Desde Venezuela, apoyando el talento que se encuentra en esta pagina, y jugando las experiencias que me pueden ofrecer.

Comment History
123879able
123879able - - 15 comments @ Black Mesa: Classic

Saludos, en un tiempo pasado, fui colaborador a este proyecto, hoy en día ya no, ahora yo solo quiero poner una serie de objetivos, que yo quería que fueran implementados en el proyecto que no se pudieron realizar y por ello me retiré, me gustaría que las leyeran y los tuvieron en consideración, no se necesita contestación.

1 - El apartado gráfico debería llegar a un pixel por unidad de medida, referente a los gráficos de los mapas, ejemplo una pared de 128x128, poseer una textura de 128x128, o en un caso necesario, duplicarlo a 2 pixels por unidad.

2 - El apartado gráfico debería llegar a un pixel por unidad de medida referente a los modelos y a 10 polígonos por unidad de medida (800 o 900 polígonos por un modelo humano por ejemplo), obviamente sería una creciente de polígonos y texturas si, los modelos son más grandes, o decreciente si son más pequeños.

3 - Me gustaría que la inteligencia artificial se basará en la de los "hostages, de CS Condition Zero" ( sobre todo que abrieran la posibilidad de animaciones y fluidez de movimiento tal como la de ellos) y si se puede basar el motor gráfico en una versión más moderna de gold source, pues, sería lo ideal, para poder tener acceso a escenarios enormes y detallados sin tener que alterar el apartado gráfico "clásico" que es el fin de lo que activo de este mod.

4 - Expandir un poco los niveles añadir algo de contenido extra no tiene porqué ser un calco al "Black Mesa source", puede haber más distancias entre medio y pueden haber rutas alternativas terminar de perfeccionar el título no necesariamente hacer un remake, simplemente añadir algo de contenido extra que era mi intención en ningún momento pero ya no.

5 - Les deseo mucha suerte y voluntad para terminar este proyecto.

Good karma+1 vote
123879able
123879able - - 15 comments @ Map2Curve v0.2a

This help me a lot, thank you.

Good karma+6 votes
123879able
123879able - - 15 comments @ [ Half-Life 2 : MMod ] Experimental Cinematic Mod 2013 Support

Post this the other day and I'll put it here too, just hoping to be heard but it does not mean that they are bound to anything, not even answer I just want to share an opinion and 7 ideas that would perfect this great project

1 - They must add secondary attacks for all weapons; Crowbar / Stunt Button (heavy attack), pistol (burst fire), revolver (quick shot) and not ironsight, with this the arsenal will feel a way complete.

2 - Add a button for QuickGrenade, sure you can select it from the weapon menu, it's a good option to make the even more better the arsenal.

3 - If you can pick up a special weapon like this, EMG (or the standart turret) already can be picked, Gauss Gun (from the jeep) already can be picked, Automatic Turret (from the airboat, should work like a auto shotgun combine) and with that will make every chapter where appear every weapons even more special but making it temporally weapons, with limited ammo only making usable on that specific chapter.

4 - Gordon gets tired fast by the Sprint, can they make Gordon a few extra energy bars? To balance it, have Gordon spend 1 energy when he jumps, just add 2 or 4 extra bars.

5 - If they could try to add First Person Body, and a body for the Vehicles could be exceptional.

6 - The animation of the draw weapon must be different because it wears out quickly, a first draw must be added being the animation it has now, and a normal draw must be added like the normal half-life 2 style, i do not know if they want to add some other animations like;

First Draw
Draw
Hostel
Reload
Reload Empty

You should also add other specials animations like contagion game does;

Use (Doors / buttons)
Turn on / off (Flashlight)

Also it is lost the move animation when you move crouch

7 - The animations sprint feels too generic in almost all weapons, i have a good idea of ​​how it should look like those animations in gordon hands to feel better with the Half-Life essence
 
The Pistol
The Revolver
The SMG
The Ar2
The Shotgun
The Crossbow
 
The Sprint animations should be approached differently, in the case of the (Pistol / Revolver / SMG1 / RPG) should based on BF1 colt 1911 animation with the hand with gun on the right side of the screen and the other hand in motion sprinting.

The Sprint animation in the case of the (Ar2 / Shotgun / Crossbow) should base in the Cod MW3 Spas 12 sprint animations only, should check that's animations and see what i'm saying and you will understand it looks good.

I'm a fan, and this is a fantastic job here, and enjoy this mod and I thank you very much for creating something that would bring back a good feeling to this game.

Good karma+9 votes
123879able
123879able - - 15 comments @ Half-Life 2 : MMod

I'm just giving some ideas ... and the grammar, sorry for give you cancer.

Being just they are right, they are just ideas that I have cooked in my head for a long time, they did almost everything except what I post, if I could I would but i cannot, if some of they read it, you do not have the obligation, and I also showed my gratitude for your project from the beginning.

And if my grammar is bad, I still do not write fluid.

Good karma+1 vote
123879able
123879able - - 15 comments @ Half-Life 2 : MMod

First of all, thank you very much for giving us this gift, which was part of your time and is immeasurable in many ways.

But as your fan I'm only have a few requests, I do not intend to disturb.

1 - They must add secondary attacks for all weapons; Crowbar/ Stunt Button (heavy attack), pistol (burst fire), revolver (quick shot) and not ironsight, with this the arsenal will feel a way complete.

