Powerful.
You've always had some very interesting things to share and I'm pretty excited to see what's in store.
Swiss Cheese Halloween 2002 does not seem compatible. Barfs out on loading the client.dll
Digging the heat warp around the muzzle flash, though it feels a little weird seeing it on the SMG. Doesn't feel like a "burst", if that makes sense.
But didn't Spyro take steps to minimize vertex jiggle? 🤔
I appreciate the amount of work that goes in to things like this, but it always bothers me when HD texture packs don't preserve the color temperature or contrast values of the original textures. Makes me not want to use them.
You've made everything feel so good. I almost wish there was a way to just... play normal HL2 singleplayer with these improvements to weapons and AI.
Doing a quick re-run of episode 1, it also reset my progress in episode 4. Apparently I can impulse 11 to give myself a rune, but that doesn't seem to work? Is there an sv_cheats or something I need to turn on first?
So I've been playing through Quake 1.5 on normal difficulty, doing all the episodes in order (left to right). I just finished the 4th episode only to get dropped back in to the hub with my progress on episodes 1, 2, and 3 reset like I haven't completed them yet.
I'd rather not replay those episodes, but I'd also rather not replay episode 4 just to find my progress reset again. Anyone have any advice?
This looks really cool! But the backseat game designer in me doesn't like the flashing (maybe a vignette effect around the edges instead?) and thinks the actual Shinespark dash is a little too fast to be coherent as to where you're going.
But, dang, still. Gonna follow this for sure.
That's some really aggressive chromatic aberration.
You should probably explain what this actually is.
lol, all of the outgoing links for ElDewrito are all "mailto"
Took me a while to figure out why these Xen screenshots look so weird, but then I saw your other 2017 screenshots and WOW do you seem to have the FOV cranked super high.
Makes all the rooms look big and empty, like everything's super far away and sparsely detailed.
I'm shocked to see this is still alive. And excited!
I went back and tried this tonight, and no matter what I do, the Steam overlay won't work in version 1.1. That means not only can I not take screenshots, but I can't open the Steam Browser (I used to use Pastebin.com to keep track of my inventory). Is there a fix? Does anyone out there know what's going on? It just seems to effect this mod.
I have been trying for the last hour to get this to work properly.
I tried dragging the folder on to the latest version of Gzdoom (2.3.2) and that didn't work. I got maps and music, but it was still mostly just Ultimate Doom assets (weapons, textures, HUD, etc.).
I manually edited gzdoom.ini to force it to autoload all of the mod files that way, and now I have the menu, the maps, textures, weapons, sounds, etc. but some things still aren't right -- sprites clearly designed to hang from the ceiling or get stuck to the floor are floating freely in front of my face, and I'm still getting some Doom sprites like green torches. ( I.imgur.com )
Furthermore, hitting Q when it's like this gives me a scripting error, so something clearly isn't loading properly.
I don't know what I'm doing wrong or how to even do it right.
Okay, finished my playthrough. Seems everything I didn't like were changes to the prologue specifically. Everything else is great, though I do have a couple of minor complaints:
1. Maybe I'm crazy, but it sounds like some dialog got re-recorded? Some of the dialog has a different sound quality than the rest, with a weird room echo. Seems weird and inconsistent.
2. When I got to this section ( I.imgur.com ) the scripting broke. This piece of dialog did not trigger, and I ran around the room for 30 minutes because I knew what to do but couldn't get it to trigger. Once I reloaded my save, it worked.
Really curious about what you're hinting at here with some of the new dialog... ;)
If anyone else wants them, here are my weapon sounds for Nightmare House 2 (2015). I mixed them myself in FL Studio.
They were mixed from the sounds contained in this mod, plus TF2, Left 4 Dead, and a couple other games. Extract the folders to:
Steam\steamapps\SourceMods\NH\sound\weapons_nh
No disrespect intended to any of the Sound Engineers at We Create Stuff that worked on NH2.
It's nice to play Nightmare House 2 again, but I don't like some of the changes you guys made. I haven't played too too far yet, but here's some early feedback:
The new textures look too clean, and are kind of out place. There's also texture alignment issues, like on the broken steps leading out of the basement in the prologue. It makes me think of all of those weird Resident Evil 4 HD texture packs.
Some of the new music spoils the mood a bit; I think an older version of Nightmare House or NH2 had something more moody after the car crash in the prologue, if not outright total silence as you approach the house. It just doesn't feel creepy anymore -- it's a lot more cheesy.
And the biggest problem are the new weapons. I love the new animations (particularly the axe -- thank you SO MUCH for finally getting rid of those Crowbar animations), but the sounds they make feel really weird. The shotgun and magnum in particular sound REALLY weak and gross - I dislike them so much I think I might just replace their sounds with something from CSGO or Left 4 Dead before I continue playing the game.
Also, and maybe this is super obvious, but a lot of maps start with a "Node Graph Out of Date" error.
So, I mean, nicely done and all, and thank you for making this playable again, but... I mean, if it's not too much trouble... could you keep fixing it up a little bit? :p
The tractor is busted for me. I get in, and for a few frames, I see the "correct" view from the tractor -- straight on, but then it'll switch to an angled view where I'm looking slightly off to the side of the tractor and I can't move the mouse to correct my view.
Also, weird request: do you think you could fix the Non-Redux version of this, too? I know Redux is technically more polished, but it's also got a lot of very boring padding added that I don't like. Hiking around a big empty farm maze kinda sucks.
After Two Best Friends Play did an episode on Nightmare House 2 for the Shitstorm of Scariness this year, I am super interested in revisiting Nightmare House 2 again, so I'm really looking forward to this.
Neat. I've been following this mod since way back on Gabe's Love Tub or whatever, really hoping to see it go places.
I appreciate the work you're doing here, but I don't necessarily agree with introducing the manhacks so soon. I know it makes the Combine more formidable to fight, but it sort of spoils the moment you get later on when they are officially introduced in to the narrative. That alone kind of makes me want to avoid this mod.
And here I thought *I* was an obsessive reloader.
You sound like a real cool guy.
Settle down, it's just videogames.
This is a PNG, though?
Wow, uh, okay.
That's kind of a weird statement to make out of the blue like this.
This is one of the best Duke 3D mods I've ever played, so thanks for the warning. I'll save it and reupload it somewhere else once it's gone, I suppose.
BlazeHedgehog
Ryan joined
I grew up around games. The foggiest, most distant memories of my childhood are of playing our Atari 2600 at the Age of 3 or 4. We got our NES in 1989, but I didn't truly go crazy over videogames until 1991, when I played my brother's Sega Genesis and Sonic the Hedgehog. Something about Sonic hooked me and I haven't been able to shake it since. At 13 or 14 me and my friends tried to make our own Sonic game - drawing level maps out on printer paper, the whole nine yards. By the time I was a Freshmen in Highschool, I discovered a program called Click N' Create - later renamed Multimedia Fusion Express - and began real work on a Sonic game to call my own. The rest is history. I have the lofty goal now of one day getting in to game development somehow; or at least some position, somewhere, within the game industry. I've been told by a lot of people I'm a good writer and articles I've written on game mechanics have even been published in indie magazines like The Gamer's Quarter.