Rather than informing everyone individually of why I'm not working on Tiberian Apocalypse anymore, I've decided to write an official update instead.
So, there are 2-ish, more like 3 reasons why I'm not working on TA. First and foremost, I've been working on this for what, 6 years. In those 6 years, I've started from scratch twice, and never really got anywhere near to what I wanted, part of that is because I never had a design document or written down plan. In short, I've lost interest. As of late, I've become interested again, but I don't have the time to do it now.
Which brings me to reasons nummer zwei and numero tres.
Reason number two it this, my current project: Ardent Seas
It's a naval RTS game, I suppose you could compare it to a mix of Homeworld 2, Red Alert 3, and Earth 2160. Has everything from giant battleships, to aliens, to giant space lasers. And magazine detonations.
Ardent Seas is currently taking up all of my free time, and all my spare money, too.
Now for reason number three, and one I'm actually rather proud of: I own a bar now, which I run with my mother, sister and stepdad.
So, what's the future hold for Tiberian Apocalypse? I can do 3 things with it. I can either
- Put it to rest permanently, which would kind of suck.
- Convert it into an indie game and drop every command and conquer-IP element after I'm done with Ardent Seas, which would mean pretty much starting from scratch again, and retexturing everything. Which would also kinda suck, but also give me much more liberty.
- Continue working on it after I'm done with Ardent Seas and and other projects that may pop up in the meantime. Which doesn't suck as much, but here the risk of losing motivation is the highest.
I'm most partial to options 2 and 3.
Let me know which one you think is better, also I'd much appreciate it if you'd follow my work on Ardent Seas.