i don't know if it is true or not, but when i use this skin, my game crash, maybe v model cause this problem occur, can you check and fix it?
i don't know if it is true or not, but when i use this skin, my game crash, maybe v model cause this problem occur, can you check and fix it?
many thanks for these Z wpn packs, Romeo. These help me much of making my hl wpn mod Z exclusive pack. Only 1 SMG (maybe vintyaz or bizon), 1 MG (Mostly PKM) and 2 Special Wpns (maybe rg6 and rpg7) left. Hope you can make these in the future
(PS: You can skip rpg7, i take the alternate one. and, somehow, reload sequences for kedr in both normal and tactical skin is missing its sound, maybe boltback and boltrelease)
uhh, no sandtrooper and heavy assault trooper, Titan_Joker? or they are only available at tarkin's advisors?
isn't the basic (lv1) of the wall, Titan_Joker
hmm, hope the next video here will replace the old "Dock" vanilla building by the unique empire economic building that gather credits (Gold), Titan_Joker. Also in this video, i detected that age up to lv3 there're 2 unique advisors whose image are same. the first one unlock tie strikers and the other unlock shadow troopers
also, yes, the advisor Firmus Piett that unlock Interdictor Cruiser and advanced to age IV has his image missing. And the gate's texture seems not quite same as wall ones
Titan_Joker, hope this mod will be released as soons as possible. Just keep focus the normal Edition first. The definite Edition of this mod will do later ...
The force will be with you, .... always
uhh ... , the 4th guys next to Grand Moff Tarkin (Right) is somewhat same as that guys in Darth Vader HC, or .... ??? Also hope you have a plan for Emperor Palpatine HC
i hope you can change the menu gui here, Titan_Joker
hey,Titan_Joker. what about the gate??? and can you make the empire farm texture like the skin of the other empire ones?
i need english version of this mod please....
it's good to see you back, Titan_Joker. Many times no news from this mod, ....
Hope you can release this mod here as playable mod and introduce first order and resistance new major factions
i knew that, they have known my suggest civs, Bolivian. Yeah, of course, new bonuses, ....
hey, Titan_Joker, do you have any moments?
isn't this mod use only steam version?
why the 2nd HC Cards of Maori Marksmen, Spearmen and Fighters (Eka 16 Marksmen, 16 Spearmen and 14 Fighters cards) be sent in age II, I think these cards should be sent in age IV ? also may i suggest that make the zulu card InDuna (located in Zulu Spokeman) be sent in age I or age II, instead of age IV? this should be balanced about upgrading Shaka like what other explorer upgrading cards have
I also detected that you plan to add TAR-21 in this mod, isn't it?
i wish i could play this, unfortunately, too many problem detected in this mod , especially this version, so that i can't play that? (Before this version is released, these problem doesn't occur), isn't steam support only, if it is, can you make this for non-steam of this version of this mod?
can you make the barney skin use m16 and otis security guard skin use m16 please? (I detected otis skin but use police skin)
and, by the way, when this mod is released to be playable for users?
can you make the details of this new civs in this mod please? like: bonuses, unique units and buildings, ...
i don't know what is going on, but when i'm in the "Blast Pit" Map. an error occur " ED_LoadFromFile: found origin when expecting { " . can you check an d fix it?
hey, mandosrex, can you give me the latest patch notes of this mod please? Also, can you add a "Quit" Button in the pause menu. Most of the AOE 3 Mod here have this button present, which make me quit a single match without treated as defeated, especially when pefrom testing?
have you installed and used this plugin, Weapon Mod Spawn Editor?
if yes, following this step:
1: Create a keyboard button that open Weapon Mod Spawn Editor, open the valve folder and open userconfig.cfg (if this file doesn't exist, create it), it's a txt file, add this:
bind "<Valve_keyboard>" "wpnmod_spawn"
<Valve_keyboard> : keyboard use to perform console in valve
for example:
bind "HOME" "wpnmod_spawn"
Don't forget to add the following these in that file:
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
2: Open hl.exe and play a map you want to add weapon (No Bot or Other Player show, in order not to make a distraction)
3: When loaded, Open Weapon Mod Spawn Editor, for example: Press HOME key to Open Weapon Mod Spawn Editor
4: At the first time, it will show that want to start Weapon Mod Spawn Editor? Press 1 "Yes" To Start . If you press Yes, next time this won't show
-> after that the WeaponMod Spawner menu is shown
5: Press 1 "Spawn Item" To Spawn a weapon/ammo
6: Find a location at the map you want to add a weapon/ammo, find a weapon/ammo you want to spawn, press 1 "Spawn It" to spawn
(Do this step until you think that's enough)
7: When Done, back to WeaponMod Spawner menu and save the spawn config by pressing 4 "Save Changes"
-> if you don't understand this, i will make a video of instruction of Weapon Mod Spawn Editor
i don't know what is going on, but i have a problem: when i try to play this mod, an error occur: couldn't load library from client.dll. I afraid that the file client.dll in cl_dlls folder is somethings wrong. can you check and fix it?
can you add new weapons from bhl beta 2 in this hl story line please?
i guest it's a unit which only attacks .... buildings
i guest there're aging up politicians
hmm, using this gui here is not a good idea. i think it could be better if this gui should be like choosing trible coucil aging up rather than building asian wonder gui aging up
i just detected that the mod you upload here doesn't fit with the picture
keremey57 , can you make a native american units showcase please?
BG-Rampo
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