Description

This add-on changes quite a few pre-existing FDDA animations to their gunslinger counterpart. With the ability to change some of them yourself back to FDDA animations if you aren't pleased with the ones chosen. See below for what has been changed.

Preview
Gunslinger Food, Drinks & Drugs Animation replacements
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Lassie💛
Lassie💛 - - 273 comments

The one who transferred the animations from "Guns" was Teivaz.
Although, he said he didn't want credits on his previous works, his words were "feel free to publish it, modify it and even use it in any ModPack.
But if you want to give him credits, it's him xd

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swafromsteam Author
swafromsteam - - 97 comments

Sure, I will.

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Mirrowel
Mirrowel - - 222 comments

What's the difference compared to other FDDA (gunslinger) animation mods?

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swafromsteam Author
swafromsteam - - 97 comments

I did a few changes, such as keeping the old vodka and canteen animations. Eventually I'd hope to make some sort of fomod so people can chose but I haven't fully grasped the other stuff yet so that'd have to wait.

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Mirrowel
Mirrowel - - 222 comments

Guess a bit of a different flavour then.

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Allusions
Allusions - - 10 comments

Man, some animations of the FDDA mod is absolute ****, i cant wait to see smooth Gunslinger animations. Keep up the work man u are the best

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swafromsteam Author
swafromsteam - - 97 comments

Thank you, I appreciate it very much.

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GAMMA_RUINED_STALKER
GAMMA_RUINED_STALKER - - 16 comments

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BadaBoom_0325
BadaBoom_0325 - - 571 comments

Now we need to wait for ALL guns reanimations like Gunslinger with its original weapon position and.. and shooting will be sweet, yes.

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vektacitys
vektacitys - - 81 comments

That already exists, the only Gunslinger weapon not in Anomaly is the RPG

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Lassie💛
Lassie💛 - - 273 comments

Very true, even though I did not find 2 weapons and a boy shared them with me.

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BadaBoom_0325
BadaBoom_0325 - - 571 comments

Well, uuhhh, some OGSR mods containing also some gunslinger and BaS weapons (but somewhere guns are so huge, as bothering about the half of the screen.), so why not about gunslinger for anomaly?

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vektacitys
vektacitys - - 81 comments

Moddb.com

the rest of the guns can be found by searching 'gunslinger' on here

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BadaBoom_0325
BadaBoom_0325 - - 571 comments

Thank you, but I have this one too. Luckily I saved all ported guns before deleting original link

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vektacitys
vektacitys - - 81 comments

The only gunslinger weapon that has not been ported is the Bizon. I ported it, but I needed to edit the model so I never released it.

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swafromsteam Author
swafromsteam - - 97 comments

So does that mean the gunslinger SVD has been ported? That animation looks so good it's sad it's not in any mods, atleast that I could find.

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konekomuffling
konekomuffling - - 28 comments

Is it there a discord link for all the guns backup? Or a channel, because it seems all the backups on the internet got deleted for copyright, and probably the reason why teivacz didnt finish the proyect

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Guest
Guest - - 690,648 comments

Анимации на сух-паек уродские, надеюсь у тебя будет лучше)

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swafromsteam Author
swafromsteam - - 97 comments

других анимаций для пайка нет, так что есть то, что есть)

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Apocryphox
Apocryphox - - 98 comments

Compatible with Western Goods?

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Mirrowel
Mirrowel - - 222 comments

Since this has entire fdda changed, it probably wouldn't be. WG uses original FDDA animation configs to add its own animations.
(Which is why it's better to keep original FDDA untouched)

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Mirrowel
Mirrowel - - 222 comments

Btw if you want to only have shoulder animation for gunslinger stimpack, then you need to edit it's .omf file and remove ones you don't want. Most likely it is there

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swafromsteam Author
swafromsteam - - 97 comments

Sweet! What program would I need to edit the omf file? In another add-on FDDA+GA+2 by Sosombo he has the shoulder injector. How ever its combined with the gunslinger medkit animation and has a random chance to play.

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Mirrowel
Mirrowel - - 222 comments

That is how the animation is set up by itself. It has 2 variants, with one being the wrist injection and the other being the shoulder one.

You need omf editor to edit the .omf files.
I never did this, since i never needed to. It could be as easy as removing the other animation setting from the .omf file. Or it could not be as easy.
Join anomaly discord and ask there for modding questions.

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Marraw
Marraw - - 24 comments

Перезалитые анимации из старых паков? Хрень.

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Mirrowel
Mirrowel - - 222 comments

Просто в другой комбинации и без DLTX

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Guest
Guest - - 690,648 comments

I deleted gamedata\configs/mod_system_z_coffee_drink_roanims in the first two versions and then there was no error. Why is the error still reported when deleting version 5
[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 789
[error]Description : fatal error
[error]Arguments : Attemped to override section 'item_drink_coffee_hud', which doesn't exist. Ensure that a base section with the same name is loaded first.

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swafromsteam Author
swafromsteam - - 97 comments

Ok I reuploaded Ver 1.7 because the coffee was actually working in all previous versions I just didn't realize. Make sure to place the mod after everything else in GAMMA (So it loads after). If the coffee is bugged in EFP place after all other mods too.

