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So the aim of this addon is make faction relations the way they supposed to be in the original games

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Lore Based Faction Relations
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maximkavorsynov
maximkavorsynov - - 7 comments

With Warfare A-life Overhaul Compatibility?

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Karbi_ Author
Karbi_ - - 146 comments

Should work fine.. I see no conflicts

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oozish
oozish - - 319 comments

Seems like a logical rational for use. I like it. Will make Freedom much harder to play as it should be.

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VZ58
VZ58 - - 65 comments

Just play Bandits at that point.

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tint08771
tint08771 - - 669 comments

do you know how to make traders sell hidden weapons like M82 M60 and 50 BMG ammo?

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Karbi_ Author
Karbi_ - - 146 comments

would probably be possible.. just edit trader files..

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Kruziikrel14
Kruziikrel14 - - 19 comments

Defintely epic

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Senaattori89
Senaattori89 - - 207 comments

Quite interesting for sure. Makes playing merc or freedom way different for sure

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XuMuK_073
XuMuK_073 - - 2 comments

Freedom is now enemies with Ecologists:

Not embarrassed by the neighborhood of Ecologs with Freedom on Jupiter?
Scientists inside Yanov Station will appear and fight with freedom, and freedom will go shoot at the Scientists' Bunker
Ingenious logic straight from Dead Air...

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Fonek
Fonek - - 2 comments

You don't have to agree with this but to go here and write it here. Well I must say you have some ingenious logic too you can just ignore this mod?

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VZ58
VZ58 - - 65 comments

About the mercenaries and loners, yes maybe mercs would be fine with them, but it sure as hell wouldn't work out the other way around.

Did you forget the mercenary attack on the Rookie Village in SoC?

Also by making loners and mercs neutral to each other you make playing Clear Sky redundant.

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Karbi_ Author
Karbi_ - - 146 comments

Okay then... I just added a patch u can add to fix this issue.. by that I mean making loners enemies to Mercs again..

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VZ58
VZ58 - - 65 comments

Very cool, many thanks <3

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AVEismaschine
AVEismaschine - - 264 comments

This is logic based and not gameplay based. You play Clear Sky to play that factions, because you like them or want a change of pace. I can personally say it's a rather... interesting faction to play given their base is as far as possible from where most of the real action happens.

Much like with Loners, the Mercs work in small, loosely collected groups. I suppose if a Loner squad decide to kill some Duty guys over personal beef that Duty should now be fully hostile with the Loners? The FACTION didn't attack the loners, that squad did. In fact that squad isn't even under Wolfhound's command as he's dead by that point in the game. So we have no idea who they are, why they are mounting the attack other than Fanatic stating they though it would be a nice camp for themselves, which could be true or could simply be his best guess.

Also why would a Loner be so against the mercs? I mean if he wants someone to cover his *** while he jumps into an anomaly field for an artifact, why wouldn't he want Mercs as long as he could afford it? His alternative is to bring some other Loners along for a split of the loot or under his pay, and as we've seen from the Loners in CoP, they can be very unreliable. I think most rely on fellow Loners because it's the cheaper option, not because it's better. If they could afford Mercs for an escort, I bet they'd use em constantly. They're reliable and keep their mouths shut as long as it's in their interest. As we see with Morgan in CoP as well. He could've hired Loners as well, but they would likely chat about the story, or even tell Duty in order to get in their favor.

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N.N.
N.N. - - 48 comments

Freedom should also be enemies with Bandits, lore-wise.

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VZ58
VZ58 - - 65 comments

I mean, they are neutral with them in SoC.

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AyeBlin
AyeBlin - - 364 comments

Bandit n Freedom are neutral to each other because they're not meant to meet each others in the game same with Freedom n Scientists.

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MerakiInstall
MerakiInstall - - 35 comments

Honestly, I find all of these make sense. Considering the history between Mercs and Freedom, they really should be enemies. I also wouldn't be surprised if Freedom raids an Ecologist bunker and steals their research or something as well. Merc/Loner as neutral also makes sense imo. The only Loners they really beefed with were Strelok and Degy.

