(should be fixed ty)
(should be fixed ty)
This should remove the Night Lurch's jump animation, as well as the Francois scene itself.
Sorry, I'm not sure that's possible if it's not in the settings menu
This is just to say
that I have found
so
so
many typos
since I released this, expect a new patch soon
No, I am not, I'm just a modder who wanted to put my work on a moddb page, so I created a stub for F&H. Miro is pretty active in the fear and hunger discord, if you want to reach him.
Honestly, just glad to hear that my mod is something you're willing to put so much effort into using. I'll let you know how things with nmhare turn out :)
Hi, said mod's creator here, I have been on hiatus due to boring real life stuff, but am now back and reading my messages, and I am so jazzed to hear about this! I have reached out to NMhare and hopefully we'll be in business soon :)
No, that's the latest game version, so the mod should run just fine. Are you on PC?
Sorry, this isn't for android, just PC.
Finally fixed these with my latest patch! Please do let me know if you see any other typos as you're going through, I appreciate it a ton.
I also wish it was possible, but unfortunately both that mod and frappollo's bug fixes overwrite all the game's data files, and erase my mod in the process. I can't fix this without re-writing the mod from scratch and that's just too many dozens of hours of work for me. Someday maybe, once both mods are in a stable place.
Thank you, I appreciate it! I will fix Nosramus's dialogue and the noice noises. The last one, though, isn't a typo! It's actually that the place name changed over time! It used to be Ma'habre, but in modern times, it's called "Mahavre". A few of the books make reference to this fact, but additionally, if you ask the New Gods about "Mahavre" instead of "Ma'habre", they'll have an additional line about the city: "Language always changes." I think that the modern one is supposed to sound more French rather than...I don't know, Babylonian.
SighingSlider and Guest, I just released a fixed version, v2.11, and it should not have that crash bug present. Please let me know if you have any issues with it.
It just fixes the numerous spelling and grammar errors in the English PC version, as well as a few minor bug fixes.
I'm afraid not, the architecture of the Android game files is completely different and I would essentially have to re-write the entire game line by line. That's beyond my means. You may get lucky, and Miro might release one at some point, as interest in the game has really picked up. However, I wouldn't hold my breath, given how much he seems to be focusing on Termina right now.
Thank you! I really tried hard to match the mood and setting of the game whenever I needed to re-write a passage to be more comprehensible. Very nice to hear that's come through in the final product.
Okay, fixed those typos, along with a pile more that I found along the way. For some reason, the original version of the CommonEvents data file got deleted, and some of my changes got reverted. This update should fix all book descriptions and text. Please keep sending me typos as you find them, I'll nail em down.
Thank you for bringing it to my attention, I'll fix it ASAP
Sorry, included it in the file description too, but the main game folder, right on top of the existing www folder, overwrite when prompted.
The path ought to be something like:
C:\Program Files (x86)\Steam\steamapps\common\Fear & Hunger\
(buried)
Why the hell is this a priority for anyone. Christ, get a life you people.
I have seen the same sort of problem appear in the Truck Cemetery and the Dark Valley. Seems like some texture opacity might be off.
Don't worry about it, I moved on to a new build of mods (mahzra and cotz+) and the problem has disappeared. Thanks for the response, though.
Just found my first real bug from the combination of mods, and it's that in the Truck Cemetery, the textures of the fog (or maybe the sun rays?) are broken, and giant triangular chunks of texture interrupt your vision every few meters or so. Not the end of the world, since it's just one area, but wanted to mention it.
Hey, thanks for putting this mod together. Still my favorite experience I've had with the Stalker games :)
12 hours of play later, I have a couple little complaints, but I'm still really happy with the Mahzra/CotZ+ mashup overall! If only I could get the Radiation Overhaul to work without turning the Great Swamp into a minefield of crashes that will to drop you from the sky into a full-on freeze whenever you step into irradiated water.
Other than that, my only other personal tweaks are to reduce knife damage down to like, 1/2 or 1/3 of the current settings (with this damage, even bloodseekers aren't scary anymore) and to return everybody to their default movement speeds. (Look, I liked the Tarkovsky movie! I like me a slow, human Stalker!) But I think I can edit the files down myself. Thanks for putting this together Mahz/original uploader!
Just got the whole thing set up and it's running on maximum settings with DX10, with the textures just one tic shy of fully boosted. Looking good all around :)
I feel like a fool for not adopting this sooner. I saw that one pic of the intro screen and thought "I don't like that black and red splash design, it's too messy" and wrote off the rest of the mod. I didn't realize that the start menu screen was ANIMATED AND LOOKS RAD AS HELL.
The rest of the mod is great too, just saying. The one part I was worried about turned out to be the best part of the mod.
Great mod, thank you! The Anomaly music is a much more relaxing way to be greeted when I open a new game.
You know, the bugs do not follow me to the new game, but I already reinstalled the add-on once and the bugs kept cropping up in my current game. I'm running CoTZ+ right now, as well as CoP HUD and CoP Atmosphere for CoTZ. It isn't that big a deal, it's just weird and intermittent, but the red medkit animation sometimes plays in place of any other random animation for a bit.
Thank you. I didn't understand why this was important until I had a rando following me and found myself literally unable to leave the bunker.
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