Could it be better to replace High-tech's humvee into a slower but tougher APC like stryker or bradley?
Could it be better to replace High-tech's humvee into a slower but tougher APC like stryker or bradley?
could it be possible for SVT40 and L85 to have iron sights?
Overlord tank shall be called as"ZTZH-10".The meaning of "ZTZ" for Chinese main battle tank,is "armored vehicle-tank-main battle(in Chinese,it's 装甲车辆-坦克-主战)".So I think "ZTHV" could not be a good name for a Chinese heavy tank--I believe "ZH"--which stands for "heavy" in Chinese(重型) could be better to replace"HV"
I used to be a soldier,if you hold your rifle tight and are phoned,you could not feel recoil and iron sight moves.Rifles are possible to work like COD,however,you need to be phoned and well-trained
What's more,it's HK416's animation not recoil that disturbs me.While other rifles in AO can fire rapidly,you'll have to give HK416 some time to adjust front sight after a shot
I'm asking again for a reply,E.Nigma42
Is there any chance to give M14EBRs iron sights?
By the way:
anm_shots
anm_shots_w_gl
anm_shots_g
these factors in w_hk416.ltx works better with w_m4a1.ltx's factors(aka,lancew_lr300 series),because when using iron sight,front sight moves so violent that it will disturb aiming when firing automatically
Is there any chance to give M14EBRs iron sights?
By the way:
anm_shots
anm_shots_w_gl
anm_shots_g
these factors in w_hk416.ltx works better with w_m4a1.ltx's factors(aka,lancew_lr300 series),because when using iron sight,front sight moves so violent that it will disturb aiming when firing automatically
Got an problem from animation: front sight of hk416 moves so violent that it will disturb aiming when firing
It looks like the spawner menu doesn't work,can you fix that?
How and when can we download it
How can I get more Gauss Rifle's ammo not by killing Monolith?Cardan doesn't produce homemade batteries anymore
Guys,who can provide gauss rifles' ammunition?
I didn't find any batteries in Monolith trader's body.Also,Cardan can't provide homemade batteries
Is it true that I can only find batteries by searching Monoliths' bodies in NPP?
May I ask if we can have AK74M
Well,keep it up!
It will defintly become a great mod!
Brilliant mod.Although it has too many bugs such as crashing and undone models.Keep it up,comrade.
P.S:Is it possible to add Kronus Pattern chimera and veteran squad to IG?
I still think it's better to make space marine's soldiers become weaker but have more men and special weapons per squad.Is there a chance to make an optional patch for this tweak?
Hoping that we'll have AEK and AK74M
Could it be possible to add AK74M?Loving it
Could you please change AN94 back to the one in 2.4?I prefer the iron sight in 2.4
why we only have P226 using .40 bullets?
can't we replace p220 9mm with better P226 9mm?
Could you please balance some weapons?
I've hunting mercs today and I DO believe some weapons need to be "balanced"(nerfed)
First we should talk about AKs.AK103 and AKM both use 7.62*39 ammo,but have different performances after a full mod.AKM will have a AKS74U mod,which means a -110% recoil and +50% ROF,but AK103 can only has 40% recoil down and 30% ROF up.After some tests,my conclusion is that AKM is MUCH BETTER than AK103.So I think AKM needs a nerf and ak103 needs a buff
Second,it's about small cal weapons,such as SMGs and AK74s.Even after a full mod,SMGs' recoil still makes them hard to fit in CQBs which mean you need a bullet storm.While small cab weapons,especially AK74M and AN94,even will "go down" when they 're fully moded and using iron sights in the first few shots.
Third,after firing for 600 bullets,I still find AKs DON'T NEED TO BE FIXED,for they will ALWAYS in great condition.I think it's time to make AKs easier to jam
Some things I suggest:
First,durability of some weapons shall be improved,like UMPs,always needed to be fixed after having used 5 mags.
Second,I suggest more spawn points for zombies,mercs etc,for there are not enough enemies and ammos to test our new toys.
Third,don't you think 7.62*39 is a little bit heavy?
Fourth,I believe the SKS in this mod,can be renamed as Type 63,which will be more realistic(Type 63 is made by China,can fire automatically but lacks of reliabilty).I think we can add a REAL SKS later when we find a good model.
Fifth,various attachments,instead of weapons with unremoveable scopes are needed.It's okay to wait for a long time to solve this problem,but I think it's better to get started now
Instead of adding more weapons,why not consider to add some attachments and "remove" some scopes?Just like OWR,scoped weapons like SVD n' L85 will have scopes as attachments and iron sights.And I think making EOTECH and ACOG as attachments will make gaming much more simple
Some advice:
1.I think frags are OP:they deal GREAT damage,and have good
range,which makes I1 and even T2 Infantry hard to get close.Choppas 'n
guns became useless because of frags.So I think frags shall be nerfed--
mainly on damage,impact and throwing range.
2.Heavy weapons squad shall be put in every factions:such as Bazooka
squad for IG(like versions in the past),platforms for elder and so
on.BTW,I don't like current IG's heavy weapons team--it's ineffective.I
think motar squad,Bazooka squad(or shall I say anti-tank squad) and
heavy bolter squad shall be added,which don't need to ORDER them to set up.
3.I think it's time to give hellhounds a meltacannon upgrade
Guess we can deal with IFVs like this:
For IFVs which carry 20-40mm autoguns,could deal a considerable damage to Helos(which means IFVs can fire at air units),but CANT attack jets.However,AA guns can attack jets with autoguns(with small damage,but deals HUGE damage to Helos),
I suppose IFVs and APCs will carry a squad of infantry(with all kinds of weapons:AR,MG,RPGs and some medics)when produced
Fxxking hell
Another "Mickey Mouse"?
(In WW2,soldiers called T34 "Mickey Mouse" because it looks like have two big ears when the hatches open)
Ops,I think someone has reported the problem
Dear EF developer:
You asked me how it crushed last time.
I loaded the skimish, then everything goes well--just for a few seconds:when half of the progress bar was filled,then it crushed.
Then the error report appeared and asked me to describe and report it--of course I didn't
To dear EF developer:
Could you please help me solve a problem?
Every time I load the skimish,the game always crushes.I don't know what to do,because I've deleted it and setuped it for two times.
Please reply soon
The guy from China
P.S:artilleries from Soviet are a little bit weak,I think.Both BM13s and artillery positions are limited,and sometimes I don't think BM13s are have greater firepower than "walking stukas"
Chinese stalkers are in the Rad 100 bar to have a rest.
Because.........
In China,New Year's coming!
HAPPY NEW YEAR
chinasoldier
kane joined
This member has provided no bio about themself...