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This is HD Textures for F.E.A.R. Read more for details.

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F.E.A.R: HD Textures v1.1
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empower1
empower1

1. Does it include the character, enemies, monster and weapon model?

2. Does it compatible with other mods such as MMOD by Mark Gunship, etc.

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Rivarez Author
Rivarez

1. It includes the textures for weapons, enemies etc, but not models. It is the textures.
2. I don't use that mods so can't warranty it will be working, in theory - it must be working. But you free to try :)

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lol3r_86
lol3r_86

Just choose the "Without weapon changes " variant. If its only graphical changes from Ravirez Mod there should be no problems then. MMod changes weapon properties so installing "Full" Ravirez mod variant cna cause problems.

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Guest
Guest

Going to test this out right now thank you sir

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Shimonhead
Shimonhead

Awesome!! Going to start a full playthrough of final version tonight! Thank you so much for this Rivarez!!

Happy Halloween!!

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Rivarez Author
Rivarez

Happy Halloween!
Make the blood run cold :)

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vladbv1988
vladbv1988

Awesome work.

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nh07
nh07

I got an error code when launching the game after installing these. re-installing FEAR now. ok, when it patches my executable it corrupts it. I tried using my own laa patch, and it corrupted it as well. might be the anti-tamper for the game that won't allow the game executable to be patched

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Rivarez Author
Rivarez

Did you tried to install with each of two options presented in installer?
And no necessary to reinstall your game. You can just uninstall the mod, it will return back original unpatched executable.

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nh07
nh07

it won't work with steam no matter what cause of punkbuster! I bought the game on GOG Cause it doesn't have the anti-tamper files associated with it, and it works great now. Unfortunately you would need a modified executable to work with the steam version.

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Rivarez Author
Rivarez

The mod was tested with the steam version and it works well. The installer can replace the executable with a new one if you choose a correspondent option. This option was created especially for the Steam version.
So can you answer the question I asked you above?

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nh07
nh07

I didn't try the replace executable one. You should have worded it differently. Cause the steam version won't work if you don't choose the replace option I guess. Just call the options steam installation and gog installation. But giving the user a choice, and not mentioning which choice is a for what version of the game is kinda weird.

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Rivarez Author
Rivarez

Did you read the text of the options?
Each option have an explanation which tells what you must choose for the Steam and non Steam versions. Read the text of the options, choose the necessary and mod will be work with your steam version.

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empower1
empower1

I have a message for you. I hope you read it through and reply

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FireCulex
FireCulex

Fear.exe is 2mb. Installing for steam version makes it 5mb. crashes on startup.

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Panopt1c0n
Panopt1c0n

Hi, first off great work ! :D
Couldn't imagine someday someone would finally make an hd textures mod for real, I admit at first I didn't notice it much and thought people were right saying F.E.A.R wouldn't need better textures, it's only when I started playing and progressing through the game that I thought it's a damn must.

Some problems tho:

_with the display option "force restart" on the game either crashes when reloading ingame or it bugs out until it crashes. With the option off reloading is fine but it still crashes randomly or glitch and so on. Also if setting texture quality to minimum before loading and changing it back to maximum works, it makes the game unstable when I do it again while ingame...wich is a shame because it would have helped to solve some of these issues...

_when I proceed to other levels sometimes the game doesn't render the hud and the menu, if I don't pay attention to that the game will crash anyway, so I have to use alt+f4 and proceed to the texture quality trick.

_some textures seem to make some areas appear more lit than than they should be, and some very rare textures aren't better than the originals and feels unneeded and (it's even more rare) worse (for exemple one texture in the wharehouse level, since I don't know how to say what it is in english I searched the texture file name: "materials/industrial/Warehouse/MW_Corrugated03_D.dds", this one is very pixelated), also because of the increase in details of some textures they seem to be less reflective (I mean it's less noticeable), some floor tiles for instance, but I still prefer the increase in detail so it's not really an issue here. Most of your work is awesome tho I am not saying you did a poor job at all.

