Gameplay: Battle System
Quantum Director: Creation of very own particle effects without needing any additional resources.
Tile Based Environment Editor
Event Management: Quick Event Object creation with categorized Event Commands
Web based documentation for every part of Yume RPG Builder
HOG: Realtime environment effect creation.
Camera Director: Creation of static and/or dynamic camera sets.
In the meantime, almost a year has passed and there has been no news here on Facebook. After I started my new job, there was almost no time left for any projects outside of work.
Nevertheless, it went on. The news was limited to the Discord channel and there were updates in irregular intervals. Defects were fixed and work continued slowly. I noticed that there were defects that kept appearing and whose cause I couldn't pinpoint too precisely.
In the meantime, I had also changed the architecture of the project to have a better overview of the code. Unfortunately, all this did not lead to the desired result.
The test game could be played without errors in the best case. In the worst case, the game crashed right after the start. Sometimes, however, also in the middle of the game. Other times I got any direct X errors.
I fought with myself for a long time and came to the decision to completely rebuild the game core of the game - with a different engine. It was really difficult to make this decision because a lot of work was already left in the game core.
The toolkit itself will be reused as much as possible. Also, the data structures will be taken over and reused in the new game core. Of course, not everything can be reused.
Recently I have already started development and am now ready to load and interpret the test data from the Classic Game-Core in the new Game-Core.
The development runs amazingly fast. I have to admit that I have learned quite a bit of experience and dos and don'ts over the years, of course.
Here is a small preview of the Game-Core.
Currently, there is a classic movement, with camera control. Running and walking is supported and the menu and options have already been implemented.
Right now I'm working on the combat system.
Many greetings - stay healthy and see you!
-High-Quality Resources- Yume is limited to 64k of vertices per model. This results in a limitation of creating high-quality games, right?
Some words about the Yume Enterprise Application for our community.
A small introduction of "What Yume - or YRPG Toolkit" is.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.