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VZ58
VZ58 - - 65 comments

>The only Loners they really beefed with were Strelok and Degy.

+The entire Rookie Village including Sidorovich

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AVEismaschine
AVEismaschine - - 264 comments

Isolated group with no known reason for doing it.

By the same logic Hatchet and his guys would gun down Degtyarev on sight for killing Hook and his crew a scant half a mile away. There is a massive difference between the entire factions actions and individuals actions. Which is why Loners aren't killed on sight for every time one of them gets cheeky.

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Senaattori89
Senaattori89 - - 207 comments

While this might be cool/right canon wise I dunno about the balance aspect. Freedom got so many enemies now that you could just remove from the game altogether. Who's gonna keep em alive when their only friends hang around in a swamp or far south ^^"

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AVEismaschine
AVEismaschine - - 264 comments

Loners are also neutral with them, so the only places they REALLY can't go are Rostok, Dead City and Yantar. They still get the Cordon, Great Swamps and Garbage.

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TolstiyBubba
TolstiyBubba - - 170 comments

> Since Freedom are supposed to be anarchists who attacks government research groups.. by that they are likely targeting Ecologist members..

Вроде бы и логично. Но как быть, в таком случае, ученым на Юпитере? Их не перестреляют рано или поздно?

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ST0NER
ST0NER - - 211 comments

Hi, in "Settings/The Zone" what is the best way to use the "offline Combat" with this Addon? Thanks.

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Fonek
Fonek - - 2 comments

Interesting changes but I guess mod is rated such way by people who support Freedom and Mercs so they don't like them because this changes favor Duty and Military. To be honest I think Freedom war with Mercs should be in Anomaly without any addons, why? Because UNISG questline is weird since you can go to Merc base but if you meet there Freedom guy he will shoot you. So at least this is one good point to use this mod. Also well because it's game I guess you want to be in war with Mercs cause they are source of good guns.

In summary Anomaly is not really following canon story (for example Clear Sky is alive, yeah Cold didn't die but basically faction was destroyed in their own game so I don't think anything more is needed to say here) so you can say it's alternate setting which can have different relations and this mod is still quite nice in my opinion.

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xxFalconArasxx
xxFalconArasxx - - 120 comments

Freedom being enemies toward Ecologists is not very lore accurate. The two factions were not really enemies in any of the three games, and in CoP, Freedom can actually be recruited as guards for the Ecologists in Yantar, and they show no opposition in doing so. Now they are coded as enemies in SoC, but the two factions never interact, so this is likely an oversight.

The idea that this seems logical because Freedom are "anarchists" shows a fundamental misunderstanding of what an anarchist is. Freedom are anarchists in the same way Noam Chomsky is an anarchist. They are not barbarians that want to do what ever they want. They are more so like ultra libertarians that are staunchly opposed to authoritarianism and hierarchy, and want the Zone to be a stateless territory. There is no reason they should be killing Ecologists, since Ecologists don't enforce any laws in the zone. In fact, Freedom believes the Zone is important for science. It wouldn't make much sense then that they would be killing scientists.

Also, these changes just leave Freedom with like almost no allies at all. You've given them 3 more enemies to deal with, essentially making almost the entire Zone hostile to them.

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TolstiyBubba
TolstiyBubba - - 170 comments

> There is no reason they should be killing Ecologists, since Ecologists don't enforce any laws in the zone.

В билдах до Тени Чернобыля - они нападали на группу Круглова вместо наёмников.

>Also, these changes just leave Freedom with like almost no allies at all.

Как-будто что-то плохое. :3

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MoerasGrizzly
MoerasGrizzly - - 58 comments

> В билдах до Тени Чернобыля - они нападали на группу Круглова вместо наёмников.

Why not make Mercs hostile to Ecos then? The Ecos and Freedom have similar goals in that they research the zone for everyone's benefit. The mercs work for powerful people who want to take the zone's riches for themselves.

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TolstiyBubba
TolstiyBubba - - 170 comments

У экологов встречаются визуалы с репликами и именами как у наёмников, ко всему прочему.

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MoerasGrizzly
MoerasGrizzly - - 58 comments

Yeah, the ecologists are... ecologists. Anarchists are not opposed to research or education, especially not publicly funded research and education (which the ecologists are).