I think I covered every issues I have with this mod, sadly I really want to play with it but this issues really make it tedious, for instance I reload almost all the time to try out different ways to play or to do the most badass thing possible, with this mod I am always afraid that the game will freak out when I reload, so I am having less fun in the end. Also if having the game crash some times is okay, it gets quite anoying when it does it a lot :/

I think one possible solution could be to try optimise the textures, so the game can use them as safely as possible, either reduce the number of textures your mod has or decrease the resolution for some of them, I think some textures might not need such increase in resolution, and some vanilla textures could still do the job well. But seeing the amount of textures you upscaled I can imagine that would be tedious to do :/
Also, seeing your original mod was also made for extraction point, do you plan to make an hd texture mod for extraction point as well, or was it just for the main game ? I am not a big fan of extraction point (it's the story I think), but I would definitely try it again with such mod...if it doesn't have the same issues tho (just realized vanilla Extraction Point is already less stable than the main game)

Anyway thanks for your mod, it's still awesome, and sorry for the length of my comment ^^'

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Rivarez Author
Rivarez

Hi there, great review :-)
The textures are optimized and works fine on my PC not required to change the textures resolution every time. Of course it's not mean that it will be so for all players having the own different systems.
Maybe in future versions I'll add an option that offers less quality, but more stability.

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Panopt1c0n
Panopt1c0n

It's really weird :/
Your textures don't affect the game's performance at all, yet it seems my game can't load them all, it always fails so, either crash or make objects disappear and then crash, and as I said changing the texture quality each time seems to be the only solution, but doing it ingame tend to lead to crashes as well.
I actually did change the size of all textures that are 8k and 4k to 2k, just to see if that would change anything, and well...it actually works better, loading levels works well, but it's still unstable when going to a new checkpoint or a new level, or even just reloading. One thing that seemed to work was to toss the prefabs textures away... but at this point the mod would be less interesting without those files.
It's a real shame because your mod is great, but I can't use it...

Edit: actually, it's quite a wild guess, but the only thing I didn't try is to disable the "windows xp service pack 3" compatibility mode, I have it enabled to use EAX. I don't see how it could do anything to this mod, but either it's just pure luck or it's really doing something, because trying the game with it disabled seems to work...although I don't know if I would sacrifice EAX to use an hd mod :/

ReEdit: Ok...now I am sure this is the fix... this time I deleted my silly amateurish texture resized version of your mod, and used your untouched files, to be sure I even added my other texture mods that change the blood and some effects and the sikk shader mod, and loaded the game without windows compatibility mode, tried to play 3 levels, reloading often, I quicksaved and reloaded often, etc, I did everything to get a single glitch and nothing !!!! :'D
Even more funny EAX seems to work slightly better, I also realized some music wasn't playing when using the windows compatibilty mode... So it was just a damn silly mistake on my end...

So my appologies for thinking the issues were tied to your mod and not some silly modifications I made. Now I feel I wasted my time changing all those textures resolution..but well, t'was for science xD

So in the end the only issue remaining are the 2 warehouse textures that are pixelated, after comparision I can tell that it's because the originals are pixelated as well, I actually tried to use a simple denoise filter on the texture with a simple picture software and it worked great, so if you're interested in fixing this only issue your mod probably has I'd say just edit those two (named "MW_Corrugated02_D.dds" "MW_Corrugated03_D.dds", located in "HDTextures_2.Arch00/materials/Industrial/Warehouse"), and that's it.
Once again, you did a great work, and I hope I didn't waste your time, at least not as much as I wasted mine resizing your textures, but that's how much a great work you did, wouldn't have done so much to make it work otherwise :)
Also, you're right, while doing my silly editing I saw you optimized the texture as much as possible, lot of texture are only 1024x1024 or lower or 2k, etc, not everything has a high res as I first thought.

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Rivarez Author
Rivarez

Hi! I'm very glad your quest is happy end :)
Possibly WinXP compatibility mode limits the available memory for fear.exe to 3.5Gb instead 4Gb and this caused the problems.
For the sound I recommend you download a dsound.dll from indirectsound.com and copy it to your game folder. I use it to enable surround sound on my 7.1 headphones.
Thank you for pointing on problem textures, I'll fix it in next version.
And thank you much for your feedback, I have read it with pleasure, you are a good writer.

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Panopt1c0n
Panopt1c0n

I finally played the whole game with your mod :D
I still had some issues tho, but not like before, only 3 checkpoint glitched out (two during Bishop, one during unauthorized personnal) but reloading with the texture quality trick worked out and I didn't need to do it each time, most of the other glitch I encountered only appeared after a tremendous amount of reloading while ingame, but not that much of a problem, like I said, as long as it's rare it's fine, also I almost didn't have any crash.

