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Comment History
aaroninfante12
aaroninfante12 - - 20 comments @ The End of Days

Hard AI makes the game much more interesting.

Good karma+3 votes
aaroninfante12
aaroninfante12 - - 20 comments @ C&C Generals Zero Hour: Enhanced

Isn't the visual range of units so narrow and small? they cant even attack their max range on the same position cuz they cannot see ahead.

Good karma+1 vote
aaroninfante12
aaroninfante12 - - 20 comments @ ZHE Version 1.0.0a (BIG Files)

Anyone else getting technical error mid game?

Good karma+3 votes
aaroninfante12
aaroninfante12 - - 20 comments @ EDA Supply Drone render

Does this function like a mobile frenzy ability? Troops heal and fire rate increase within proximity.

Good karma+2 votes
aaroninfante12
aaroninfante12 - - 20 comments @ C&C Generals Zero Hour: Enhanced

Is low power slow production still a thing?

Good karma+1 vote
aaroninfante12
aaroninfante12 - - 20 comments @ The End of Days - 0.98.5 Patch 3 - Full Version

Is the Challenge mode fixed?

Good karma+3 votes
aaroninfante12
aaroninfante12 - - 20 comments @ Rise of the Reds

Can u provide a link for the patch version?

Good karma+1 vote
aaroninfante12
aaroninfante12 - - 20 comments @ The End of Days - 0.98.5 Patch 2 - Full Version

Even though the enemy is too strong, I do not mind it since it can somehow be fun. But what is not good is that the challenges cannot be completed at the 2nd stage.

Good karma+1 vote
aaroninfante12
aaroninfante12 - - 20 comments @ The End of Days - 0.98.5 Patch 2 - Full Version

I dont mind them become more brutal, as long as they still work. But everything does not work.

Good karma0 votes
aaroninfante12
aaroninfante12 - - 20 comments @ Anime GUI

Does it work alongside other mods?

Good karma+1 vote
aaroninfante12
aaroninfante12 - - 20 comments @ The End of Days - 0.98.5 Patch 2 - Full Version

Bug report here, IDK why but I destroyed everything on Tao's map. I cannot find any building halting the progress on challenge 2.

Good karma+2 votes
aaroninfante12
aaroninfante12 - - 20 comments @ The End of Days - 0.98.5 Patch 2 - Full Version

You guys got donation links? I really appreciate you guys adding challenge mode again. I only play mostly challenge mode than skirmish. It's the only mode that makes zero hour so unique from other CnC games or any RTS games.

Good karma+1 vote
aaroninfante12
aaroninfante12 - - 20 comments @ Contra

Seeing as it says beta, it is still not the final major update of the mod?

Good karma+1 vote
aaroninfante12
aaroninfante12 - - 20 comments @ Rise of the Reds 1.87 Update 9

cannot wait for this version to go live

Good karma+1 vote
aaroninfante12
aaroninfante12 - - 20 comments @ Wargame: 1991

Is the Mod compatible with the Campaign?

Good karma+1 vote
aaroninfante12
aaroninfante12 - - 20 comments @ C&C: Untitled

Need to do something on Challenge mission 7. The AI somehows steamrolls over your base in just 2 minutes after the opening

Good karma+1 vote
aaroninfante12
aaroninfante12 - - 20 comments @ C&C: Untitled

But the scripting in challenge is not perfect though. Mission 7 on hard is impossible to finish. Literally after 2 minutes, the tanks outside crosses the bridge without even triggering them.

Good karma+1 vote
aaroninfante12
aaroninfante12 - - 20 comments @ C&C: Untitled

OK thanks for that fix, but can I ask the admin that the challenge 7 mission has become impossible to win. Cuz within 2 minutes, the tanks outside crosses the bridge and they are practically impossible to kill with their insta kill attacks

Good karma+1 vote
aaroninfante12
aaroninfante12 - - 20 comments @ C&C: Untitled

Is the AI only building 4 structures fixed?

Good karma+1 vote