Hard AI makes the game much more interesting.
Hard AI makes the game much more interesting.
Isn't the visual range of units so narrow and small? they cant even attack their max range on the same position cuz they cannot see ahead.
Anyone else getting technical error mid game?
Does this function like a mobile frenzy ability? Troops heal and fire rate increase within proximity.
Is low power slow production still a thing?
Is the Challenge mode fixed?
Can u provide a link for the patch version?
Even though the enemy is too strong, I do not mind it since it can somehow be fun. But what is not good is that the challenges cannot be completed at the 2nd stage.
I dont mind them become more brutal, as long as they still work. But everything does not work.
Bug report here, IDK why but I destroyed everything on Tao's map. I cannot find any building halting the progress on challenge 2.
You guys got donation links? I really appreciate you guys adding challenge mode again. I only play mostly challenge mode than skirmish. It's the only mode that makes zero hour so unique from other CnC games or any RTS games.
Seeing as it says beta, it is still not the final major update of the mod?
cannot wait for this version to go live
Can't R&R my units.
Is the Mod compatible with the Campaign?
Need to do something on Challenge mission 7. The AI somehows steamrolls over your base in just 2 minutes after the opening
But the scripting in challenge is not perfect though. Mission 7 on hard is impossible to finish. Literally after 2 minutes, the tanks outside crosses the bridge without even triggering them.
OK thanks for that fix, but can I ask the admin that the challenge 7 mission has become impossible to win. Cuz within 2 minutes, the tanks outside crosses the bridge and they are practically impossible to kill with their insta kill attacks
Is the AI only building 4 structures fixed?
aaroninfante12
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