Many Features Were Scrapped Because Of Poor Performance.
New Client Gamemovement
Dynamic Prop Placing
NEW WITH 3.0
Enhanced / More Optimized Global Dynamic Light System
Better Weapon Recoil Mechanics
ADS System (Aiming Down Sights)
New Better Dynamic Impact FX System And Effects
Im gonna take this short.
Many of you are probably wondering why did the demo files of SEUL got deleted. Its because there were some serious lightning problems we have to fix. Also adding dynamic global light to source engine is not an easy task static light entities are broken currently also flickering light causes horrible artifacts on blobby shadows. And on fixing all is being worked on daily, so the new demo would be here soon. And because we are starting fresh we want to have the page fresh too. I hope you understand. Dont worry will be back soon! :p
Regarding QaA and stuff you are interested in asking.
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