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AVEismaschine
AVEismaschine - - 264 comments

But they are against the Ukranian governments monopoly on said research, and the Ecologists are funded and in best scenarios guarded by said government. At best I could only see them getting along if the Ecologists agreed to share information with Freedom, which to be fair they have been rather generous for giving information and equipment to loners in the stories. Information the Traders use in SoC, the psi helmets, etc

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kalu_king
kalu_king - - 11 comments

What part of "lore accurate" do you not understand?

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Azidal
Azidal - - 1 comments

Best relations i`ve ever seen

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Varius_Horkos
Varius_Horkos - - 1 comments

Love the mod as I love playing Free Stalkers but I also love mercs, but I did run into a silly issue I have no complaints about, rather just bring up, but the mercs and Free Stalkers were vibin and I was just doing my thing and next thing you know, the mercs declared war on the free stalkers, basically bypassing the mod, hilarious turn of events honestly.

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withy
withy - - 9 comments

Great mod idea, all of these make sense besides one. Freedom should be neutral to mercs instead of hostile. Mercs do whatever jobs they please in the zone, they are a very anarchistic faction much like freedom. Yes Mercs are sponsored secretly by external governments, but not all mercs are, and mercs are much like loners, a loose faction that has its own internal conflicts with other members. Maybe ecologists and freedom should be neutral, but for the sake of change im fine with it, its a mod after all.

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kalu_king
kalu_king - - 11 comments

They are hostile to each other in CS.

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TacTech034
TacTech034 - - 32 comments

Not sure if this was intended but as I read the mod Freedom should be neutral with Loners & CS yea? when i applied this addon the faction relations showed neutral at the start of the run, but the second i saw a CS guy as freedom they would aggro and after checking the pda relations they were now an enemy. i made adjustments in the ltx file to fix it but just wanted to be absolutely sure that was the intended relation for Freedom to be allied only with CS & Loners or if in fact they should basically be playing like UNISG. I personally didnt have an issue cause i enjoy playing UNISG without playing UNISG haha.

Love the addon thanks for all your hard work <3

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Akimov23
Akimov23 - - 29 comments

I accidentaly attacked mercenaries as a loner, and then they attack me all the time, how do I manage to make them neutral with me again. I have dynamic faction relations enabled

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pvlnrr
pvlnrr - - 33 comments

Stalker.fandom.com
Renegades are neutral towards loners in Clear Sky... It's lore, but I don't know why. A purely technical solution? Whatever it is, I'd like to optionally make them neutral. These are outcasts, their main enemy is a clear sky, but, as for me, they must remain neutral with bandits and loners.
Mercenaries can also attack scientists for classified information, devices, documents, and artifacts. But on the other hand, they can work for them, here I don't know.

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THG972
THG972 - - 75 comments

what about a patch that makes freedom and mercs neutral again

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Dra6o0n
Dra6o0n - - 534 comments

Is it possible to add a new system on top of the reputation system, so that factions can be 'neutral' to each other but you can have 'Renegade' Faction squads spawn that act out of line and attacks some parties intentionally?

For instance a Bandit Renegade that targets other Bandit groups and Mercenary groups.

A Freedom Renegade would target Ecologists/Clear-Sky
A Duty Renegade would target Mercenaries/Loners
A Monolith Renegade would target everyone.
Loner Renegades wouldn't be outright Bandits, but preys on other Loners out of opportunities of interests.

Like how in Skyrim that a NPC can be a part of a faction, but can also have 'criminal' status.

The 'Goodwill' system is meant for the player, while the Reputation system is meant for faction to faction alliances...

I wonder if NPCs themselves can have 'goodwill' towards factions too, and a 'Renegade' NPC would have negative goodwill towards certain factions unlike the rest of his faction members.

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kokodanos
kokodanos - - 2 comments

Can you add file that change only Freedom - Bandit relations? I wanted to play Freedom with relations from CoP, I would be very grateful.

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Bless913
Bless913 - - 1 comments

FOMOD support? I can't install them properly in MO2 since I play GAMMA

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