Description

!!!!! REUPLOAD !!!!! The main goal of this addon is to add appropriate mutants at places that should already have them, and at places that are almost always empty, but should be inhabited by something. -- IMMERSION is of the highest priority in any and all decisions. Also: GREAT VARIETY, and very IMPACTFUL, MEMORABLE experiences, (the kind you can read about in great Stalker stories), at all times. ---- The Zone has some very peaceful locations, and some other, very dangerous places. For excitement, seek out those dangerous places. For a more serene life, simply avoid them. -- This addon also can add several additional mutants, (if selected/enabled), some predatory, other friendly. This expands and makes the experience even more complete, which, expectedly, comes with a noticeably heightened level of danger, as one would expect from a place like the Zone.

Preview
Dynamic Mutants v1.42
Post comment Comments  (0 - 50 of 72)
morgannoor1991
morgannoor1991 - - 475 comments

i think this is older version if i'm not mistaken if this older version il be glad to have it back because the new one is stuttering so much also i didn't understand how DLTX works too

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TheMrDemonized
TheMrDemonized - - 1,055 comments

you might be dissapointed

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L4U6H1N6-LUN4T1C
L4U6H1N6-LUN4T1C - - 1,171 comments

congrats on the longest description text without a single image on all of MODDB... ;)

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BigotGaming
BigotGaming - - 65 comments

lol

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reter Author
reter - - 615 comments

This is just a reupload, i don't care about images, if you want it you pick it, if you don't want it don't pick, the description is the original one from the original post of the author

plus, i intended to post with the "longest description ever" as there are people out there that after months need these "longest descriptions" for inspiration to make addons even more awesome, that was my intention

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JDdeen
JDdeen - - 14 comments

so if i understand correctly - those reuploads are the same things? or what?
I.imgur.com

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reter Author
reter - - 615 comments

yea, i just reuploaded all the "Dynamic" addons from bmblbx

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JDdeen
JDdeen - - 14 comments

okay, thanks m8

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Sgt.Kanyo
Sgt.Kanyo - - 113 comments

Can you make a version that only adds the vanilla mutants to the labs?
So when I reenter these labs it's not just an empty space.
I'd also add some artefact spawns or some respawning loot at random locations so that it actually makes sense to go down there, not just playing the doom guy in stalker. I'm thinking 1 or 2 bloodsuckers, not 10, because that just kills the immersion. They are experiments that went wrong and shouldn't be loads of them.

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AVEismaschine
AVEismaschine - - 264 comments

Nevermind the Doomguy, I feel like one of those poor UAC guys you see butchered down to their skeleton in Doom 2016 every time I go into those labs. Mainly X-18. Poltergeists, Burers, its a nightmare.

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SniperHellscream
SniperHellscream - - 981 comments

Greetings, I get this error when trying to sleep

! WARNING: SV: can't find child [bolt] of parent [bolt]! Children list:
! bolt

! WARNING: SV: can't find child [bolt] of parent [bolt]! Children list:
! bolt [2]

! WARNING: SV: can't find child [bolt] of parent [bolt]! Children list:
! bolt [3]

! WARNING: SV: can't find child [bolt] of parent [bolt]! Children list:
! bolt [4]

! WARNING: SV: can't find child [bolt] of parent [bolt]! Children list:
! bolt [5]

! WARNING: SV: can't find child [bolt] of parent [bolt]! Children list:
! bolt [6]

! WARNING: SV: can't find child [bolt] of parent [bolt]! Children list:
! bolt [7]

! WARNING: SV: can't find child [bolt] of parent [bolt]! Children list:
! bolt [8]

! WARNING: SV: can't find child [bolt] of parent [bolt]! Children list:
! bolt [9]

! WARNING: SV: can't find child [bolt] of parent [bolt]! Children list:
! bolt [10]

! WARNING: SV: can't find child [bolt] of parent [bolt]! Children list:
! bolt [11]

! WARNING: SV: can't find child [bolt] of parent [bolt]! Children list:
! bolt [12]

! WARNING: SV: can't find child [bolt] of parent [bolt]! Children list:
! bolt [13]

! WARNING: SV: can't find child [bolt] of parent [bolt]! Children list:
! bolt [14]

