This model pack has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest model pack.
This add-on changes quite a few pre-existing FDDA animations to their gunslinger counterpart. With the ability to change some of them yourself back to FDDA animations if you aren't pleased with the ones chosen. See below for what has been changed.
What does this mod do?
This add-on changes quite a few pre-existing FDDA animations to their gunslinger counterpart. With the ability to change some of them yourself back to FDDA animations if you aren't pleased with the ones chosen. See below for what has been changed.
YOU CAN DO WHAT EVER YOU WANT WITH THIS ADD-ON. IDGAF.
Items changed:
FDDA Medkit -> Gunslinger Medkit
FDDA Mineral Water -> Gunslinger Mineral Water
FDDA Energy Drink -> Gunslinger Energy Drink
FDDA Bandage -> Gunslinger Bandage
FDDA Anabiotics -> Gunslinger Anabiotics
FDDA Sparkling Water -> Grey Stalker Gunslinger Can
FDDA Coffee -> Gunslinger Can w/ Coffee Texture
Beards Tea -> FDDA Mineral Water
FDDA Water Flask has not been changed, it is the same as the original FDDA animation.
FDDA Stimpacks has not been changed, it is the same as the original again.
Additional info on changes:
For the Energy Drink I kept the old textures being the blue and red, red bull can instead of the grey stalker can. How ever the grey can is in use for the sparkling water.
If you'd like to change any of the replacements, especially the medkit animations, all the files are still in the mod so feel free to edit the LTX file to your desire. I am also trying to get the shoulder animation for the stimpacks from gunslinger, this section will be updated once I manage that.
For the green canteen flask, I personally like the FDDA variant. I can try to make a fomod to change it into the gunslinger variant however I'm very inexperienced with fomods so don't count on it.
For the sparkling water I could also try and maybe make a fomod to go back to the original. Once again though I'm very unexperienced with it.
Future changes:
Right now the coffee can is broken, I am fixing it right now.
I plan on changing the fentanyl and sodium animations to a gunslinger injector one.
Hopefully sometime soon the shoulder injector animation for the stimpacks.
Can I make fixes to bugs and errors? Hopefully, I just learned this stuff not even 3 days ago and this is my first mod. I’ll try my best.
Compatibility:
FDDA does not work with this mod as it just FDDA with newer animations, thus FDDA is not needed.
FDDA enhanced exo animations are fully compatible, I noticed no issues or bugs in my playtests.
HOWEVER, you must have this mod loaded after it as the developer of that mod “Mirrowel” changed and kept a few old animations.
FDDA enhanced foods and drinks animations are incompatible, both mods do very similar things just that Mirrowels has a custom tea, mineral water, and water flask animation.
FDDA+GA+2 is also incompatible with this add-on, it does a lot of similar things but changes a couple of animations for the worse in MY opinion.
FULLY COMPATIBLE WITH GAMMA AND EFP. Works 100% with GAMMA, just disable FeelFried’s FDDA and place mine at the bottom of the load order (so it loads after everything else) If you don't the coffee will not work. For EFP just do the same thing.
Change Log:
Ver 1.5
Added the original mineral water animation for beard's tea.
Changed the bandage animation to stop it from ending early.
Ver 1.7
Fixed Army and Scientific Medkits.
Coffee been fixed I just didn't realize lol, make sure the mod loads after everything else at least on GAMMA.
Decreased file size.
Credits:,
Myself for changing LTX files, it’s my first mod so don’t expect it to be perfect.
Teivaz for porting the gunslinger animations.
Mirrowel as I used some of the things from their add-on “FDDA enhanced animations - Food and Drinks” for this add-on.
Average
8.321 votes submitted.
The one who transferred the animations from "Guns" was Teivaz.
Although, he said he didn't want credits on his previous works, his words were "feel free to publish it, modify it and even use it in any ModPack.
But if you want to give him credits, it's him xd
Sure, I will.
What's the difference compared to other FDDA (gunslinger) animation mods?
I did a few changes, such as keeping the old vodka and canteen animations. Eventually I'd hope to make some sort of fomod so people can chose but I haven't fully grasped the other stuff yet so that'd have to wait.
Guess a bit of a different flavour then.
Man, some animations of the FDDA mod is absolute ****, i cant wait to see smooth Gunslinger animations. Keep up the work man u are the best
Thank you, I appreciate it very much.
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Now we need to wait for ALL guns reanimations like Gunslinger with its original weapon position and.. and shooting will be sweet, yes.
That already exists, the only Gunslinger weapon not in Anomaly is the RPG
Very true, even though I did not find 2 weapons and a boy shared them with me.
Well, uuhhh, some OGSR mods containing also some gunslinger and BaS weapons (but somewhere guns are so huge, as bothering about the half of the screen.), so why not about gunslinger for anomaly?
Moddb.com
the rest of the guns can be found by searching 'gunslinger' on here
Thank you, but I have this one too. Luckily I saved all ported guns before deleting original link
The only gunslinger weapon that has not been ported is the Bizon. I ported it, but I needed to edit the model so I never released it.
So does that mean the gunslinger SVD has been ported? That animation looks so good it's sad it's not in any mods, atleast that I could find.
Is it there a discord link for all the guns backup? Or a channel, because it seems all the backups on the internet got deleted for copyright, and probably the reason why teivacz didnt finish the proyect
Анимации на сух-паек уродские, надеюсь у тебя будет лучше)
других анимаций для пайка нет, так что есть то, что есть)
Compatible with Western Goods?
