"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
Modeled by Ric and given Texture by both Ric and Soviet_Deso, the Temple of Nod is the epicenter of Kane' activities. Armed with only one weapon- the Nuclear Missile, the temple resembles a giant scorpion with the most deadly of stings.
Great textures
Hot.
Nice. The tanks also look awesome.
Excellent, this just keeps on getting better.
Fantastic work!
You guys must surely be close to having all the necessary content for a public beta?
Oh my.... Temple of Nod indeed! Supurb work!
It's a bit disproportional to the original reference, but other than that it's amazing.
Amazing work. It could be slightly bigger, but it is still amazing. Great job. :)
Nuclear Missile Ready for Launch!
I liked how in renegade the temple had a laser fence around it. I always thought that tiberian sun was slowly comming into place at that time in renegades story.