As I've been very busy with my personal life, i haven't been able to update Hammer Deluxe over the past few weeks so I've decided to release the source code and compiled game for everyone to enjoy and learn off.
Future updates will come but for now it'll stay this way until i can get my personal life going properly. Until then, enjoy mapping and coding Hammer Deluxe as much as you can and look forward to updates by either myself or others from the community.
In this version i wasn't able to fix the npc_maker with the random spawning npc's so atm it's set back to what it used to be, but the old code and .fgd update is still there just commented out in case someone else can update or re-write it as it crashes the game apon use.
The Health Charger also works 100% except for the animation so it doesn't show how much it actually has up until it's empty as the animation plays as normal instead of by frames according to how much is in the charger and it's as easy as 1,2,3 done to fix.... that i know of.
Although there are a few hiccups in this version, everything works fine except for the 2 mentioned above and the game_string_text not being able to be triggered more than once or at a very fast pace. All fixes will come over time but for now the mod works just fine as it's still new.
The download includes all the files necessary to start mapping and playing your maps and such; things like the .fgd, materials, icons, and things like that which have tutorials on our forums on how to set up Hammer to start mapping for Hammer Deluxe.
The download is uploaded and ready for anyone willing to jump into it and get started downloading. Be sure to download the right download the right file as there are 2 different downloads
One is for people that want to download the mod for mapping and playing other peoples custom content where the second download known as the source code is for people that wish to see how the new additions are coded in as well as make their own modifications!
I'm looking forward to seeing what everyone is able to create mapping and source code wise!