Since this has entire fdda changed, it probably wouldn't be. WG uses original FDDA animation configs to add its own animations.
(Which is why it's better to keep original FDDA untouched)
Btw if you want to only have shoulder animation for gunslinger stimpack, then you need to edit it's .omf file and remove ones you don't want. Most likely it is there
Sweet! What program would I need to edit the omf file? In another add-on FDDA+GA+2 by Sosombo he has the shoulder injector. How ever its combined with the gunslinger medkit animation and has a random chance to play.
That is how the animation is set up by itself. It has 2 variants, with one being the wrist injection and the other being the shoulder one.
You need omf editor to edit the .omf files.
I never did this, since i never needed to. It could be as easy as removing the other animation setting from the .omf file. Or it could not be as easy.
Join anomaly discord and ask there for modding questions.
Перезалитые анимации из старых паков? Хрень.
Просто в другой комбинации и без DLTX
I deleted gamedata\configs/mod_system_z_coffee_drink_roanims in the first two versions and then there was no error. Why is the error still reported when deleting version 5
[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 789
[error]Description : fatal error
[error]Arguments : Attemped to override section 'item_drink_coffee_hud', which doesn't exist. Ensure that a base section with the same name is loaded first.
Ok I reuploaded Ver 1.7 because the coffee was actually working in all previous versions I just didn't realize. Make sure to place the mod after everything else in GAMMA (So it loads after). If the coffee is bugged in EFP place after all other mods too.
Man, come on. I didnt think you would just reupload the same files and changes i did in FDDA Enhanced Anims mod. The file names are even the same. bruh. That is just lazy, man. Even my blender files are in there.
Guess gonna work on the enhanced anims project a bit more now to add more options
I did even expect it to gain traction really, I did it for myself and as a little learning project, If there is a way to private an add-on I can do that for you.
Well, by looking at the files, it basically is a reupload of my mod + FDDA itself. Which is why i am not really happy, as i expected people to use whatever i do in a transformative way(at least) instead of just... reuploading with different animation combination.
I realised that you commented on my mod before doing this one yourself. Meaning that it is realistically my service problem that created this.
I dont want this to be something bad, so, while i would prefer this to be at least hidden, i do have an offer. Since you clearly are of a modder mindset - we can work together on the OG mod to implement the options you want or turn it into a de-facto standard reanimation mod. It is pretty easy and i dont have much time irl to update for a while now.
Again, i dont want this to be some bad moment - so we can both walk away satisfied. My DMs are always open, preferably in discord.
Sure, I'm sorry I took your stuff I don't know how to make my own and I'm trying to teach myself right now. I probably should of waited until I knew how to do it. I'm not sure how we'd work on your mod at the same time? I'll probably still end up privating this mod for the time being till I figure out how to make the animations myself, It's going to stay up for just a day or two longer because my friend wanted to download it.
It is still not hidden. Anyway. What i mean is to work on the mod. It is not complicated to work together on something, since Github exists and people can talk to each other to communicate. I dont mind teaching people, since i do that anyway in discord.
Sorry for the late reply. I think I made it hidden, well you'd probably not see this comment if that were to be the case. But I'm checking out some guides and such to try and expand my knowledge on animations right now. Also I want to reiterate I am sorry for using your stuff.
Its archived. Dont think there is a way of "hiding" without removing. Its fine, was a mistake.
Anomaly, Gamma and EFP server have very good modding corners, in which you can ask questions or even help about animations/models/coding/etc.
Sounds great! I really appreciate you giving me advice on these things. I'd like to see what you do in the future with your FDDA mod.
I got threads in both Gamma and Anomaly discord, so if you wanna help and work on the best FDDA Extension mod or just ask questions - come in.
Is it compatible with GAMMA?
Yes, In fact I'm using it in my Iron man run right now as we speak. Also compatible with EFP.
Почему нет анимации колбасы и хлеба? >:(
есть анимация для хлеба и докторской колбасы, а не черствого хлеба или другой колбасы, у которых никогда не было анимации, братан)) \_(*_*)_/
Thank you, running with GAMMA got this error message:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_10259b39ba7fa440a0a6ef7172c9c1da>::()::<lambda_5297a600e0fc44728b484d6e59c3614a>::operator ()
[error]File : E:\Github\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line : 366
[error]Description : fatal error
[error]Arguments : Duplicate section 'item_ea_take_hud' wasn't marked as an override.
Override section by prefixing it with '!' (![item_ea_take_hud]) or give it a unique name.
Check this file and its DLTX mods:
"g:/anomaly\gamedata\configs\system.ltx",
file with section "items_anm_drinks.ltx",
file with duplicate "items_anm_take.ltx"
Is the mod loading after everything else? I never got this issue with the latest GAMMA version. Something is conflicting with it, do you have the regular FDDA enabled? If so turn it off and have this mod be loading after everything else so the coffee will work. Thanks.
It is loading after everything and FDDA is enabled.
I will mess around later then.
Sorry for such a late reply, regular FDDA should not be enabled. I'm sure you figured that out already but I'll still comment to make sure.
can you add the cigarette reanimations?
Sure I can try to integrate Ansen & Grok's cigarette animations. If you want to use them right now before I add that you can download the mod standalone I'm fairly certain. Or if your using EFP or GAMMA the new cig animation comes included in the modlist and you can just load it after this mod.
I prefer the longer ones that come packaged with FDDA, but i'll try that in the meantime
The longer ones being the regular FDDA cig animations come already with the pack.