I am waiting for the chimera alternative, but this is cool as always!
I am waiting for the chimera alternative, but this is cool as always!
Is it compatible with GAMMA?
Would you make a BEAR 2 voicepack too in the future?
You do a really good job, will you be working on a new chimera model? I have a idea.
Hello, whenever I try to go to Army Werehouses or I am there, the game crashes with this error
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : E:\Github\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line : 1101
[error]Description : fatal error
[error]Arguments : Can't open section 'DICK_HUYS_AND_CHLEN_PENISOUW'. Please attach [*.ini_log] file to your bug report
stack trace:
How can I solve this?
This mod is cool and all but, the BaS patch needs an update. Everytime I go to a trader and try to buy stuff, the game crashes and I get an error about missing world_ogf BaS weapon files that do not exist anymore in the new update of it.
I found another issue, after I install your icons pack with cr3pis's icons, I noticed some missing icons for attachements, sniper rifles and assault rifles
this mod can be made to be compatible with arti ballistics?
The respective files can be solved with older BaS, but at the same time, EFT reposition need to get an update to keep it up with updated version of BaS and its patches, well, I will wait, it's no problem.
When I installed this addon in override option+ Cr3pis Icons, I got errors about duplicates, like 1p29 duplicate error put ! to be override
Will this mod get an update?
How do we get to have a radiation bar just like Gamma?
Does it conflict with ballistics overhaul?
I have a bug where I put the cursor over Duty Nosorog, the parts don't appear in tooltips anymore
Yeah, I see this mod of yours is totally opposite of stealth. I got spotted by Monolith in Limansk at the construction site, even though I was far away from them, what is this ********?
I accidentaly attacked mercenaries as a loner, and then they attack me all the time, how do I manage to make them neutral with me again. I have dynamic faction relations enabled
How we can add diffferent voice lines? Just by draging the respective files in the sound folder, or do we have to put them in the script at the same time?
Anomaly version is 1.5.1, the stash mod I use is Grok s stash overhaul, and thw error was like this line 191, about treasure manager, and the wrror appeared at the moment when I tried to collect the items from the stash
This addon seems to have a provlem with stashes, everytime I tried to clear a stash, the game crashed
Does the order of installation matter?(MO2)Some people use BaS and JSRS and the BaS Weapons are keeping their sounds. Does the load order matter? Should I put BaS first and then JSRS? I tried like that too, and it overwritten BaS weapon sounds. You should test it to see it. My opinion. And if you happen to test this and notice
the problem, please create a compatibility patch, so that BaS weapons keep tehir own sounds, and are not getting JSRS sounds
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ....k.e.r. anomaly\gamedata\scripts\treasure_manager.script:773: attempt to call field 'clear_stash' (a nil value)
stack trace:
I get this error everytime I want to take all the loot from a stash, for some reason the game just crashes
Hello, I found a strange feature, when loading the Carabineer(MP 153) I don't hear the sounds of shellls being put in the shotgun. How can I solve this?
In my case I ve got an error called duplicate 23x70 shrapnel rounds. This is stupid. I want to play with BaS and JSRS without JSRS overwriting BaS sounds
So basically this **** is giving BaS weapons jsrs sounds? Why?
We are able to configure the mod so BaS weapons are not modified by JSRS?
Why does the fov changes when I exit from aiming mode?
Shitiest mod ever, you delete it, boom, your save is destroyed, nice job m8te!!!
We will be able to modify shooting sounds for specific weapons? I've encountered a problem like this with JSRS and BaS. I am using MO2, and I noticed that even BaS guns have JSRS sounds, I hope that we can edit the sound layers for BaS guns, or there will be a compatibility patch for the sound files
I am using MO2, I installed EFT reposition Moddb.com, it includes a patch of Blindside's reanimation wit JSRS.At one point when I disabled that mod, BaS weapons had their own sounds, but as it seems, JSRS is the culprit. From what I heard, Solarint is going to make JSRS for 1.5.2 more editable, so you can add sound layers to the corresponding weapons, changing the shooting sounds hopefully, but keeping the distant gunfire sounds.
Akimov23
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