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Mirrowel
Mirrowel - - 222 comments

Man, come on. I didnt think you would just reupload the same files and changes i did in FDDA Enhanced Anims mod. The file names are even the same. bruh. That is just lazy, man. Even my blender files are in there.
Guess gonna work on the enhanced anims project a bit more now to add more options

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swafromsteam Author
swafromsteam - - 97 comments

I did even expect it to gain traction really, I did it for myself and as a little learning project, If there is a way to private an add-on I can do that for you.

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Mirrowel
Mirrowel - - 222 comments

Well, by looking at the files, it basically is a reupload of my mod + FDDA itself. Which is why i am not really happy, as i expected people to use whatever i do in a transformative way(at least) instead of just... reuploading with different animation combination.

I realised that you commented on my mod before doing this one yourself. Meaning that it is realistically my service problem that created this.

I dont want this to be something bad, so, while i would prefer this to be at least hidden, i do have an offer. Since you clearly are of a modder mindset - we can work together on the OG mod to implement the options you want or turn it into a de-facto standard reanimation mod. It is pretty easy and i dont have much time irl to update for a while now.

Again, i dont want this to be some bad moment - so we can both walk away satisfied. My DMs are always open, preferably in discord.

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swafromsteam Author
swafromsteam - - 97 comments

Sure, I'm sorry I took your stuff I don't know how to make my own and I'm trying to teach myself right now. I probably should of waited until I knew how to do it. I'm not sure how we'd work on your mod at the same time? I'll probably still end up privating this mod for the time being till I figure out how to make the animations myself, It's going to stay up for just a day or two longer because my friend wanted to download it.

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Mirrowel
Mirrowel - - 222 comments

It is still not hidden. Anyway. What i mean is to work on the mod. It is not complicated to work together on something, since Github exists and people can talk to each other to communicate. I dont mind teaching people, since i do that anyway in discord.

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swafromsteam Author
swafromsteam - - 97 comments

Sorry for the late reply. I think I made it hidden, well you'd probably not see this comment if that were to be the case. But I'm checking out some guides and such to try and expand my knowledge on animations right now. Also I want to reiterate I am sorry for using your stuff.

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Mirrowel
Mirrowel - - 222 comments

Its archived. Dont think there is a way of "hiding" without removing. Its fine, was a mistake.
Anomaly, Gamma and EFP server have very good modding corners, in which you can ask questions or even help about animations/models/coding/etc.

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swafromsteam Author
swafromsteam - - 97 comments

Sounds great! I really appreciate you giving me advice on these things. I'd like to see what you do in the future with your FDDA mod.

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Mirrowel
Mirrowel - - 222 comments

I got threads in both Gamma and Anomaly discord, so if you wanna help and work on the best FDDA Extension mod or just ask questions - come in.

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Akimov23
Akimov23 - - 29 comments

Is it compatible with GAMMA?

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swafromsteam Author
swafromsteam - - 97 comments

Yes, In fact I'm using it in my Iron man run right now as we speak. Also compatible with EFP.

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Mr.G-man
Mr.G-man - - 4 comments

Почему нет анимации колбасы и хлеба? >:(

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swafromsteam Author
swafromsteam - - 97 comments

есть анимация для хлеба и докторской колбасы, а не черствого хлеба или другой колбасы, у которых никогда не было анимации, братан)) \_(*_*)_/

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Simbrave
Simbrave - - 225 comments

Thank you, running with GAMMA got this error message:
FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_10259b39ba7fa440a0a6ef7172c9c1da>::()::<lambda_5297a600e0fc44728b484d6e59c3614a>::operator ()
[error]File : E:\Github\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line : 366
[error]Description : fatal error
[error]Arguments : Duplicate section 'item_ea_take_hud' wasn't marked as an override.

Override section by prefixing it with '!' (![item_ea_take_hud]) or give it a unique name.

Check this file and its DLTX mods:
"g:/anomaly\gamedata\configs\system.ltx",
file with section "items_anm_drinks.ltx",
file with duplicate "items_anm_take.ltx"

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swafromsteam Author
swafromsteam - - 97 comments

Is the mod loading after everything else? I never got this issue with the latest GAMMA version. Something is conflicting with it, do you have the regular FDDA enabled? If so turn it off and have this mod be loading after everything else so the coffee will work. Thanks.

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Simbrave
Simbrave - - 225 comments

It is loading after everything and FDDA is enabled.

I will mess around later then.

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swafromsteam Author
swafromsteam - - 97 comments

Sorry for such a late reply, regular FDDA should not be enabled. I'm sure you figured that out already but I'll still comment to make sure.

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ThatOneTourist
ThatOneTourist - - 66 comments

can you add the cigarette reanimations?

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swafromsteam Author
swafromsteam - - 97 comments

Sure I can try to integrate Ansen & Grok's cigarette animations. If you want to use them right now before I add that you can download the mod standalone I'm fairly certain. Or if your using EFP or GAMMA the new cig animation comes included in the modlist and you can just load it after this mod.

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ThatOneTourist
ThatOneTourist - - 66 comments

I prefer the longer ones that come packaged with FDDA, but i'll try that in the meantime

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swafromsteam Author
swafromsteam - - 97 comments

The longer ones being the regular FDDA cig animations come already with the pack.

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