It’s 1991, and communism didn’t fall. Now, the world stands on the brink of a war...

WARGAME 1991 is an extensive modification of Red Dragon that updates each nation’s arsenal to their 1991 capabilities. The armoury is no longer filled with rusting T-34s and prototypes abandoned in the 1970s: Instead, troops are armed with the most modern equipment their armies could field: Infantry carry modern rifles and cutting edge anti-tank weapons, tanks load the most powerful rounds their nations can procure, and planes bristle with high-tech weapons and jammers.

Each nation has been reworked to be both a realistic picture of its real-world capabilities and function as a stand-alone fighting force. Major features include:

  • The Netherlands are joined by 17 Belgian and Luxembourgish units, forming BeNeLux,
  • Australia and New Zealand are joined by 20 units from Malaysia and Singapore, as ANZMYS, representing part of the Five Powers Defence Arrangement
  • A hard cutoff of December 1991: Nations fight with what they had, not super-tanks from the late 90s (with allowances made for Czechoslovakia, East Germany, and Poland).

Gameplay Improvements

WARGAME: 1991 implements a wide selection of improvements to gameplay, including:

  • When disabling their radar to hide from SEAD, many anti-aircraft systems can continue to fire with degraded performance,
  • Some artillery pieces can choose between using cluster or unitary high-explosive warheads when firing a salvo,
  • Napalm is now a very dangerous weapon against infantry, even in cover,
  • 15-man strong squads have increased rates of fire to represent the value of extra rifles.
  • Standardized machine guns on all infantry,
  • All helicopters now land at the same speed, removing the burden of using heavy lifters,
  • Unused infantry and plane voices have been brought back,
  • Refurbished maps in addition to your old favourites,
  • And more!

Units with unique features have these represented, including:

  • The Soviet Tor system can shoot laser-guided bombs out of the sky.
  • The IDF Keres launcher shoots anti-radiation missiles from the safety of your artillery bases, serving as ground-based SEAD
  • Nations and Coalitions with no SEAD planes can still spot enemy radars with their special ELINT units.


WARGAME: 1991’s visual improvements include:

  • New skins
  • New unit cards
  • New weapon icons
  • You can choose to replace the RTS-style icons with authentic Warsaw Pact icons, for the ultimate PACT immersion

You Can Help Us!

We’re proud of WARGAME: 1991, but it could be better. You can help us by:

  • Reporting bugs,
  • Playing the mod and telling us what you think about the gameplay and balance,
  • Making skins: not all the new units have yet received skins,
  • Taking screenshots of your favourite unit in action: we can use the screenshots to make new unit cards


Join us in our Discord server and tell us what you think!

Acknowledgements


This mod would not be possible without the efforts, contributions, and time of the following people:

OSINT (researchers):

  • FrangibleCover
  • Eukie
  • HrcAk47 (Retired)
  • H.M. Kvasius IV
  • BTR
  • Keldon (Retired)

DEVGRU (modders):

  • Phlogis Vobule
  • vLern Werelwen

Gruppa Alfa (testers):

  • Gigs
  • Tyrnek
  • KillingSnails
  • TechBot
  • Steppewolf

With special thanks to:

  • Hob and enohka, for making the Modding Suite,
  • FFG-124(JPN), for their list of suggestions for Japan,
  • Onyx, and his knowledge of obscure North Korean equipment,
  • All the people who’ve talked on the forums about the vehicles and weapons of the nations included in WARGAME: 1991
  • throwaway, for the Mod Manager
  • Eugen Systems, naturally enough
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1991 Population Poll

News

More and more people are joining this Discord, and we want to know who you are, if like us you enjoy spending too much time on Google Sheets and most importantly: How are you playing the mod ? You can answer the last question in this very handy poll:

Forms.gle


Thank you for your cooperation !

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1991 LATEST FULL PACKAGE

1991 LATEST FULL PACKAGE

Full Version 18 comments

MOD MANAGER WITH 1991 MOD, LATEST UPDATE FOR EVERY NEW MEMBER, DOWNLOAD THIS FIRST

1991 Mod AutoUpdater v099BG A6 Coldfix

1991 Mod AutoUpdater v099BG A6 Coldfix

Patch

Latest Updater for existing 1991 mod installation. You need to have the 1st of April (Southern Front) version installed already. For your first installation...