One thing tho, during Point of entry, near the end when you are near the labs, I had 2 checkpoint that wouldn't work at all with texture quality up to maximum, if I try to set it to maximum the game crash with a message "out of memory"...wich is weird... if loading those checkpoint with texture quality already set to max then it takes forever to load and either crash or just almost no textures are rendered by the game. I could set texture quality to medium tho, but couldn't wait to see when max would work again, wich it did one checkpoint later, the one with the creepy clones ninja that jump from the windows to ambush you, I think it's one of the last checkpoint of the level.

Other than that nothing wrong. I think the part I actually enjoyed the most was the last levels, in the underground lab, not that it's the best visuals your mod gives, but I think the original textures of this levels were the worst of the entire game due to low res, so with your mod it finally looks great.

Two final issues I found:

_One Glass texture tend to disappear often, I first thought it was linked to the glitches I have when loading a level/checkpoint/save goes wrong, but it could not, because for me it also does it when everything is fine, the texture is "HDTextures_1.Arch00/tex/DemoOffice/Glass05_D.dds", it mostly happend during the level "Watchers", and actually I think it's not needed, this might be one of the rarest texture if not the only one that don't gain any benefits at all from your mod, the only way to tell the difference with the original is from very close, yours has more grain to it, but that's about it.

_I think something might be wrong with a texture, in Alice Wade's office, on her desk there is a familly picture in a frame of her with her father: that's the texture that might be wrong, because when I played the only thing visible was Alice's shirt in the picture, the rest was black, unless we look at the frame from very far, when checking the textures files I didn't find that familly picture, but only a part of it: Alice's shirt, so I don't know if the issue is from that one (HDTextures_3.Arch00/Prefabs/Office/Picture_D.dds) or from the other part that I didn't find..that's so weird that just this simple picture is made of several textures, unless this is just a glitch on my part, but I don't think so, I did try the texture quality trick and so on, and it was still there.

Thanks, I used dsoal+openalsoft with hrtf for EAX, that's why I needed the compatibility mode, but I tried Creative alchemy instead and realised it was much much, very much better, although a bit too reverbed sometimes and it lacks some bass, but it doesn't need the compatibility mode to work and there's no comparision about how much greater the audio quality is with Creative Alchemy.

Anyway thanks for taking the time to read and answer my long comments, in the end I absolutely enjoyed your mod and the amount of details with it is actually impressive, especially when combined with Sikkpin Shaders mod :D
I don't think I could play the game with te vanilla textures anymore now.

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Rivarez Author
Rivarez

Thank you very much for bugreport!
tex/DemoOffice/Glass05_D.dds - I'll delete it, you're right - the hd texture don't need for it.
Prefabs/Office/Picture_D.dds - I incorrect converted this texture, I'll fix it.
And I'll try to do the mod more stable.

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Panopt1c0n
Panopt1c0n

You really did a great work to end up having so few issues :)

Glass05_D.dds is the only glass texture that I thought wasn't needed, the others are quite gorgeous, I always loved how the glass looks in this game, but with your mod I was amazed, I also never realised there were some hands dirt on some of them, your mod revealed a lot of details I never saw on some textures.

I am glad I was right about Picture_D.dds, I thought it could have been a wrong dxt convertion, but it could also just have been a bug on my end.

I hope you'll manage to make an update on your mod and I can't wait for news, good luck tho, it might be quite some work to make it more optimised than it already is.

Also one thing I learned while doing my silly editing of your textures that might help: lowering the resolution might not resolve the stability issues completly, it might just be more of a problem of how many textures are used by the game, for instance the prefabs folder seems to be the one that causes the most issues, and I think it might be because most of the textures in it are used on so many objects in the levels that the game might struggle to apply them on all on the objects. I think the reason my game crashed with "out of memory" message is because the checkpoints where it crashed use a lot of different textures from different folders in the prefabs one. I don't know if that will help in any way but just in case I prefered to point that out :) I might be wrong tho, I don't know much about how all this works.

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Rivarez Author
Rivarez

Thank you for sharing your thoughts.
I will not reduce the textures resolution. I'll split the mod into two parts. The first part will consist of textures which greatly affect the quality. And the second part will consist of textures which less improve the quality, it will be optional part. So the user will have a choice: get a best quality or get a stability with slightly worse quality.

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Panopt1c0n
Panopt1c0n

That's a great idea :D
I think what I would see myself do is to take both files and make two Default.archcfg: one for max quality when it runs fine and one for stability to replace the first when the game struggle too much, like in this area where I had the "out of memory" message, that way I could enjoy your mod as much as possible.