! WARNING: SV: can't find child [bolt] of parent [bolt]! Children list:
! bolt [15]

Time continuous is:1073375
* Register UI:UISleep
Time continuous is:1077871
* Unregister UI:UISleep
Time continuous is:1080726
Perk Based Artifacts: npc_on_before_hit not triggered sim_default_csky_1, sim_default_military_3_sniper
Perk Based Artifacts: npc_on_hit_callback not triggered sim_default_csky_1, 93.207015991211, sim_default_military_3_sniper
Perk Based Artifacts: npc_on_before_hit not triggered sim_default_csky_1, sim_default_military_3_sniper
Perk Based Artifacts: npc_on_hit_callback not triggered sim_default_csky_1, 46.603507995605, sim_default_military_3_sniper
Perk Based Artifacts: npc_on_hit_callback not triggered sim_default_csky_1, 1, sim_default_military_3_sniper
Perk Based Artifacts: npc_on_death_callback not triggered sim_default_csky_1, sim_default_military_3_sniper
/ Sleep deprivation | Reduced sleepiness by sleeping: 9100 - old sleepiness level: 216
~ ------------------------------------------------- -----------------------
~ STACK TRACEBACK:

... _g.script (line: 2017) in function 'alife_object'
... ___spawn_dynamic_mutants.script (line: 2819) in function 'func_or_userdata'
... axr_main.script (line: 246) in function 'make_callback'
... _g.script (line: 119) in function 'SendScriptCallback'
... ui_sleep_dialog.script (line: 240) in function <... ui_sleep_dialog.script:226>
~ ------------------------------------------------- -----------------------
!ALIFE OBJECT ID IS 65535!
~ ------------------------------------------------- -----------------------
~ STACK TRACEBACK:

... _g.script (line: 2017) in function 'alife_object'
... ___spawn_dynamic_mutants.script (line: 1498) in function 'count_additional_birds'
... ___spawn_dynamic_mutants.script (line: 2953) in function 'spawn_dynamic_mutants'
... ___spawn_dynamic_mutants.script (line: 2907) in function 'func_or_userdata'
... axr_main.script (line: 246) in function 'make_callback'
... _g.script (line: 119) in function 'SendScriptCallback'
... ui_sleep_dialog.script (line: 240) in function <... ui_sleep_dialog.script:226>
~ ------------------------------------------------- -----------------------
!ALIFE OBJECT ID IS 65535!
~ ------------------------------------------------- -----------------------
~ STACK TRACEBACK:

... _g.script (line: 2017) in function 'alife_object'
... ___spawn_dynamic_mutants.script (line: 1616) in function 'count_currently_existing_german_shepherds_foxes_chickens'
... ___spawn_dynamic_mutants.script (line: 2956) in function 'spawn_dynamic_mutants'
... ___spawn_dynamic_mutants.script (line: 2907) in function 'func_or_userdata'
... axr_main.script (line: 246) in function 'make_callback'
... _g.script (line: 119) in function 'SendScriptCallback'
... ui_sleep_dialog.script (line: 240) in function <... ui_sleep_dialog.script:226>
~ ------------------------------------------------- -----------------------
!ALIFE OBJECT ID IS 65535!

FATAL MISTAKE

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error] File : Xr_ini.cpp
[error] Line : 915
[error] Description : fatal error
[error]Arguments : Can't open section 'chicken_default'. Please attach [*.ini_log] file to your bug report

stacktrace:

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Random3
Random3 - - 9 comments

haha look at him wanting help from a reupload of someone elses mod

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SniperHellscream
SniperHellscream - - 981 comments

what is the problem?

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Guest
Guest - - 690,497 comments

chicken file problem, some had piranha problem, also rat problem. gives CTD

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Andrey0407a
Andrey0407a - - 39 comments

In the MSM game menu there is no option to configure this mod, what's wrong? help to set up

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SniperHellscream
SniperHellscream - - 981 comments

appear in the base game settings in the The Zone section

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yoluigi
yoluigi - - 11 comments

Will this be compatible with Moddb.com (better a life) mod? In the mod manager they seem okay not overwriting each other but they spawn zombies and stuff also

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Guest
Guest - - 690,497 comments

Hello, sorry for question but i don't see Fauna Animal in the settings how do I enable them or are they already enabled because I haven't seen any chickens or german shepards yet

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CrispyMeal
CrispyMeal - - 3 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'dog_shepherd_90'. Please attach [*.ini_log] file to your bug report

stack trace:

Can you help me with this? It crashes everytime I load the game, i assume it is a problem with the mod because of the "dog_shepherd_90", i really liked you'r mod.

