For people and teams developing mods and games with Valve's Source engine.
The reason of writing this article is that there is little to none information about compiling 3D textures for Source on Valve Developer Wiki. The only...
Hello Everyone MaskWraith Here, I need Mappers For My Mod
So, after more than a year of silence, we’re coming out from the darkness and not empty handed. Now, when the project is at the stage of a ready “skeleton”...
Basic and Detailed tutorial that explains and shows how to create your costum model From XSI > Texture > SMD > VTF Edit > CQ > Compiling > Source ENJOY!
Welcome to Team NightTime! My name is Benjamin, i'm from Chile!
You have a unique opportunity to receive soundtrack of the mod in FLAC format absolutely FREE! I suggest you take part in the contest for the best cover...
An article showcasing the Source Modding Community, a community where we all come together to mod various Valve games and discuss other things!
Kreedz Climbing, a unique jumping game with an emphasis on speedrunning, is now on IndieDB and Steam Greenlight!
Tenebra is a psychological horror game that takes you on a journey through a beautifully moody and often dreadful world that reveals itself as you progress...
Here I explore the disparity between the developer and consumer.
It's been a long time since the last blog entry. You may have guessed that we've been very busy with finishing the first part of INFRA. Exterminating...
As we all working hard to meet our development goals for the Early Access version, we are again reaching out for all individuals on Moddb: This year we...
The source code for Estranged: Act I is now available in its entirety on GitHub.
Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...
Hi guys! Finally finished a teaser for the mod. Hope you like it! Make sure to watch in HD!
Following the relaunch of TF2 as a free-to-play game, the Source SDK and SDK Base 2006 game have been made available to everyone on Steam.
After more than 50 releases, the Blender SMD Tools have left beta. Import and export all types of SMD, compile QCs automatically and import DMX with 100...
Gabe Newell: "We’re spending more time on tools development now than anything else."
"The mod tools have to stay on PC, but the content that comes out is agnostic."
Blender is getting one hell of an upgrade, and the new version will have support for Source's SMD format from day one.
A new UDK! Valve have launched their new SDK without access restrictions, allowing TC Source mods to become totally free – no purchase necessary.
A new TFC! Black Cat Games were hired by Valve two years ago and have been quietly developing AS for Monday's free release, which includes source code.
If your mod mounts a game instead of SDK Base, it is likely to have been broken in the recent Steam updates that brought in the Mac-supporting "Source...
New UI, new IntelliSense, and lots more. Yes, there's an Express edition!
Code will be available for building Source SDK mods on Mac OS X "shortly after release", Alfred Reynolds has confirmed on hlcoders.
A replacement for most functions of the Source SDK and Left 4 Dead 1 & 2 Authoring Tools, for Windows Vista or later.
The TF2 team have opened a new web page, where you can upload your hat and weapon models for inclusion in the game as unlockables.
A tutorial on how to add rain, snow, snowfall, or ash to your map. Works for any source game!
Learn how to create an elevator in Valve's Hammer editor. Cabine with moving doors and buttons.
This is a tutorial helping people to understand how to better detail their maps. Primarily for Source mappers but most things can probably be applied...
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