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Comment History
captainfriendo
captainfriendo - - 25 comments @ F.E.A.R: HD Textures v1.1

Hi,
Installer doesn't work properly. It starts minimized and if I try to maximize it through the task manager it shows black window. I run it as admin also, with no luck. Any suggestions?

Good karma+1 vote
captainfriendo
captainfriendo - - 25 comments @ Souvlaki's FAL 2.0 with EFT FOV

the dot sight (10632) is spot on. the iron sights, and especially the acog are both aiming low.

Good karma+1 vote
captainfriendo
captainfriendo - - 25 comments @ [1.5.1/1.5.2] ToggleScope

Scope cycling? Sweet!

ps. Sorry for posting this here, but is there a way for moddb to message me when addons I use/like get updated?

Good karma+1 vote
captainfriendo
captainfriendo - - 25 comments @ TB's companions deactivate headlamps when in stealth

There's already a setting in the options for this. I believe it's in graphics, can't check right now. It's called companions use headlights or similar.

edit: Here you go, Settings->Visual->Advanced->Stalkers can use headlamps

Good karma-2 votes
captainfriendo
captainfriendo - - 25 comments @ Warfare ALife Overhaul 1.4.2

Nice addon! I'm new to warfare mode, so I'm messing around with the settings until I bring it to preference. I'm on the rapid (5x) preset right now, and so far the thing that stands out is the lack of goodwill gain (and the already set low money reward). Perhaps this could be included the presets, so someone that picks the rapid preset, that goes basically just for kills, gains more goodwill (and more money) by default (already set in the preset). I'm still adjusting the money rewards trying to find the sweet spot, but there's no setting to increase the goodwill based on kills. Optimally both these rewards would make more sense if it they were based on capturing and kills, rather than just kills. But if there's no way to do it, I guess goodwill reward based just on kills is just fine. We just need another slider for goodwill, and perhaps both of these values to be tweaked (by you) based on the preset (with the option to further adjust by the player).

Good karma+1 vote
captainfriendo
captainfriendo - - 25 comments @ [1.5.1/1.5.2] ToggleScope

Keeping the firing mode is the bomb. Nicely done! Although sometimes it resets it (from single fire back to auto) when switching levels and the scope is equipped. Not always, sometimes.

Good karma+2 votes
captainfriendo
captainfriendo - - 25 comments @ Saiga-12K Remodel/Replacer & Rebalance

Hey man, love your work :)

I was really happy to see you fix the saiga, the gun looks beautiful and the sight is so much better. I'm not sure about the mag size though. I saw somewhere that you're thinking of fixing the vepr too, so you have the option (for balance) to keep the saiga with an 8-rounder and the vepr with a 10-rounder mag box. Although the current 12-rounder box is very a very attractive option, perhaps it's a bit too much, rendering all other shotguns useless, and with the addition of the vepr later on (which should be better), so... I don't know. Just leaving you some feedback, take it or leave it. Take care!

Good karma+2 votes
captainfriendo
captainfriendo - - 25 comments @ Boomsticks and Sharpsticks

No worries dude. I'm just messing around with bas every so often (my main is pretty vanilla). Will check next update. Take care!

Good karma+1 vote
captainfriendo
captainfriendo - - 25 comments @ Boomsticks and Sharpsticks

crash when going to yantar. new game, don't even have this gun (still hobo). maybe some npc has it in yantar?

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_1pn93_hud.ogf'.

stack trace:

Good karma+1 vote
captainfriendo
captainfriendo - - 25 comments @ TAZ3 - Refine Project r5

Thanks for the quick reply.
I installed the mutant skinning fix and it fixed it.
ps. the ui mod still works after the couple of changes and it looks great :)

Good karma+1 vote
captainfriendo
captainfriendo - - 25 comments @ TAZ3 - Refine Project r5

I'm getting this after 2.09 and r.4.1

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitProgressBar
[error]File : ui\UIXmlInit.cpp
[error]Line : 538
[error]Description : XML node not found
[error]Argument 0 : progress_bar_psy
[error]Argument 1 : ui\maingame_16.xml

stack trace:

Good karma+1 vote
captainfriendo
captainfriendo - - 25 comments @ TAZ3 - Refine Project r5

Glad it worked. I don't like the default TAZ UI neither, but the icons for thirst, hunger etc. in the extra addon don't sit well with me. I'll have a look in the UI addons for something better.