Thank you

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Guest
Guest - - 690,497 comments

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Guest
Guest - - 690,497 comments

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Guest
Guest - - 690,497 comments

I get the same error except it is 'chicken_default' instead of 'dog_shepherd_90'

Sucks, I love this addon!

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RamseySparrow
RamseySparrow - - 833 comments

I appreciate the work that seems to have went into this but I have to say... chickens? Nosferatu-like bloodsucker models? And friendly foxes? Seriously? :-)

Also description mentions quality over quantity but also description: "15 bloodsuckers in bloodsucker village"

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VVilkacy
VVilkacy - - 11 comments

To me, this is by far the best addon for Anomaly (together with NDM), but I have a question. How do I increase a vendigo spawn rate a bit? It spawns so rarely and so late into the game I maybe kill 3-4 per playthrough. Tried to ctrl + F "vendigo" in the configs, but couldn't find an obvious lines for it.
Also, and this is probably more important: I want to disable the damn rats, because they are super annoying and break NPCs, more than anything. :<

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RamseySparrow
RamseySparrow - - 833 comments

FYI, you can change creature relations in one of the entity-related config files. You set humans and rats to zero and they will ignore each other

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Frozenstein
Frozenstein - - 99 comments

ATTENTION STALKERS!

If you have "Boomsticks and Sharpsticks" and/or you have the "Loot monsters without knife" addon - then you need to carefully merge your gamedata\scripts\item_knife.script file to iron out the incompatibilities.

<issue1> If you have BaS (standard)
You need to edit the item_knife.script from this addon add the extra knives present in BaS (after line 11):
wpn_knife6 = 0.01,
wpn_knife7 = 0.01,
wpn_knife8 = 0.01,
wpn_knife9 = 0.01,
This addon stops at wpn_knife5, so you won't be able to skin the mutants with the new added knives from BaS unless you add them.

<issue2> If you have Loot monsters without knife
=> goto line 5: local strong_m [...]
This addon adds new mutants ('boar_big_monster', 'vendigo', 'medved', 'mwolf' ).
So add in your item_knife script from "LMWK" the new mutants along the old vanilla ones if you want to be able to skin those too, and completely discard the item_knife from this addon afterwards.

Best done by having both files opened so you can compare and notices the differences

Happy hunting!

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Frozenstein
Frozenstein - - 99 comments

UPDATE:

This addon is also conflicting with the "Rats are not enemies" addon because of the gamedata\configs\creatures\game_relations.ltx file.

Making rats neutral is mandatory imho and "fixing" that problem with this addon is fairly simple:
Firstly, you can discard the "RANE" addon and just keep the game_relations.ltx from this one.
=> goto lines 282 respectively 283 where the monster relations are relayed for the ACTOR and HUMAN.
=> Under the "rat", change from -1 to 0 for both.

PS: need i mention that you need a a text editor like Notepad++? (you could edit the .ltx with any text editor even Notepad but finding your way around is harder)

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Vovka35
Vovka35 - - 97 comments

Not compatible with carry weight addons. If possible please fix it

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Guest
Guest - - 690,497 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'piranhaXXXXXXX'. Please attach [*.ini_log] file to your bug report


first it was piranha, i installed nocturnal mutants now it says chicken, what i did wrong?

