It worked just fine then. THANK YOU SO MUCH for these one's you putting out there. My stalker collection is growing !!!!
Update. It seems to work using 7-zip just fine.
Archive is corrupt. Anybody else able to run winrar successfully on it?
Archive is corrupt. Anybody else able to run winrar successfully on it?
Archive is Damaged when I try to un-zip it, and no files found. Anybody else have this problem?
Never mind, seems to be working now.
Anybody else having this problem: When I switch to pistol slot , to then switch back to slot 3 (shotgun, assault, etc), I have to move the gun to the backpack then load it back to slot 3.
I need help please with the bunker scientist request. Watching a walkthrough in Russian, it looks like to fulfill the quest, you need 4 items. I have the detector thing found at x18 and the apartment at "dead city" (can't remember the name in the game, and the artifact that looks like the compass in base COP, but I can't identify what the 4th item is.
I need some advice please. I have done X16 (turned back off all switches, escaped through tunnel), but when I get back to Radar, the phy-stuff is still on. Therefore, I get a timer with 5 minutes and when it goes off, I die. I am playing the extended pack.
Is there some special thing on setting up this mod that I am unaware of? No matter the version (Russian, English, with Autumn Auora, etc), I can not get this mod to start. It bites the dust every time!
What version of SOC (1.004, 1.005, 1.006) does this work with?
You say change the .65 and .02, but not what you change them to. A higher value or a lower value? I need to crouch lower in a mod. Thanks for the info.
I had it happen and finally made it around it, but giving me the same trouble in Wild (while trying to kill the angry veteran). No saved games in the wild will load. program blows up. If I load a game from outside Wild, it works. Once I am in there though, no saved games (hardsave or quicksave) will load.
Does patch change the color of the gun dot? A white dot on white snow is real tough.
Is there not a stash box to store your loot in for future use?
i found it in Cordon in the little body of water between the Rookie village and the Military Outpost. Didn't even know there was a body of water there until just happen to notice it
Advice needed. I got the card key from the pilot at the bunker in Yanov, but when return to Zanton, going to the planes I get nothing. Any suggestions on what I did not do? Do you have to give the pilot the letter at the complex in Yanov (where zombies are and the cage with all the supplies) before going back to Zanton? If this doesn't stop me from making it to pripyat, then it's no big deal if the planes do not work.
My apology if this is somewhere already covered. When entering in the tunnel at Jupiter for the scientist and getting the phy-emmission artifact, I get a high pitch sound then instantly die. Seems like I heard the same thing when in the scar artifact in Zaton. Is there any artifact or something else to protect me from that? If not, that sucks, cause I figure I have to complete that before the Clear Sky people start occupying that tunnel. Any advice would be greatly appreciated.
I would go back to earlier save and make a point not to engage the military at the outpost in any way. From my expierence, you don't want to return their fire till Sid ask you to retrieve a case there
I agree with the previous comment on SGM. I have just started SGM 2.2 and am impressed. Some intense fighting from the get go. Your enemies are better shooters in this mod than I have found in base games or other mods. You might be wise to do a quicksave after each kill, cause if you get through completely in one of these battles, then your in god mode or maybe playing the easiest level, or the best first person shooter ever.
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