edit: If anyone knows what one must do in order to have the "Clean UI Mod" in the TAZ extra addons folder (clean interface with small individual bars for weapon condition etc.), but keep the vanilla hunger, thirst etc., icons (fork, bottle,...) pls share.

edit2: figured it out. From the "Clean UI Mod" addon -> delete the file in previous comment and for vanilla icons also delete gamedata\textures\ui\ui_actor_hint_wnd.dds

Good karma+1 vote
captainfriendo
captainfriendo - - 25 comments @ TAZ3 - Refine Project r5

I had the same thing happening to me. You must have installed the extra addon for UI included in TAZ. I removed it and stopped crashing.

Good karma+2 votes
captainfriendo
captainfriendo - - 25 comments @ EFT Style Weapons Re-position

thumbs up! everything seems to work great besides that damn fal's acog scope. still shows that 2d version, just for the fal. i'm guessing it's souvlakis mod not working along with tacticool scopes. all the other guns work fine, and the fal has the partial anims working, just not the acog. oh well, don't really care too much tbh. great job on the patch dude! having reposition work with 3d scopes is a godsent. i've been using the l85a2 with a 3d scope, which is something "fresh" for me.

Good karma+1 vote
captainfriendo
captainfriendo - - 25 comments @ SVD "Dragunov" Remodel/Replacer & Rebalance

Lost for words. I'm on it! Was so stoked on the an-94 and so sad at the same time. I used your addon for a few days, but it was weird having one gun with different fov. Then today I saw you did the svd, and it's one of the weapons I haven't used because it needed some love. But... the repositioning is a must for me. Thank you and apathy_knight so much!

Good karma+1 vote
captainfriendo
captainfriendo - - 25 comments @ SVD "Dragunov" Remodel/Replacer & Rebalance

Can someone pretty please make a patch for this and the AN-94 remodel this dude did (which is really really good btw!) with the EFT STYLE WEAPONS RE-POSITION? With sugar on top? The latter re-positions the weapons and allows 3-d scopes which is nice.

Good karma+1 vote
captainfriendo
captainfriendo - - 25 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

Solid addon! Is there a way to protect Cashier from dying? He's not part of the trader faction (and a bit of a **** lol) but, if I respawn him through debug (as a squad) he's not functioning as trader. It's no biggy, just a bit inconvenient.

Good karma+1 vote
captainfriendo
captainfriendo - - 25 comments @ Remove Hip

Sweet! Thank you for the preview pic lolz and the explanation. I'm off to delete Sidorovich ;)

Good karma0 votes
captainfriendo
captainfriendo - - 25 comments @ Remove Hip

That preview pic though lol

ps what's the other possible use of this mod? desc: "used mainly to..."

Good karma+2 votes
captainfriendo
captainfriendo - - 25 comments @ Soundscape Overhaul - Quieter Rain

Very nice mod. I play my headset loud and periods of constant rain in-game hurts my ears and bring headaches. I love SO (with stereo thunder) in conjunction with Grok's mod, but man if you crank up the volume, and play for long sessions where it rains, it hurts. This brings it down perfectly for me, not too much, not too little.

Good karma+1 vote
captainfriendo
captainfriendo - - 25 comments @ Beef's Shader Based NVGs v0.9 for 1.5.1

because of your addon, i'm taking naps during the day, so i can go out at night with my nvgs... taking caffeine pills (and other stuff ;) to keep my stalker awake. why bro? lol

all joking aside, great work man!

Good karma+1 vote
captainfriendo
captainfriendo - - 25 comments @ Position and View v1.9.4 [by ЦЕМЕНТ][1.5.1]

works great! many thanks :)
any chance you have the g36 as well?

Good karma+1 vote
captainfriendo
captainfriendo - - 25 comments @ Boomsticks and Sharpsticks

Excuse the noob question.. but, is the "correct" closer to the screen pov already implemented? If so, is it for the new weapons and the old, or do I need cement's addon?

Thanks for the read btw :) No joke, for a noob it's good to read the description to get a grip on how to do things right.

Good karma+1 vote
captainfriendo
captainfriendo - - 25 comments @ [1.5.1] Immersive HUD

I was the guest above. Thanks for the reply and the mod! I'll wait it out ;)

Good karma+1 vote