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Comment History  (0 - 30 of 52)
0rca234
0rca234 - - 52 comments @ C&C Renovatio

Wow this mod really has come a long way! I saw this about 2 years ago. Looks very promising and will be a great play.

Good karma+4 votes
0rca234
0rca234 - - 52 comments @ GDI base in Green Acres

This is just superb! Tiberian Dawn was always my favorite C&C game, mainly beacuse of the feel and atmosphere it had.
This appears to present that TD feeling flawlessly.

Good karma+2 votes
0rca234
0rca234 - - 52 comments @ It Came From Red Alert!

I just wanted to say that this mod is superb. The building graphics are done very authentically and this mod really does re-create the feeling of the original Red Alert.
1 thing I noticed is that some of the sounds are a bit different from the original (like the defense turret). Unless you intended for the sounds to be arranged from unit to unit differently.

Good karma+2 votes
0rca234
0rca234 - - 52 comments @ The Red Alert

Yesss! I was searching through the mods of RA3 to see if this mod existed and im glad to see it does. This mod definatly looks great.

Good karma+1 vote
0rca234
0rca234 - - 52 comments @ Ashura: Dark Reign

Just played this demo and have to say i'm amazed how much work has been put into this. keep it up.

Good karma+1 vote
0rca234
0rca234 - - 52 comments @ Temple of Nod

Excellent, this just keeps on getting better.

Good karma+1 vote
0rca234
0rca234 - - 52 comments @ Nod Flame Tank

I must say this is excellent. Very good job.

Good karma+1 vote
0rca234
0rca234 - - 52 comments @ Tiberium Essence

Thats a pretty good idea. I don't like the Nod Air tower in C&C 3 at all and would like to see it replaced with this idea.

Good karma+1 vote
0rca234
0rca234 - - 52 comments @ Tiberian Dawn GDI Teaser

The animation of the construction yard deploying is superb, it is almost exactly like in the movie from C&C 95.
I think this mod is going to be the best I have ever seen.

Good karma+1 vote
0rca234
0rca234 - - 52 comments @ Tiberium Essence

I find that the GDI AI pwns Scrin and Nod AI.

Good karma+1 vote
0rca234
0rca234 - - 52 comments @ Tiberian Sun: Reborn

This just keeps getting better and better.

Good karma+1 vote
0rca234
0rca234 - - 52 comments @ Tiberian Dawn

This is looking very nice, looking more and more like the original C&C (the best one in my opinion).

Good karma+1 vote
0rca234
0rca234 - - 52 comments @ Tiberium Essence

I actually think you should keep it as just building the structure. The component towers were cool but they were also annoying and took longer to build as there were 2 buildings than just simply building 1 structure.

Good karma+1 vote
0rca234
0rca234 - - 52 comments @ Tiberium Essence

A GDI Commando does a good deal of damage to the CC. When I had my CC a GDI Commando took nearly half its health off.

Good karma+1 vote
0rca234
0rca234 - - 52 comments @ Tiberium Essence

Yeah Ive seen the GDI AI pwn with 10 APCs lol.
I've never seen them build an MRLS. I have been owned by their MMK2 though lol.

I've never seen Nod AI build Arties. Netherless they are a pretty good AI and their rush of like 8 Stealth Tanks is awsome. Can the AI upgrade their Avatars?

I have seen the Scrin train the Stalwarts more than a few times.

Good karma+1 vote
0rca234
0rca234 - - 52 comments @ Tiberium Essence

I think the RPG tower should have an upgrade at tier 3. It is a tier 1 defense can but can be upgraded to a tier 3 defence since it was quite powerful in TS

Good karma+1 vote
0rca234
0rca234 - - 52 comments @ Tiberium Essence

I like it where its all bright and sunny :D. If I wanted to play in the dark maps I would play the TS Rising Mod.

Good karma+1 vote
0rca234
0rca234 - - 52 comments @ Tiberium Essence

On that note is it possible to change the warhead type of the Disruptor's weapon. At the moment it just fire 1 big wave each time. Maybe change it to the style of a flamethrower where it is continuous and very frequent. This would in my opinion make it more similar to the Disruptor in TS

Good karma+2 votes
0rca234
0rca234 - - 52 comments @ Tiberium Essence

I seriously think the Disruptor is not powerful enough. In Tiberian Sun it was GDI's strongest buildable tank apart from MMK2.

Good karma+1 vote
0rca234
0rca234 - - 52 comments @ Tiberium Essence

I think this will just make the Titan too overpowering. It needs to keep its weakness to air in my opinion.
you can use APCs and Rocket Soldeirs

Good karma+1 vote
0rca234
0rca234 - - 52 comments @ Tiberium Essence

1 thing I feel I shoud say. The Devil's Toungure absolutely pwns.
It digs underground and then pops up next to an Ion Cannon control centre destroying it in relatively quickly.

Maybe the flame could be made weaker as I recall the Devil's Tougue not having a powerful attack in Tiberian Sun. The player had to make loads in order for them to be effective.

Either you could make them weaker or more expensive (or a combination of both).

Good karma+1 vote
0rca234
0rca234 - - 52 comments @ Tiberium Essence

Tryed some of the maps from the Rimtech mappack; Just superb.
Seeing walls flying in the pack just made me laugh as I play C&C Renegade.
Great map and they way its been changed to suit C&C 3 and this Mod.

Good karma+1 vote
0rca234
0rca234 - - 52 comments @ Tiberium Essence

I love the way you included the Predator Tanks as a support power and that they have machine guns which can be upgraded.
Is it possible to make it so you can upgrade the Power Plants with Turbines in tier 2 and not tier 3?

Good karma+1 vote
0rca234
0rca234 - - 52 comments @ Tiberium Essence

I remeber that in Tiberian Sun the Cyborg Commando had very VERY high armour and was so difficult to kill. TBH I havn't even tryed it in this yet.
I love they way the Avatars are now, I hated it when you killed you own units.

Good karma+1 vote
0rca234
0rca234 - - 52 comments @ Tiberium Essence

I played this mod today. Like everone else said its awsome.

Theres just 1 thing else I want to say. Its about the Disruptor.
Its firepower is too weak compared to what it should be.
In Tiberian Sun they used to totally pwn buildings.
In this Mod the Disruptors don't appear to do half the damage on buildings that they did in TS.
Also they get promoted too fast IMO
Also Is it possible to take out the C&C 3 sonic sound and just leave the TS sonic sound on?

Thanks again this is an awsome mod.

Good karma+1 vote
0rca234
0rca234 - - 52 comments @ Tiberium Essence

Having read all these, im really looking forward to 1.3. Good job with this Mod so far.

Good karma+1 vote
0rca234
0rca234 - - 52 comments @ Tiberium Essence

Come to think about it the Ghost Stalker IMO has quite weak health and/or armour. Maybe consider making it stronger?

Also I agree that the Ghost Stalker on GDI would be a good idea.

Good karma+1 vote
0rca234
0rca234 - - 52 comments @ Tiberium Essence v1.3

Awsome, so you went thorugh with replacing the watch tower with the TS Vulcan.
Its good but TBH this is what I would expect the AA gun would look like if you made that like TS style.

Good karma+1 vote
0rca234
0rca234 - - 52 comments @ Tiberium Essence v1.3

Awsome is all I got to say

Good karma+1 vote
0rca234
0rca234 - - 52 comments @ Tiberium Essence v1.3

That looks awsome, really nice job.

Good karma+1 vote