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Punpun000
Punpun000 - - 92 comments

~ STACK TRACEBACK:

d:/games/efp/bin/..\gamedata\scripts\xr_logic.script (line: 658) in function 'abort_syntax_error_in_cond'
d:/games/efp/bin/..\gamedata\scripts\xr_logic.script (line: 794) in function 'extract_conditions'
d:/games/efp/bin/..\gamedata\scripts\xr_logic.script (line: 824) in function 'r_string_to_condlist'
d:/games/efp/bin/..\gamedata\scripts\xr_meet.script (line: 675) in function 'init_meet'
d:/games/efp/bin/..\gamedata\scripts\xr_meet.script (line: 570) in function 'reset_generic_scheme'
d:/games/efp/bin/..\gamedata\scripts\modules.script (line: 211) in function 'reset_generic_schemes'
d:/games/efp/bin/..\gamedata\scripts\xr_logic.script (line: 302) in function 'reset_generic_schemes_on_scheme_switch'
d:/games/efp/bin/..\gamedata\scripts\xr_logic.script (line: 262) in function 'activate_by_section'
d:/games/efp/bin/..\gamedata\scripts\smart_terrain.script (line: 1389) in function 'setup_logic'
d:/games/efp/bin/..\gamedata\scripts\smart_terrain.script (line: 1416) in function 'setup_gulag_and_logic_on_spawn'
d:/games/efp/bin/..\gamedata\scripts\z_npc_footsteps.script (line: 107) in function <d:/games/efp/bin/..\gamedata\scripts\z_npc_footsteps.script:1>
~ ------------------------------------------------------------------------ [2]
~ STACK TRACEBACK:

d:/games/efp/bin/..\gamedata\scripts\_g.script (line: 669) in function 'abort'
d:/games/efp/bin/..\gamedata\scripts\xr_logic.script (line: 659) in function 'abort_syntax_error_in_cond'
d:/games/efp/bin/..\gamedata\scripts\xr_logic.script (line: 794) in function 'extract_conditions'
d:/games/efp/bin/..\gamedata\scripts\xr_logic.script (line: 824) in function 'r_string_to_condlist'
d:/games/efp/bin/..\gamedata\scripts\xr_meet.script (line: 675) in function 'init_meet'
d:/games/efp/bin/..\gamedata\scripts\xr_meet.script (line: 570) in function 'reset_generic_scheme'
d:/games/efp/bin/..\gamedata\scripts\modules.script (line: 211) in function 'reset_generic_schemes'
d:/games/efp/bin/..\gamedata\scripts\xr_logic.script (line: 302) in function 'reset_generic_schemes_on_scheme_switch'
d:/games/efp/bin/..\gamedata\scripts\xr_logic.script (line: 262) in function 'activate_by_section'
d:/games/efp/bin/..\gamedata\scripts\smart_terrain.script (line: 1389) in function 'setup_logic'
d:/games/efp/bin/..\gamedata\scripts\smart_terrain.script (line: 1416) in function 'setup_gulag_and_logic_on_spawn'
d:/games/efp/bin/..\gamedata\scripts\z_npc_footsteps.script (line: 107) in function <d:/games/efp/bin/..\gamedata\scripts\z_npc_footsteps.script:1>
~ ------------------------------------------------------------------------
section 'nil': field 'nil': syntax error in switch condition [=!actor_has_weapon]
~ ------------------------------------------------------------------------
~ STACK TRACEBACK:

d:/games/efp/bin/..\gamedata\scripts\xr_logic.script (line: 658) in function 'abort_syntax_error_in_cond'
d:/games/efp/bin/..\gamedata\scripts\xr_logic.script (line: 794) in function 'extract_conditions'
d:/games/efp/bin/..\gamedata\scripts\xr_logic.script (line: 824) in function 'r_string_to_condlist'
d:/games/efp/bin/..\gamedata\scripts\xr_meet.script (line: 682) in function 'init_meet'
d:/games/efp/bin/..\gamedata\scripts\xr_meet.script (line: 570) in function 'reset_generic_scheme'
d:/games/efp/bin/..\gamedata\scripts\modules.script (line: 211) in function 'reset_generic_schemes'
d:/games/efp/bin/..\gamedata\scripts\xr_logic.script (line: 302) in function 'reset_generic_schemes_on_scheme_switch'
d:/games/efp/bin/..\gamedata\scripts\xr_logic.script (line: 262) in function 'activate_by_section'
d:/games/efp/bin/..\gamedata\scripts\smart_terrain.script (line: 1389) in function 'setup_logic'
d:/games/efp/bin/..\gamedata\scripts\smart_terrain.script (line: 1416) in function 'setup_gulag_and_logic_on_spawn'
d:/games/efp/bin/..\gamedata\scripts\z_npc_footsteps.script (line: 107) in function <d:/games/efp/bin/..\gamedata\scripts\z_npc_footsteps.script:1>

need help to fix this crash

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dron8912
dron8912 - - 3 comments

help pls
Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 915
Description : fatal error
Arguments : Can't open section 'zombie_stalker_x20'. Please attach [*.ini_log] file to your bug report

stack trace:

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Mercss
Mercss - - 42 comments

Cant see those new mutants everywhere. Nothing changes :3

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Stratozzz
Stratozzz - - 18 comments

Hey! thx man, this addon is a must for me, it turns the game into an actual STALKER game, otherwise Anomaly would be a walking simulator.

