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Comment History
Akimov23
Akimov23 - - 29 comments @ Alternative Bloodsuckers

I am waiting for the chimera alternative, but this is cool as always!

Good karma+5 votes
Akimov23
Akimov23 - - 29 comments @ Gunslinger Food, Drinks & Drugs Animation replacements

Is it compatible with GAMMA?

Good karma+2 votes
Akimov23
Akimov23 - - 29 comments @ Bear 1 (Alexander/Alex/Sasha) Voiced Actor

Would you make a BEAR 2 voicepack too in the future?

Good karma+1 vote
Akimov23
Akimov23 - - 29 comments @ KynesPeace

You do a really good job, will you be working on a new chimera model? I have a idea.

Good karma+2 votes
Akimov23
Akimov23 - - 29 comments @ Dux's Innumerable Character Kit [1.9.9C]

Hello, whenever I try to go to Army Werehouses or I am there, the game crashes with this error
FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : E:\Github\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line : 1101
[error]Description : fatal error
[error]Arguments : Can't open section 'DICK_HUYS_AND_CHLEN_PENISOUW'. Please attach [*.ini_log] file to your bug report

stack trace:

How can I solve this?

Good karma+2 votes
Akimov23
Akimov23 - - 29 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

This mod is cool and all but, the BaS patch needs an update. Everytime I go to a trader and try to buy stuff, the game crashes and I get an error about missing world_ogf BaS weapon files that do not exist anymore in the new update of it.

Good karma+1 vote
Akimov23
Akimov23 - - 29 comments @ Maid's Vanilla HD Icons

I found another issue, after I install your icons pack with cr3pis's icons, I noticed some missing icons for attachements, sniper rifles and assault rifles

Good karma+1 vote
Akimov23
Akimov23 - - 29 comments @ [1.7.1] Ballistics Overhaul

this mod can be made to be compatible with arti ballistics?

Good karma+1 vote
Akimov23
Akimov23 - - 29 comments @ EFT Weapon Reposition updated 2.2

The respective files can be solved with older BaS, but at the same time, EFT reposition need to get an update to keep it up with updated version of BaS and its patches, well, I will wait, it's no problem.

Good karma+1 vote
Akimov23
Akimov23 - - 29 comments @ Maid's Vanilla HD Icons

When I installed this addon in override option+ Cr3pis Icons, I got errors about duplicates, like 1p29 duplicate error put ! to be override

Good karma+1 vote
Akimov23
Akimov23 - - 29 comments @ Anomaly weapons animation redux v0.97

Will this mod get an update?

Good karma+1 vote
Akimov23
Akimov23 - - 29 comments @ [2.0.2] Body Health System Redux

How do we get to have a radiation bar just like Gamma?

Good karma+2 votes
Akimov23
Akimov23 - - 29 comments @ Fixed Vanilla Models & Textures

Does it conflict with ballistics overhaul?

Good karma+1 vote
Akimov23
Akimov23 - - 29 comments @ Parts In Tooltip (UPDATE 5)

I have a bug where I put the cursor over Duty Nosorog, the parts don't appear in tooltips anymore

Good karma+1 vote
Akimov23
Akimov23 - - 29 comments @ Stealth 2.31

Yeah, I see this mod of yours is totally opposite of stealth. I got spotted by Monolith in Limansk at the construction site, even though I was far away from them, what is this ********?

Good karma+2 votes
Akimov23
Akimov23 - - 29 comments @ Lore Based Faction Relations

I accidentaly attacked mercenaries as a loner, and then they attack me all the time, how do I manage to make them neutral with me again. I have dynamic faction relations enabled

Good karma+1 vote
Akimov23
Akimov23 - - 29 comments @ Voiced actor expanded 2.1

How we can add diffferent voice lines? Just by draging the respective files in the sound folder, or do we have to put them in the script at the same time?

Good karma+1 vote
Akimov23
Akimov23 - - 29 comments @ [Anomaly 1.5.1] Remote Controlled Explosives and Pocket Bombs (v1.0)

Anomaly version is 1.5.1, the stash mod I use is Grok s stash overhaul, and thw error was like this line 191, about treasure manager, and the wrror appeared at the moment when I tried to collect the items from the stash

Good karma+2 votes
Akimov23
Akimov23 - - 29 comments @ [Anomaly 1.5.1] Remote Controlled Explosives and Pocket Bombs (v1.0)

This addon seems to have a provlem with stashes, everytime I tried to clear a stash, the game crashed

Good karma+2 votes
Akimov23
Akimov23 - - 29 comments @ JSRS Sound Mod 5.0a Preview for 1.5.2

Does the order of installation matter?(MO2)Some people use BaS and JSRS and the BaS Weapons are keeping their sounds. Does the load order matter? Should I put BaS first and then JSRS? I tried like that too, and it overwritten BaS weapon sounds. You should test it to see it. My opinion. And if you happen to test this and notice
the problem, please create a compatibility patch, so that BaS weapons keep tehir own sounds, and are not getting JSRS sounds

Good karma+1 vote
Akimov23
Akimov23 - - 29 comments @ [2.2.0] Stashes Overhaul

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ....k.e.r. anomaly\gamedata\scripts\treasure_manager.script:773: attempt to call field 'clear_stash' (a nil value)

stack trace:

I get this error everytime I want to take all the loot from a stash, for some reason the game just crashes

Good karma+1 vote
Akimov23
Akimov23 - - 29 comments @ BaS and reanimated weapon audio handling pack V1.1

Hello, I found a strange feature, when loading the Carabineer(MP 153) I don't hear the sounds of shellls being put in the shotgun. How can I solve this?

Good karma+3 votes
Akimov23
Akimov23 - - 29 comments @ BAS & JSRS SOUND MERGE [1.5.1]

In my case I ve got an error called duplicate 23x70 shrapnel rounds. This is stupid. I want to play with BaS and JSRS without JSRS overwriting BaS sounds

Good karma+2 votes
Akimov23
Akimov23 - - 29 comments @ BaS JSRS Sound Merge [1.5.1]

So basically this **** is giving BaS weapons jsrs sounds? Why?

Good karma-2 votes
Akimov23
Akimov23 - - 29 comments @ JSRS Sound Mod 5.0a Preview for 1.5.2

We are able to configure the mod so BaS weapons are not modified by JSRS?

Good karma0 votes
Akimov23
Akimov23 - - 29 comments @ EFT Weapon Reposition updated 2.2

Why does the fov changes when I exit from aiming mode?

Good karma+3 votes
Akimov23
Akimov23 - - 29 comments @ Dynamic Mutants v1.42

Shitiest mod ever, you delete it, boom, your save is destroyed, nice job m8te!!!

Good karma-3 votes
Akimov23
Akimov23 - - 29 comments @ JSRS Sound Mod 5.0a Preview for 1.5.2

We will be able to modify shooting sounds for specific weapons? I've encountered a problem like this with JSRS and BaS. I am using MO2, and I noticed that even BaS guns have JSRS sounds, I hope that we can edit the sound layers for BaS guns, or there will be a compatibility patch for the sound files

Good karma0 votes
Akimov23
Akimov23 - - 29 comments @ Boomsticks and Sharpsticks

I am using MO2, I installed EFT reposition Moddb.com, it includes a patch of Blindside's reanimation wit JSRS.At one point when I disabled that mod, BaS weapons had their own sounds, but as it seems, JSRS is the culprit. From what I heard, Solarint is going to make JSRS for 1.5.2 more editable, so you can add sound layers to the corresponding weapons, changing the shooting sounds hopefully, but keeping the distant gunfire sounds.

Good karma+1 vote