I am an amateur games designer and writer and have founded Dark Craft Studios to house my works within. and mod developer. I am an avid fan of all things horror, occult, philosophical and of course, Lovecraftian. Currently Reading: Thomas Ligotti, Arthur Machen, Robert W. Chambers, Ramsey Campbell.

Comment History  (0 - 30 of 662)
C-zom
C-zom @ The Shadow of the Ramlord

Thank you! I have plenty of experience making story-first mods with gameplay/engine restrictions, so I hope that my best effort is the right effort. A lot of pains are being experienced in laboring to get the story right. Frankly, it's slowing us down a bit. It is the main focal point of this mod.

Reply Good karma+2 votes
C-zom
C-zom @ The Shadow of the Ramlord

I concur with this statement. We're doing the best we can with what we have. Promise a new media update + article within this week.

Reply Good karma+2 votes
C-zom
C-zom @ Triptych

A whisper drifts like a memory down a somber valley, lulling the birds to sleep and welcoming forth the ancient songs of night roamers. It is the arrival of twilight.

News on Triptych patch soon.

Reply Good karma+2 votes
C-zom
C-zom @ The Worry of Newport

I know it took me nine thousand years but I fixed the install instructions for you cool cats. Hopefully easier to play now, if anyone even does! :fire:

Reply Good karma+1 vote
C-zom
C-zom @ Witchfinder's Study

Sometime within the next five months!

Reply Good karma+1 vote
C-zom
C-zom @ The Shadow of the Ramlord

I really appreciate the follow, thank you.

Reply Good karma+1 vote
C-zom
C-zom @ The Shadow of the Ramlord

Thank you!

Reply Good karma+1 vote
C-zom
C-zom @ The Shadow of the Ramlord

Thank you!

Reply Good karma+1 vote
C-zom
C-zom @ The Shadow of the Ramlord

Amnesia never dies!

Reply Good karma+2 votes
C-zom
C-zom @ The Shadow of the Ramlord

Excited to see what you think after release, thank you!

Reply Good karma+2 votes
C-zom
C-zom @ The Shadow of the Ramlord

It'll have a few!

Reply Good karma+1 vote
C-zom
C-zom @ The Shadow of the Ramlord

We will be utilizing a sparse selection of complimentary assets to help push our story. I can't spoil what we have, nor will it be overwhelmingly exciting, but the main vision is to accomplish a polished, concise custom story using a Vanilla-First approach.

Reply Good karma+4 votes
C-zom
C-zom @ Lighting Improvements

Thank you!

Reply Good karma+1 vote
C-zom
C-zom @ The Overlook Library

It will certainly be adjusted in development, no worries on that. Nothing we share is post-production material until we get closer to release, they're more just updates to show our progress/pace of the development as we plod along.

Reply Good karma+2 votes
C-zom
C-zom @ The Shadow of the Ramlord

There's a large status update and February Development Diary ready to authorize whenever Moddb pushes it though, it talks a lot about our direction and plans.

Things have been going wonderfully in the studio, and Ramlord progress has been awesome.

Reply Good karma+2 votes
C-zom
C-zom @ In the distance...

Shadow of the Ramlord is slowly taking shape. Here is an example of my first atmospheric/polishing pass, one of /many/ to come as I hone in my skills on light theory and mood setting.

I'm loving this engine!

Reply Good karma+2 votes
C-zom
C-zom @ A look outside

Shadow of the Ramlord is slowly taking shape. Here is an example of my first atmospheric/polishing pass, one of /many/ to come as I hone in my skills on light theory and mood setting.

I'm loving this engine!

Reply Good karma+1 vote
C-zom
C-zom @ A Serene Evening

Shadow of the Ramlord is slowly taking shape. Here is an example of my first atmospheric/polishing pass, one of /many/ to come as I hone in my skills on light theory and mood setting.

I'm loving this engine!