1991 Mod AutoUpdater 1st of April (OBSOLETE)

1991 Mod AutoUpdater 1st of April (OBSOLETE)

Patch 2 comments

LATEST UPDATE 0.99BG1A5 with Autoupdater IF YOU ALREADY HAVE 0.99BGA4A1 or 0.99BGA4, IF YOU DO NOT, DOWNLOAD THE FULL PACKAGE.

1991 Mod AutoUpdater v099BG1A5 (OBSOLETE)

1991 Mod AutoUpdater v099BG1A5 (OBSOLETE)

Patch

LATEST UPDATE 0.99BG1A5 with Autoupdater IF YOU ALREADY HAVE 0.99BGA4A1 or 0.99BGA4, IF YOU DO NOT, DOWNLOAD THE FULL PACKAGE.

1991 Mod AutoUpdater v099BGA4A1 (OBSOLETE)

1991 Mod AutoUpdater v099BGA4A1 (OBSOLETE)

Patch

LATEST UPDATE 0.99BGA4A1 with Autoupdater IF YOU ALREADY HAVE 0.99BGA4, IF YOU DO NOT, DOWNLOAD THE FULL PACKAGE.

1991 Mod AutoUpdater v099BGA4 (OBSOLETE)

1991 Mod AutoUpdater v099BGA4 (OBSOLETE)

Patch

LATEST UPDATE 0.99BGA4 WITH AUTOUPDATER IF YOU ALREADY HAVE 0.99BGA3, IF YOU DO NOT, DOWNLOAD THE FULL PACKAGE.

Comments  (0 - 10 of 58)
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does the mod work in campaigns ?

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Phlogis Creator
Phlogis

Not much, we didnt update the campaigns to mod standard yet.

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Guest
Guest

When ever I try to click on Deck, it crashes the game, anyone know how to fix this? It tells me it's a access violation? I tried running game in admin mode and Win XP compatibility mode, but no luck. Also did reinstall.

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Phlogis Creator
Phlogis

Hello,

If you installed the latest version of the mod, the problem might come from two things:
- You are using a cracked version of Wargame, in which case the mod wont work properly.
- You played the mod a long time ago, and your profile is so old it crahses the game (this can happen, yes).

Just to be sure, follow these instructions:
- Switch back to vanilla through the mod manager
- Search for "XM1991" in your Steam folder.
- Once the search is complete, find the file named "XM1991.wargameprofile" in the list of results
- Delete the file named "XM1991.wargameprofile"
- Switch to 1991 mod again through the mod manager

This will reset your mod profile, which might interfere with the mod if it's too old. Hope this works, otherwise just send me a PM.

Reply Good karma+1 vote
Goshawk4884
Goshawk4884

I downloaded the mod today and i'm already loving it.

However, i cannot add the big Blufor command ship (called "0.99 Southern Front") as there are no units shown to add to deck (all the training boxes are greyed out). Do i need to enable it? Tried with NORAD and a few other Blufor nations.

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Phlogis Creator
Phlogis

Hi, thanks for your comment.

The ship is only here to show the latest version ! You cannot use it, the mod does not support Naval at the moment.

Cheers.

Reply Good karma+2 votes
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Goshawk4884
Goshawk4884

Aww yeah i noticed that "Naval" at the moment is basically used for landing spec-ops/support via sea. Are you planning on releasing proper naval units soon?

And i love the mod. USA tanks still suck (but we all know that US weapons can never stand on their own vs Soviet hardware).

One thing i did find a little hard was the fact that Redfor SAM systems (like the Shilka) WRECK Blufor planes, even the legendary IDF pilots don't stand a chance when even one of those beasts are deployed. Is this based on real-life data? (i.e. is the Shilka-based AA system just THAT good? and Blufor planes just that bad)or is it a data fluke that needs to be nerfed? Like, the enemy Shilka had a 100% hit rate vs ALL Blufor planes, regardless of skill or nationality. It simply ignored all flares and went right for the plane.

If this is true to life, could you add a feature where the planes don't come flying in at Radar-level, but the option for tree-level fly-ins, much like helicopters do?

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