// Half-Life: Recalibration //// by null-point //// Special thanks to: barney-heatwave, JoelTroch, Admer, Solokiller, Penguinboy, mkultra, brushtool, Uneven Prankster, Nehahra, solvalou, EddWardG, aDaya, FROGGERWARRIOR and Organic700 // Release 1.0
// Half-Life: Recalibration //
// by null-point //
// Special thanks to: barney-heatwave, JoelTroch, Admer, Solokiller, Penguinboy, mkultra, brushtool, Uneven Prankster, Nehahra, solvalou, EddWardG, aDaya, FROGGERWARRIOR and Organic700 //
// Installation //
Drag and drop the "recalibration" folder in your Half-Life directory (C:\Program Files (x86)\Steam\steamapps\common\Half-Life), then restart Steam.
"hlrimg" contains Steam library hero, logo and grid images.
// Changelog //
1.0
// General
- Enemy health changed
- Enemy headshot damage multiplier changed from 3 to 2
- Flashlight battery drain/charge removed
- Bunnyhop speed cap removed
- Viewmodel bob tilt added (disabled by default; accessible through the Advanced tab)
- Camera view roll added (disabled by default; accessible through the Advanced tab)
// Health / Suit charge station / item
- Health charge station changed from 50/40/25 to 75/50/25
- Health charge station rate changed from 0.1 to 0.05
- Health item changed from 15/15/10 to 25/20/15
- Suit charge station changed from 75/50/35 to 75/50/25
- Suit charge station rate changed from 0.1 to 0.05
- Suit item changed from 15/15/10 to 25/20/15
- Scientist heal changed from 25/25/25 to 75/50/25
// Crowbar
- Crowbar damage changed from 5 to 10
// Pistol
- SECONDARY FIRE: Pistol can now fire a 3-round burst
- Pistol damage changed from 8 to 10
- Pistol primary fire spread changed to 2
- Pistol secondary fire spread changed to 4
- Pistol primary fire rate of fire changed from 0.3 to 0.25
- Pistol secondary fire rate of fire changed from 0.2 to 0.5
- 9mm maximum reserve ammo changed from 250 to 150
// Revolver
- SECONDARY FIRE: Revolver can now zoom in
- Revolver damage changed from 40 to 60
- Revolver spread changed from 1 to 0
- Revolver rate of fire changed from 0.75 to 0.5
- 357 maximum reserve ammo changed from 36 to 30
// Submachine Gun
- Submachine Gun damage changed from 5 to 10
- Submachine Gun primary fire spread changed from 3 to 2
- Submachine Gun magazine capacity changed from 50 to 30
- 9mm maximum reserve ammo changed from 250 to 150
// Shotgun
- SECONDARY FIRE: Shotgun can now fire faster at the cost of accuracy and increased aim punch
- Shotgun damage changed from 5 to 10
- Shotgun primary fire spread changed from 10 to 6
- Shotgun secondary fire spread changed from 10 to 12
- Shotgun secondary fire rate of fire changed from 1.5 to 0.5
- Buckshot maximum reserve ammo changed from 125 to 40
- Buckshot pick-up ammo changed from 12 to 8
// Crossbow
- Crossbow damage changed from 50 to 80
- Crossbow bolt air velocity changed from 2000 to 4000
- Crossbow bolt water velocity changed from 1000 to 2000
- Bolt maximum reserve ammo changed from 50 to 25
// RPG
- RPG damage changed from 100 to 250
// Tau Cannon
- Tau Cannon primary fire damage changed from 20 to 100
- Tau Cannon secondary fire damage changed from 200 to 500
- Tau Cannon secondary charge-up time changed from 4 to 2
- Tau Cannon primary fire ammo consumption changed from 2 to 5
- Tau Cannon secondary fire ammo consumption changed from 13 to 25
- Tau Cannon rate of fire changed from 0.2 to 1
- Uranium pick-up ammo changed from 20 to 50
// Gluon Gun
- SECONDARY FIRE: Gluon Gun can now fire a higher damage beam, but consumes more ammo as a result
- Gluon Gun rate of fire changed from 0.1 to 0.05
- Gluon Gun primary fire damage changed from 6 to 12
- Gluon Gun secondary fire damage changed from 14 to 24
- Gluon Gun primary fire ammo consumption changed from 0.166 to 0.2
- Uranium pick-up ammo changed from 20 to 50
// Hivehand
- Hivehand damage changed from 7 to 20
// Hand Grenade
- Hand Grenade pick-up ammo changed from 5 to 1
Thank you!
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isn't this mod use only steam version?