For people and teams developing mods and games with Valve's Source engine.
Basic and Detailed tutorial that explains and shows how to create your costum model From XSI > Texture > SMD > VTF Edit > CQ > Compiling > Source ENJOY!
Welcome to Team NightTime! My name is Benjamin, i'm from Chile!
Kreedz Climbing, a unique jumping game with an emphasis on speedrunning, is now on IndieDB and Steam Greenlight!
Gabe Newell: "We’re spending more time on tools development now than anything else."
The TF2 team have opened a new web page, where you can upload your hat and weapon models for inclusion in the game as unlockables.
A tutorial on how to add rain, snow, snowfall, or ash to your map. Works for any source game!
In this tutorial you'll learn a technique very often used to get a realistic look to your render, using Ambient Occlusion & Zdepth ..of course it...
A complete step-by-step tutorial in exporting props from 3DS Max into Source/Half-Life 2. Covers physics creation, model and material compilation
FaceAPI can track a user's facial features via a standard webcam and immediately map them onto a virtual character.
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