2 - Add a button for QuickGrenade, sure you can select it from the weapon menu, it's a good option for make the even more better the arsenal.

3 - If can make possible to pick up every special weapon like, EMG (or the standart turret) already can be picked it, Gauss Gun (from the jeep) already can be picked it, Automatic Turret (from the airboat, should work like a auto shotgun combine) and with that will make every chapter where appear every weapons even more special but making it temporally weapons, with limited ammo only making usable on that specific chapter.

4 - Gordon gets tired fast by the Sprint, can they make Gordon a few extra energy bars? To balance it, have Gordon spend 1 energy when he jumps, just add 2 or 4 extra bars or the equivalent so that it lasts longer.

5 - If they could try to add First Person Body, and a body for the Vehicles could be exceptional.

6 - The animation of the draw weapon must be different because it wears out quickly, a first draw must be added being the animation it have now, and a normal draw must be added like the normal half-life 2 style, i don't know if they want to add some others animations like;

First Draw
Draw
Hostel
Reload
Reload Empty

Also should add others specials animations like contagion game does;

Use (Doors/ buttons)
Turn on/ off (Flashlight)

Also is lost the move animation when you move crouch

7 - The animations sprint feels too generic in almost all weapons, i have a good idea of how it should looks like those animations in gordon hands to feel better with the Half-Life essence

The Pistol
The Revolver
The SMG
The Ar2
The Shotgun
The Crossbow

The Sprint animations should be approached differently, in the case of the (Pistol/ Revolver/ SMG1/ RPG) should based on BF1 colt 1911 animation with the hand with gun on the right side of the screen and the other hand in motion sprinting.
The Sprint animation in the case of the (Ar2/ Shotgun/ Crossbow) should base in the Cod MW3 Spas 12 sprint animations only, should check that's animations and see what i'm saying and you will understand it looks good.

The animation of lowering the shotgun looks horrible.

Good karma0 votes
123879able
123879able - - 15 comments @ Half-Life 2 : MMod

It is possible to use this mod inside the FakeFactory Cinematic Mod 2013 ??

Good karma+1 vote
123879able
123879able - - 15 comments @ Half-Life 2 : MMod

First of all, thank you very much for giving us this gift, which was part of your time and is immeasurable in many ways.

But as your fan I'm only have a few requests, I do not intend to disturb.

1 - They must add secondary attacks for all weapons; Crowbar, Stuntbatton, pistol, revolver (heavy attack, quick shot, and not ironsight) and add a button for quick grenade, sure you can select it, but with this the arsenal will feel complete.

2 - If can make possible to pick up every special weapon like, HMG (or the standart turret) already can be picked it, Gauss Gun (from the jeep), Automatic Turret (from the airboat) tha will make every chapter where appear this weapons even more special.

3 - Add legs.

Good karma+2 votes
123879able
123879able - - 15 comments @ Half-Life 2 : MMod

Is it possible to put this mod in another mod for improve it? like improbable mission?

Good karma+1 vote
123879able
123879able - - 15 comments @ QC: Doom Edition

Please try to add one of the main enemy characters of the Half Life series like; Combine soldier, alien grunt, alien slave, Adrian and Barney, a gnome zombie, all these characters can be put as exceptional in their kind

Combine soldier, eternal conquistador
Alien grunt, manufactured to kill
Alien slave, fight for survival
adrian & barney, dog attacks
gnome zombie, the top of the evolution in their species

Good karma+1 vote
123879able
123879able - - 15 comments @ Guard Duty

Hello, in advance i want to congratulate you for your work, splendid in every way, but my question is, will you do a simple remake, or will you do a re-imagining of this title?

Good karma+1 vote
123879able
123879able - - 15 comments @ Source Engine - Upgrade [V 4.0]

im not talking about performance im talking about when you use maps 11 years old and put extreme detail textures and others things it feels weird "like in cinematic mod what much things there looks odd", for that i said i don't care much the graphics, if somebody don't know keep a balance, anyway that's no was the intention of the first reply, fantastic job, i'll hope you keep improving the game, a little more.

Good karma+1 vote
123879able
123879able - - 15 comments @ Source Engine - Upgrade [V 4.0]

First of all a splendid job, i'm glad for you to spend some of your time for our old Source-engine but i'm afraid to say I do not care extreme graphics, not too much, with a good artistic decision and good mapping you can make a game looks good without extreme graphics "aniway splendid job", i have 3 things that I would like to ask you.

1 Thoses 3d textures are parallax textures?
2 You can fix the cubemap parallax?
3 You can find a way to optimize source engine for create bigger maps?

No matters if you no fix complete the parallax, or ultra textures, but if you can make the way for make biggest the maps that's would be the greates news i get in much time.

Good karma+1 vote
123879able
123879able - - 15 comments @ MrGnang

Hello MRGnang i need to ask you something.

Good karma+3 votes
123879able
123879able - - 15 comments @ HeadcrabStudios

Hello friend, i need to talk you.

Good karma+1 vote
123879able
123879able - - 15 comments @ After

I know it's rude of me to ask for something, but what you do is a contribution and it's valuable to me it's something I'll play if you finish it and I'll admire you for it, but I'd like to see something like this in Half-Life 1

Good karma+1 vote