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HussarMarinePl
HussarMarinePl - - 136 comments

i don't see the ambiental fauna option.
it enabled?

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tone_82
tone_82 - - 16 comments

I went into Lab X18 and kept dying over and over to invisible (they could have been just hiding good) poltergeist who would kill me in 2-4 hits throwing boxes and random objects.

I lowered line 429 in gamedata > configs > creatures > m_poltergeist.ltx for Tele_Collision_Damage from .35 to .20 and will see how that goes tonight. (hopefully this is right spot)

Posting for anyone else who may want to lower this. Loving this mod otherwise!!

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withy
withy - - 9 comments

this mod halves my fps and ctd's for me

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withy
withy - - 9 comments

not to mention destroys your save file if you uninstall it lmao

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Guest
Guest - - 690,497 comments

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Guest
Guest - - 690,497 comments

holy crap, what a long story.......

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amnesiak77
amnesiak77 - - 34 comments

Hi,
Is it possible to edit save file, that they will work again without this mod?

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Guest
Guest - - 690,497 comments

Hey guys is it possible to remove the mutants completely

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arisrastop4in
arisrastop4in - - 6 comments

Hey) Nice mod, cool nights: sooo many experiences;) But...Stable crash on Zaton at the cleaning station (merc mini base), in the log file an attempt to spawn the controller, snork and dogs - stack trace:( And so constantly. Loading an early save doesn't help.

Привет) Отличный мод, крутые ночи: стооолько впечатлений;) Но... Стабильный вылет на Затоне на фабрике очистки (мини база наемников), в лог файле попытка спавна контроллера, снорка и собак и stack trace:( И так постоянно. Загрузка раннего сохранения не помогает.

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Victor0598
Victor0598 - - 10 comments

What I do with the "db" folder?

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SteamMod
SteamMod - - 156 comments

They go in the db folder which should be on the same level as the gamedada, tools, bin, and appdata in the Anomaly install folder ie X:\MyInstallPath\Anomaly\db

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TySG
TySG - - 110 comments

Whats your recomended settings for a potato pc with this addon? Nice work!I'm just having some stutter

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DarkozKrull
DarkozKrull - - 13 comments

Hello, in this version can I find the ghouls of fallout? I like those models.

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Uklejamini
Uklejamini - - 104 comments

Most likely incompatible with Dynamic Nocturnal Mutants v1.2.5!!


Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 544
Description : fatal error
Arguments : Can't open section 'chicken_default'. Please attach [*.ini_log] file to your bug report

stack trace:

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DarkozKrull
DarkozKrull - - 13 comments

That explains my crashes

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jimchristou
jimchristou - - 196 comments

is the creator of the mod alive?

We all get the same chicken or piranha crash and its still not fixed

Also previously it was compatible with nocturnal mutants,so what changed now?

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Akimov23
Akimov23 - - 29 comments

Shitiest mod ever, you delete it, boom, your save is destroyed, nice job m8te!!!

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turfish
turfish - - 3 comments

Entirely your fault, not the mods'. Don't delete mods in the middle of saves maybe?

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kenshiku
kenshiku - - 8 comments

Why tf are you deleting mods mid save? You have to have like 2 brain cells to do that.

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Сер-Оругу
Сер-Оругу - - 152 comments

Spend sometime to read the info in MCM mate. There's clearly an option that will delete every single mutant in the next map change just to let you uninstall the mod safely. If you encounter any problem or you have something you don't understand, just ask. You exposed your own stupidity just by creating this comment

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SrWonejo
SrWonejo - - 1 comments

You don't need to be smart to realize that if you delete an addon your game is corrupted. Your comment shows how bad we are as a planet.

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