Also if people still have issues even with your future updated version, the last resort option could be to just lower the texture quality setting to medium, when I had to do this it didn't take away your textures, they were just less sharp, but it might take away too much good stuff to be a good solution tho, it seemed to me that at medium setting the game uses less bump map texture for instance, I don't know exactly what it takes away. The HD texture pack for Max Payne 1 has a similar issue where it ended up being needed to play with texture quality at medium, but it's not wort it, better play it at high and expect some crashes; same goes with your mod, I'd be fine with some stability issues as long as I can still complete the game and it doesn't happend too often :p

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nh07
nh07

I have to change texture resolution every time I launch the game or it will just crash. I thought it was supposed to be only for a new game, not every time. Unless I'm missing something.

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empower1
empower1

More like it

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Rivarez Author
Rivarez

If I'll have a time I'll add an option in future versions that offers less quality, but more stability.

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Panopt1c0n
Panopt1c0n

I had the same issue, and found out disabling "windows compatibility mode" resolved it. Don't know if it'll work for you, but that might be a possible fix.

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Guest
Guest

Doesn't seem to work for me.

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TyrannoWright
TyrannoWright

(Guest is me, btw. Forgot to log in. Lmao)

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Panopt1c0n
Panopt1c0n

If none of the solutions provided in the readme.txt and disabling any windows compatibility mode have worked for you (also FEAR.exe needs to be patched with large adress aware so I suggest you try to patch it yourself in case the .exe from the mod might have strangely failed to do so), the other possible solutions left for you could be to either edit the default.arch.cfg and delete "HDTextures_3.Arch00" (but you will miss some great textures from the mod) or not do any of that and play the game with texture quality set to medium (worst solution but the textures will still be better than vanilla)

For me there was one map where I had no choice but to play with texture set to medium during 2 checkpoints, so you might have to do that at some point anyway.

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domjam
domjam

does not work textures glitch out..its like no clip mode enabled seeing all the level.

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Valorin
Valorin

Same here. For me it still crashes pretty often and textures are not loaded (making things, the floor, weapons etc. invisible.)
I installed the basic version and run the game in a 4k resolution. No compatibility mode.

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domjam
domjam

i wish there was a fix.The bump in texture quality makes a big dif. best i can get with this mod enabled is to disable the loading level option thing in the display options. and quicksave alot. exiting out of the game and reloading it again..its just a pain doing that whenever it happens..which is quite alot it seems.

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slipkid69
slipkid69

I have loaded up the game after installation of the Mod and I am seeing a black screen and floating in the air. Please advise. Thank you.

In case this helps.

Intel Core i7-8700K CPU 3.70GHz, 32GB DDR4 RAM, AMD Radeon RX 480 8GB, Windows 10 64 - Bit.

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Rivarez Author
Rivarez

Read the ReadMe.txt

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keatit71
keatit71

Will this mod be available for fears dlc extraction point and perseus mandate?

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Rivarez Author
Rivarez

extraction point - yes
perseus mandate - no

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keatit71
keatit71

why not for perseus mandate?

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Rivarez Author
Rivarez

I've played it once many years ago and I remember I didn't like it :)

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penumbra1979
penumbra1979

I hope you'll reconsider someday with upscaling Perseus Mandate. It would unify and complete the original trilogy. Thank you for the work you have done. I plan to replay through them all soon and appreciate having better visuals.

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Guest
Guest

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AluminumHaste
AluminumHaste

Getting weird errors where most of the textures are missing.

Imgur.com

What's really weird is that the benchmark looks normal.

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Rivarez Author
Rivarez

Read the ReadMe.txt

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dibdob
dibdob

Can i use this with your other mod ,Rivarez Mod ?

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Rivarez Author
Rivarez

Sure you can use it with Rivarez Mod. Actually the HD Textures is a part of Rivarez Mod, see the Readme.txt for details.
And about other mods I don't warranty any compatibility, but you free to try.

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dibdob
dibdob

Cheers mate ,i'll give it a go.

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nh07
nh07

Thanks for the update!!

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berzerk2k2
berzerk2k2

Does the 1.1 update still require changing the texture quality to low before starting a new game or loading a save when you installed the "better performance" version or can you just turn it all the way up to the max and play?

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Rivarez Author
Rivarez

Change the texture quality if you have problems, otherwise it is not necessary.

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Guest
Guest

Hi Rivarez. i'm Dax from Italy
I tryed to install your HD mod but in all cases i read an error message like"unable to open the executable.make sure acces granted and try again."
no way to install it :(
can you help me?

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domjam
domjam

right click it and run as adminstrator

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