Reply Good karma+1 vote
C-zom
C-zom @ Quiet Evening

Shadow of the Ramlord is slowly taking shape. Here is an example of my first atmospheric/polishing pass, one of /many/ to come as I hone in my skills on light theory and mood setting.

I'm loving this engine!

Reply Good karma+1 vote
C-zom
C-zom @ The Shadow of the Ramlord

We're shooting for late Summer/Early Fall. We've been making tremendous progress in a short amount of time, expect this page to be fleshed out and detailed with more information in the next week or two!

Reply Good karma+1 vote
C-zom
C-zom @ Announcing The Shadow of the Ramlord

Thanks for the concern about Triptych. To be fully transparent, I have gotten very little interest and circulation in that project and my eyes are currently set on Ramlord. The 1.2 Patch, which includes an expanded ending two chapters and a suite of polish/bugfix patch notes, will be out soon. I can't say when, but I can say it won't take much more than two months to complete and ship.

The Expansion, Reveries of Sarcon, will wind up happening too unless I decide to leave Triptych at 1.2 and call it a night with that project. It all depends on how well received the renewed media campaign behind the gigantic patch is received. Honestly, no one is looking for horror mods in the Crysis 1 engine, and amnesia is a much more stable, polished and focused platform for my kind of vision of horror games.

Reply Good karma+1 vote
C-zom
C-zom @ Base Prototype

Really don't pay any mind to these, they're just placeholders from fudging around in the editor. Real quality stuff coming in the next few weeks.

Reply Good karma+1 vote
C-zom
C-zom @ Base Prototype 5

Really don't pay any mind to these, they're just placeholders from fudging around in the editor. Real quality stuff coming in the next few weeks.

Reply Good karma+1 vote
C-zom
C-zom @ Base Prototype 4

Really don't pay any mind to these, they're just placeholders from fudging around in the editor. Real quality stuff coming in the next few weeks.

Reply Good karma+1 vote
C-zom
C-zom @ Base Prototype 3

Really don't pay any mind to these, they're just placeholders from fudging around in the editor. Real quality stuff coming in the next few weeks.

Reply Good karma+1 vote
C-zom
C-zom @ Base Prototype 2

Really don't pay any mind to these, they're just placeholders from fudging around in the editor. Real quality stuff coming in the next few weeks.

Reply Good karma+1 vote
C-zom
C-zom @ Triptych

Folder should be called mods. The triptych folder goes in there, and then the shortcut is modified with -mod triptych. Can you send me some screenshots via pm? I'd be glad to help and see how you have it structured

Reply Good karma+1 vote
C-zom
C-zom @ Changing of the Seasons

Triptych 1.2 will launch Christmas Eve or sooner, featuring well over 100 changes, bugfixes, polishing and QoL passes on all existing maps.

Unfortunately, Reveries of Sarcon has been delayed until early next year due to time constraints and engine difficulties. Chapter 2's complete and total makeover, doubling it's length and introducing a newly written and paced chapter, has proven to be a difficult challenge.

But before it releases we wanted the rest of Triptych to be polished up to a stable foundation. There will be a revamped ending map, too, for you all to enjoy inside of 1.2. A full changelog and potentially new trailer is due out in a week or two.

Reply Good karma+9 votes
C-zom
C-zom @ Triptych

Thanks so much for the kind words! I'd be honored if you would leave us some feedback in the reviews section, let us know what you liked and what you would prefer to see improved!

Reply Good karma+1 vote
C-zom
C-zom @ Through the Gates of Time

Triptych - Reverie of Sarcon is the official title of the patch and expansion for Triptych, due out November 1st, 2017. I have taken the time to optimize and polish each and every map, including the rewriting and recreation of Chapter 2 (Done by Ian and myself) and the retooling of the Dorian/Samael Chapter, pictured above.

Expect each level to house a swathe of new improvements to performance, detail, texture work, and atmosphere. A few new books have been added to flesh out the lore, and all shoddy or placeholder levels have been replaced entirely. An official changelog will be released along with a new revised trailer and reignited media push.

Reply Good karma+9 votes
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